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I wonder if GRIN could seperate the skins for the face from the rest of the texture, so we could create more high resolution face textures (because you see the pixels if you move closer)! :ph34r: Maybe they could simply generate a much larger UV map for the models, that way we could add more details to them (I had seams and another few nice details added to the mask & a real leather texture for the upper side of the gloves, but all that doesn't come through in the game and the bump maps are giving me a headache).

Edited by Vth_F_Smith
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