Scubaman3D Posted May 26, 2006 Share Posted May 26, 2006 (edited) Here is a picture of an early stage of a digital desert camo mod. GRAW isn't exactly a "desert" environment, but we will be getting a map editor, after all. I have a woodland digital camo skin started as well. I'm really not that good at this stuff though, and it takes me a long time. Progress report, still seem to be having some "plastic" issues. Edited May 28, 2006 by Scubaman3D Quote Link to comment Share on other sites More sharing options...
Colin Posted May 26, 2006 Share Posted May 26, 2006 Nice job brov. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 26, 2006 Author Share Posted May 26, 2006 ^ Thank you. I have a question, though, for the more experienced skinners. I need to know if my methodology is a little, not smart. This is what I am doing: I make a big print of the digital camo in a seperate window, then using the "Clone Stamp" tool, I slowly fill in the pieces of the uniform that I want to change. Is there an easier/smarter way of doing this? Quote Link to comment Share on other sites More sharing options...
luger Posted May 26, 2006 Share Posted May 26, 2006 (edited) Looks good. Will definitley download. Edited May 26, 2006 by luger Quote Link to comment Share on other sites More sharing options...
SteelHack Posted May 26, 2006 Share Posted May 26, 2006 Im sure there is an even better way to do it... But you could go into the main panel....erase the parts you want redone. use the magic eraser tool to blank it out. take your camo pattern and lay it on the main page....then send it to back. That would probably be easier than what you are now doing...but I am guessing there might even be better ways..... I love photoshop..but I just know the basics....it has so much more ability than I even know. HACK Quote Link to comment Share on other sites More sharing options...
Deweyf4 Posted May 26, 2006 Share Posted May 26, 2006 This thread helped out alot!!! I have been playing with the skins today and will post it when I get it loaded. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 27, 2006 Author Share Posted May 27, 2006 (edited) shoot, how do you delete this post?? Edited May 27, 2006 by Scubaman3D Quote Link to comment Share on other sites More sharing options...
luger Posted June 2, 2006 Share Posted June 2, 2006 I really like the look of them. Any chance of finishing them up and releasing? Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 2, 2006 Share Posted June 2, 2006 Scuba - I would desaturate the original, and use your MARPAT as a second layer on top, change the properties of the camo layer to Soft Light so that the orignal pattern comes through, you may have to dupe that layer a couple time to get the colors right, but after that it's a matter of tweaks. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 2, 2006 Author Share Posted June 2, 2006 Update: Latest Attempt...still seem to be having plastic issues, although not as bad as before. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted June 3, 2006 Share Posted June 3, 2006 Looks cool Scubaman. Wish the Marines in the game actually had MARPAT. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 8, 2006 Author Share Posted June 8, 2006 ok, so the consensus is that saving as DXD3 will get rid of the shine??? Quote Link to comment Share on other sites More sharing options...
aces.ghost Posted June 8, 2006 Share Posted June 8, 2006 (edited) sorry Scubaman3D I didn't know you are working on a digital desert camo. I hope you don't mind I did the same thing. I didn't want to step on your toes.I hope you don't mind. Edited June 8, 2006 by aces.Ghost Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 9, 2006 Author Share Posted June 9, 2006 no problem Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted June 9, 2006 Share Posted June 9, 2006 Sorry for the OT Scubaman. wildcat made a MARPAT skins of the Ghost models as well. Quote Link to comment Share on other sites More sharing options...
Nemesis* Posted June 9, 2006 Share Posted June 9, 2006 Is there an easier/smarter way of doing this? Easiest way would to be using layer masks, but it takes a long time to set the masks.BUT thenthe benfit is that you could save the mask file & have it to hand evertime you wanted to create a new skin, making things quicker the next time around Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 9, 2006 Author Share Posted June 9, 2006 (edited) Is there an easier/smarter way of doing this? Easiest way would to be using layer masks, but it takes a long time to set the masks.BUT thenthe benfit is that you could save the mask file & have it to hand evertime you wanted to create a new skin, making things quicker the next time around yep, this is exactly what I did for version 2.0 just thought of something...it seems like the pattern might be too small, so it loses the "digital" effect... Edited June 9, 2006 by Scubaman3D Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 11, 2006 Share Posted June 11, 2006 (edited) Now THAT is badass camo. I would like to see someone else's screenie when it comes out. Edited June 11, 2006 by Agent Smith Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 12, 2006 Share Posted June 12, 2006 (edited) Looks awesome. I assume you're skinning the helmet also. Planning on doing it to the actual US Marines in the game? That'd be awesome. I really really REALLY hope this is done by Saturday. If you have to rush the damn thing then do it please. I ship to Parris Island on the 19th. Edited June 12, 2006 by Lipoff Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 12, 2006 Share Posted June 12, 2006 not sure if this was mentioned , but the clone stamping is a solid way of getting the image down on the skin , but any way you choose you still lose the shading that made the original look realistic . if it w ere me , i would clone stamp the pattern onto a separate layer , then burn/dodge the highlights/shadows and other details ; you can adjust the opacity of the layer any time you need to see the base skin , and match up the details there . Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 12, 2006 Author Share Posted June 12, 2006 Now THAT is badass camo. I would like to see someone else's screenie when it comes out. I can go a little higher-rez than that, but not as much as others Quote Link to comment Share on other sites More sharing options...
Lipoff Posted June 12, 2006 Share Posted June 12, 2006 Please, just so I don't go crazy. Will this be out by the end of the week? If not, I won't have to keep reading this thread. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 12, 2006 Author Share Posted June 12, 2006 Looks awesome. I assume you're skinning the helmet also. Planning on doing it to the actual US Marines in the game? That'd be awesome. I really really REALLY hope this is done by Saturday. If you have to rush the damn thing then do it please. I ship to Parris Island on the 19th. yes, I'm planning on doing the helmet...will try to finish this week. It seems like I spend more time modding than playing. not sure if this was mentioned , but the clone stamping is a solid way of getting the image down on the skin , but any way you choose you still lose the shading that made the original look realistic . if it w ere me , i would clone stamp the pattern onto a separate layer , then burn/dodge the highlights/shadows and other details ; you can adjust the opacity of the layer any time you need to see the base skin , and match up the details there . yeah, this is closer to the way I am currently doing it. Quote Link to comment Share on other sites More sharing options...
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