pz3 Posted May 29, 2006 Share Posted May 29, 2006 Is it possible to remove weapons as a mod? without over writing files? Quote Link to comment Share on other sites More sharing options...
VeLocityChaos Posted May 29, 2006 Share Posted May 29, 2006 (edited) Ive been trying to remove the grenade launcher and silencer as kinda of a kit restriction mod. I can get them to not appear in the list as the server, but the clients can still get them. The problem I have is when I give someone the file and they load the game, the game crashes. For some reason it still calls up for the weapon files. I think there is something in a .dxe script file that needs to be changed. If you are wanting to do this for the Domination mode. A dirty way to do it would be to just go into the .XML for the weapons and jack the price up to the millions where the players could never buy them. Edited May 29, 2006 by VeLocityChaos Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted May 31, 2006 Share Posted May 31, 2006 Ive been trying to remove the grenade launcher and silencer as kinda of a kit restriction mod. I can get them to not appear in the list as the server, but the clients can still get them. The problem I have is when I give someone the file and they load the game, the game crashes. For some reason it still calls up for the weapon files. I think there is something in a .dxe script file that needs to be changed. If you are wanting to do this for the Domination mode. A dirty way to do it would be to just go into the .XML for the weapons and jack the price up to the millions where the players could never buy them. I think he was talking about only showing the reticule in FPS like in in the [GR] (could be wrong though)! Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 31, 2006 Author Share Posted May 31, 2006 erm... no i mean completly out of the game... as a mod.... maybe only leave like one or two in it. Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted June 1, 2006 Share Posted June 1, 2006 erm... no i mean completly out of the game... as a mod.... maybe only leave like one or two in it. Like a weapon restriction? Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 2, 2006 Author Share Posted June 2, 2006 like when you goto pick a weapon... theres only one... and one pistol... and one grenade. Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted June 2, 2006 Share Posted June 2, 2006 (edited) like when you goto pick a weapon... theres only one... and one pistol... and one grenade. There's definitely a way to do this because otherwise the ZEUS would be selectable all the time in the SP. However no idea how this could be done - not yet. Edited June 2, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 7, 2007 Share Posted June 7, 2007 theoretically possible just delete the weapon model script in like the u_m8 Quote Link to comment Share on other sites More sharing options...
StormBlackEagle Posted June 8, 2007 Share Posted June 8, 2007 theoretically possible just delete the weapon model script in like the u_m8 In SP you can edit every missionxx.xml and put : <element type="ShowInventory" tutorial="true" disable_weapon="predator" start_time="3.0"/> you can add and try : disable_weapon="scarl" disable_weapon="scarh" disable_weapon="m8" disable_weapon="crye" all in one line and try !!! I haven't tried it so ..... Quote Link to comment Share on other sites More sharing options...
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