PeeWee678 Posted May 25, 2006 Share Posted May 25, 2006 (edited) Hi, I'm trying to use the ingame-mapeditor by the method you can read below these lines but all I get is a ghost on a grey plane in an empty world. I did set the post-processing to "false", and I use a clean 1.06 install for this purpose. Is someone willing to help me a bit on this please? Thanks in advance! ----------------------------------------------------------------- Here's the method I use (from Vlad): "Can get it directly with these lines. <script base="data" exec="menu/menu" editor="false"/> <script base="data" exec="levels/mission03/mission03" editor="false"/> <script base="data" exec="levels/street/street" editor="false"/> <script base="data" exec="levels/animation/animation" editor="false"/> <script base="data" exec="levels/e3vision/e3vision" editor="false"/> <script base="data" exec="levels/ai_test/ai_test" editor="false"/> <script base="data" exec="levels/e3street/e3street" editor="false"/> <script base="data" exec="levels/editor/editor" editor="true" enforce_texture_sets="false"/> paste those under this line. <script base="data" exec="menu/menu" editor="false" language="english"/> I enabled most of the things to make editor show more than empty space. handy way to use the editor when you wish and without loading trough the lan. Correct me if im wrong." Edited May 25, 2006 by PeeWee678 Quote Link to comment Share on other sites More sharing options...
PeeWee678 Posted May 26, 2006 Author Share Posted May 26, 2006 (edited) Hi, [i already posted this on the "maps forum" but I don't think many people are reading there at the moment. Sorry for the double posting] [Merged into existing thread - Please stick to existing thread and forum, multiple threads & forums will just confuse things] Edited May 26, 2006 by Pave Low Quote Link to comment Share on other sites More sharing options...
Ben Posted May 28, 2006 Share Posted May 28, 2006 Try <variable name="post_effect_quality" value="off"/> I did set the post-processing to "false", Hmm, well it should be that command above Quote Link to comment Share on other sites More sharing options...
PeeWee678 Posted May 30, 2006 Author Share Posted May 30, 2006 Try <variable name="post_effect_quality" value="off"/> I did set the post-processing to "false", Hmm, well it should be that command above Thanks Ben but yes, I did do that already (otherwise the whole screen is black). .. Quote Link to comment Share on other sites More sharing options...
FcUK_J Posted June 4, 2006 Share Posted June 4, 2006 (edited) Try <variable name="post_effect_quality" value="off"/> I did set the post-processing to "false", Hmm, well it should be that command above Thanks Ben but yes, I did do that already (otherwise the whole screen is black). .. try changing the line in the context file to <script base="data" exec="levels/editor/editor" editor="true" enforce_texture_sets="false"/> I left the rest and it works fine, abit unstable. Another handy one is to copy a shortcut to you desk top and in the properties under comment add -editor that takes you straight to it. Use the spacebar to enable/disable the camera, usual ASWD moves. hf _J Edited June 4, 2006 by FcUK_J Quote Link to comment Share on other sites More sharing options...
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