Lancer Posted June 3, 2006 Share Posted June 3, 2006 I know how to unbundle the textures from GRAW. I know how to edit the textures in PS. But how do I get them back into GRAW? Do they have to be rebundled if so how? Please give an old modder a hand before I go nutso Quote Link to comment Share on other sites More sharing options...
SnowFella Posted June 3, 2006 Share Posted June 3, 2006 It's all quite simple mate. As you have done your changes in the atlas.dds file for the characters diffuse texture make sure they are saves in the DTX5 format. Then all you have to do is set up a Local/English folder in your "Ghost Recon Advanced Warfighter" folder. In that folder you can save any changed files, with their full folder structure intact, and your changes will be functional ingame. An example, if I were to replaint the character's atlas.dds file I'd save it (on my system) using the below map paths. If you still are having troubles mate shoot me an ICQ message and I'll see if I can square you away. Quote Link to comment Share on other sites More sharing options...
Lancer Posted June 4, 2006 Author Share Posted June 4, 2006 Cheers mate Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 6, 2006 Share Posted June 6, 2006 (edited) nice snowy that explains it all in one photo =P... already knew this but it will help the noobies out for sure. Not saying your a noob lancer ... lol Edited June 6, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 6, 2006 Share Posted June 6, 2006 Lancer comes out of the woodwork!! Quote Link to comment Share on other sites More sharing options...
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