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Modding time for enemy recovering


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I wonder if it's possible to mod (randomize even?) the time it lasts before a wounded enemy is getting on it's feet again. Some variation would be ideal. Someone? I think randomization is only possible with the SDK but simply a longer recovery time would be nice.

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I suppose it's scripted in the animation or in a dxe file.. :(

the idea is cool btw

I guess if you want to make player controled Ghosts experience the same falling down from being hit animation (same as NPC Ghosts and Tangos), that too must be in a dxe file as well. Now that too is interesting... :shifty:

silent_op

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