Galil SAR Posted June 6, 2006 Share Posted June 6, 2006 (edited) Been working on this PSG-1. Got it to play first person, but no working scope yet. Can't seem to issue it to my team. http://www.asianavenue.com/gateway/canvas/...mage_id=2348295 Edited June 6, 2006 by Galil SAR Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 6, 2006 Share Posted June 6, 2006 Is that scope an addon to the PSG-1 or is it part of the texture? If it is an addon (which I doubt), then you could just add the scope from the Barrett to the PSG-1. But I think when Mig1 tried to use the G36 in the game, the same thing happened...the sights are non useable. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 6, 2006 Share Posted June 6, 2006 This was in game already correct? not somthing you added? Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 6, 2006 Share Posted June 6, 2006 Yes, there is a PSG-1 in the game already Quote Link to comment Share on other sites More sharing options...
Figge Posted June 7, 2006 Share Posted June 7, 2006 Yepp its in the game, but the animations for it are not made with the player in mind only the ai, same goes for the weaponmodel. Quote Link to comment Share on other sites More sharing options...
sui317 Posted June 9, 2006 Share Posted June 9, 2006 so you could give mr. brown a PSG1 ?? or allen or even kirkland ?? Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 9, 2006 Share Posted June 9, 2006 ^ you read my mind. Quote Link to comment Share on other sites More sharing options...
Jjaiman Posted June 13, 2006 Share Posted June 13, 2006 How did you get it to stay on screen? I have the tab for the psg1 there but whenever I put the mouse on it, the game crashes. Quote Link to comment Share on other sites More sharing options...
Galil SAR Posted June 13, 2006 Author Share Posted June 13, 2006 First you need to change the u_psg1.xml file a little <?xml version="1.0" encoding="ISO-8859-1"?> <units> <xdefine name="psg1( name_ext )"> <unit type="weapon" name="psg1$name_ext" slot="12"> <model file="/weapons/psg1/psg1$name_ext.xml"/> <depends_on unit="psg1_mag_3rd"/> <script_class name="base" class="BulletWeapon"/> <stats block="base_data"/> <stats block="weapon_data"> <var name="ammo_type" value="762"/> <var name="length_from_root" value="90"/> <var name="clip_max" value="20"/> <var name="owner_align" value="primary_align"/> <var name="public_name" value="PSG1"/> <var name="anim_name" value="scarh"/> <var name="hud_name" value="scar_heavy"/> <!-- Objects / Units --> <var name="object_ejector" value="shell"/> <!-- name of the ejector object --> <var name="object_muzzle" value="fire"/> <!-- name of the ejector object --> <var name="object_clip_align" value="mag_align"/> <!-- name of the ejector object --> <var name="unit_clip" value="psg1_mag_3rd"/> <!-- name of the casing unit --> <var name="body_drop" value="main_body"/> <!-- name of the body to activate when dropping the gun --> <!-- Spread --> <var name="spread_normal" value="0.8"/> <!-- spread in normal mode + mods affect this --> <var name="spread_zoom" value="0.1"/> <!-- spread in zoomed mode + mods affect this --> <!-- Recoil --> <var name="recoil_normal" value="1.0"/> <!-- spread in zoomed mode + mods affect this --> <var name="recoil_zoom" value="0.6"/> <!-- spread in zoomed mode + mods affect this --> <!-- Fire modes --> <var name="fire_modes" value="1"/> <!-- 1 = semi, 2 = semi+auto, 3 = semi+auto+burst --> <var name="fire_rate_semi" value="0.3"/> <!-- minimum time between bullets in semi mode --> <var name="fire_rate_auto" value="0.08333"/> <!-- time between bullets on full auto --> <var name="fire_rate_burst" value="0.1"/> <!-- time between bullets in burts mode --> <var name="fire_burst_count" value="1"/> <!-- the amount of bullets to fire in a row in burst mode --> <var name="fire_offensive" value="3"/> <!-- what thread in SGunLogics this weapon uses when when in offensive --> <var name="fire_defensive" value="2"/> <!-- what thread in SGunLogics this weapon uses when when in defensive --> <var name="fire_suppresive" value="3"/> <!-- Sniperrifles wount ever fire more than 1 round, even in this mode --> <var name="weapon_min_range" value="35000"/> <!-- --> <var name="weapon_max_range" value="60000"/> <!-- --> <!-- AI --> <var name="ai_shoot_delay" value="0.1"/> <!-- normal aim time for ai --> <var name="ai_reload_delay" value="3.8"/> <!-- relaod time --> <var name="ai_angle_req_near" value="20"/> <var name="ai_angle_req_far" value="5"/> <var name="fire_sound" value="3.0"/> <var name="fire_supressed" value="3.0"/> <var name="ai_precision" value="0.08"/> <var name="ai_fire_until" value="0.5"/> <var name="ai_fire_until_rand" value="0.5"/> <!-- Effects --> <var name="effect_semi_flash" value="g36_muzzle_flash"/> <!-- muzzle effect on semi --> <var name="effect_auto_flash" value="g36_muzzle_flash"/> <!-- muzzle effect on auto --> <var name="effect_auto_end" value="g36_muzzle_smoke"/> <!-- smoke effect on barrel after auto --> <var name="effect_casing" value="762_shell_ejection"/> <!-- name of the casing effect --> <var name="effect_hit" value="bullet_hit"/> <!-- name of the hit effect --> <var name="effect_hit_physics" value="bullet_hit_rifle"/> <!-- name of the hit physics effect --> <var name="bolt_lockup_time" value="0.033"/> <!-- bolt anim --> <var name="bolt_fire_start_time" value="0.033"/> <var name="bolt_fire_end_time" value="0.166"/> <var name="bolt_eject_start_time" value="0.16"/> <var name="bolt_eject_end_time" value="0.5"/> <var name="bolt_chamber_start_time" value="0.5"/> <var name="bolt_chamber_end_time" value="0.8"/> <var name="bolt_lock_time" value="0.033"/> <!-- bolt lock anim -->--> <!-- Moddable stats --> <var name="damage" value="5"/> <!-- weapon damage + mods affect this --> <var name="weight" value="4"/> <!-- weapon weight + mods affect this --> <var name="stability" value="0.5"/> <!-- weapon stability + mods affect this --> <!-- Mods --> <var name="top_mount" value=""/> <var name="top_mod" value=""/> <var name="front_mod" value=""/> <var name="bottom_mod" value=""/> <var name="grenade_mod" value=""/> <var name="grenade_mod_actions" value="true"/> <var name="anim_auto_to_semi_start_time" value="0.0"/> <var name="anim_auto_to_semi_end_time" value="0.266"/> <var name="anim_semi_to_auto_start_time" value="0.266"/> <var name="anim_semi_to_auto_end_time" value="0.433"/> </stats> <stats block="item_data"> <var name="inventory_slot" value="primary"/> </stats> <sounds> <soundbank name="scar762_sound$name_ext"/> <soundbank name="foley_rifle_sound"/> <default_soundsource source="sound"/> </sounds> </unit> <unit type="weapon" name="psg1_mag_3rd" slot="12"> <model file="/weapons/psg1/psg1_mag.xml"/> <sounds> <soundbank name="foley_rifle_sound"/> <default_soundsource source="sound"/> </sounds> </unit> </xdefine> @psg1() @psg1( _3rd ) </units> Then go to lib, managers, xml and open weapons_data.xml and add <weapon_data unit="psg1" name="psg1" weapon_id="49" inventory_slot="primary" gui_unit="scar_h" price="60" damage="5" player_weapon="1" grenade="0" cal="762" wizby="2"> <stats caliber="7.62 x 51 mm" rpm="600" velocity="860 m/s" firemodes="SA" capacity="20" info="info_psg1" /> <bar_stats accuracy="1.0" stability="0.7" weight="7" impact="0.8" /> <mods front="false" top="false" bottom="false"> </mods> </weapon_data> Now go to strings folder and open weapons.xml and add <string id="weapon_psg1" value="HK PSG1"/> Go to strings folder and open inventory.xml and add <string id="stats_caliber_psg1" value="7.62 x 51 mm" /> <string id="stats_firemode_psg1" value="SA" /> <string id="info_psg1" value="Sniper Rifle"/> Again I put this in my local, english folder and it works fine. Still can't issue it to my teamates yet. Haven't had a chance to work on that. Need someone to delete the scope on the texture files if that is possible. So I can mount workable scope. Quote Link to comment Share on other sites More sharing options...
Jjaiman Posted June 14, 2006 Share Posted June 14, 2006 Awesome....thanks.....I'll see about that texture file. Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 14, 2006 Share Posted June 14, 2006 Why did they add the PSG1? It isn't used by any militaries. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 15, 2006 Share Posted June 15, 2006 (edited) why wouldnt it be? its one of the most accurate sniper rifles around. and rebels dont use military gear all the time... black market stuff is pretty popular. Just a couple months ago several full auto m4s and a PSG1 were stolen from a police truck here in florida. and one officer in deep shiat for that. PSG1 isnt a cheap rifle. Edited June 15, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 15, 2006 Share Posted June 15, 2006 (edited) it's fragile, its bulky, its heavy, it throws brass a great distance with much force, it doesnt take a bipod unless you use a special stand, it doesn't have a flash hider, it is far too expensive compared to other rifles, it was specifically designed for police, the rebels in GRAW are not just random rebels they are military equipped soldiers, and like you said the PSG1 was stolen from the police not the military. It isn't an assumption, it's a fact that the PSG1 isn't used by military forces. Only possible with GSG9 because they are a military styled police force for dealing with urban counterterrorism. Other than that, no it is not used by any military including the Mexican military. That's why the MSG90 was invented. Edited June 15, 2006 by Lipoff Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 15, 2006 Share Posted June 15, 2006 And we care why? - It's a game!!! Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 15, 2006 Share Posted June 15, 2006 a game series known for attempting to simulate military combat. just commenting. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 15, 2006 Share Posted June 15, 2006 PSG1 is used for police AND military applications...so says wikipedia. Article Although I think the MSG90 (also by HK) is used more commonly in military applications. Either way, it is completely legitimate to see the PSG1 in GRAW. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 15, 2006 Share Posted June 15, 2006 (edited) rebels are just that rebels... they do what they want a lot of times. Edited June 15, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 15, 2006 Share Posted June 15, 2006 (edited) First, wikipedia is not always the best source (but usually not bad), but that may be the original intentions but it still isn't used by military forces. MSG90 was invented because the PSG1 was not successful or even really intented for military use with the possible exception of counterterrorism in an urban environment, but even then there are alternatives. Once again, prozac, my point is that the rebels in GRAW are supplied with arms from the mexican government because they ARE the mexican government, basically. The mexican military goes rogue in the game. Therefore, they strictly use military arms one would assume. Besides, even if they were just a rebel band I don't think they could afford it, since the Mexican government obviously couldn't. Let's end this now btw because all i did was make one small comment and now the thread is derailed. Edited June 15, 2006 by Lipoff Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 15, 2006 Share Posted June 15, 2006 rebels are just that rebels... they do what they want a lot of times. Haha...especially when they are rebels without a cause. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 15, 2006 Share Posted June 15, 2006 (edited) Always learn somthing knew when researching stuff "The special forces of Mexico were developed for a combination of reasons. In the Army they were first created in the 1980s as a counter-terrorism unit to provide security for the Soccer World Cup hosted in Mexico." tehehe ----------------------------------- In other research... They do use the MSG-90 take a look they have a good bunch of diffrent weapons that didnt even make it into graw and a lot that shouldnt have been. http://media.militaryphotos.net/photos/Mex...-Special-Forces Edited June 15, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
philkilla Posted June 16, 2006 Share Posted June 16, 2006 PSG1 is used for police AND military applications...so says wikipedia. Article Although I think the MSG90 (also by HK) is used more commonly in military applications. Either way, it is completely legitimate to see the PSG1 in GRAW. The PSG1 is much nicer than the MSG90 though. Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 16, 2006 Share Posted June 16, 2006 but less practical as far as military concerns go Quote Link to comment Share on other sites More sharing options...
Hacksaww Posted June 16, 2006 Share Posted June 16, 2006 That picture is an MSG-90 I believe. It would be accurate for the Mex forces to have MSG-90's, not so much PSG-1's due to reason's highlighted by other posts: (weight, cost, functionality). Quote Link to comment Share on other sites More sharing options...
philkilla Posted June 17, 2006 Share Posted June 17, 2006 but less practical as far as military concerns go Thats definitely true. I only assume they are great according to the H/K website... Its build and componets though make it seem sick....damn military. Only Snake gets to use ###### like this.... Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 17, 2006 Share Posted June 17, 2006 PSG1 is used for police AND military applications...so says wikipedia. Article Although I think the MSG90 (also by HK) is used more commonly in military applications. Either way, it is completely legitimate to see the PSG1 in GRAW. Actualy, what the article says is that it was designed for military and police, not that it is used by bolth. Quote Link to comment Share on other sites More sharing options...
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