wizorald Posted May 17, 2006 Share Posted May 17, 2006 I know how to open quick.bundle files modify files for skin but how to remake the quick.bundle files after open it with BundleReader.exe and extract ? Quote Link to comment Share on other sites More sharing options...
Beers Posted May 17, 2006 Share Posted May 17, 2006 (edited) I know how to open quick.bundle files modify files for skin but how to remake the quick.bundle files after open it with BundleReader.exe and extract ? I believe there isnt a way... yet, but just try to coop with load times Edited May 17, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
wizorald Posted May 17, 2006 Author Share Posted May 17, 2006 wich setting a put when a save my skin modification in photoshop , because a get this error when i start the game ? Crash in application version: grpcrc1.06 [TextureDB] Name collision for atlas set atlas_characters/ghost_team/bump/bump_set0 in file data\textures\/original caractere/atlas_characters/ghost_team/bump/bump_set0/tdb_atlas_set.xml - clean textures directory/resolve conflict Quote Link to comment Share on other sites More sharing options...
Beers Posted May 19, 2006 Share Posted May 19, 2006 (edited) wich setting a put when a save my skin modification in photoshop , because a get this error when i start the game ? Crash in application version: grpcrc1.06 [TextureDB] Name collision for atlas set atlas_characters/ghost_team/bump/bump_set0 in file data\textures\/original caractere/atlas_characters/ghost_team/bump/bump_set0/tdb_atlas_set.xml - clean textures directory/resolve conflict dxt5 dont save with layers! *also if you messed up your texture, and did not make a backup, you may need to unzip you data folder again from the quick.bundle, etc... or download a diff one (pm if you want a skin I made, or if you need the default/ want both) *and dont edit the bumb maps work in the diffuse folder with set 0 and set 1 to edit the textures... Edited May 19, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted May 19, 2006 Share Posted May 19, 2006 Beers, if your still there, I've got an easy one for you...does bundlereader.exe recompile the .xmls once you edit, save, and close the application? Quote Link to comment Share on other sites More sharing options...
Beers Posted May 19, 2006 Share Posted May 19, 2006 (edited) Beers, if your still there, I've got an easy one for you...does bundlereader.exe recompile the .xmls once you edit, save, and close the application? all bundlereader does is open the bundle file in your bundles folder THAT IS ALL and you dont really need to recompile or anything just save the .xml in notepad or somehting, and the game uses those new values Edited May 19, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted May 19, 2006 Share Posted May 19, 2006 'bout time I flushed out my headgear, thanks! Quote Link to comment Share on other sites More sharing options...
Scooter1 Posted May 15, 2008 Share Posted May 15, 2008 Were can I find a downloadable of the quick.bundle file??? Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted May 15, 2008 Share Posted May 15, 2008 ^ No need to D/L...they are already on your hard-drive... *:\*\Ubisoft\Ghost Recon Advanced Warfighter\Bundles You will need the following file to open the quick/patch bundles... http://www.ghostrecon.net/files2/index.php...view&id=323 Quote Link to comment Share on other sites More sharing options...
zeealice Posted June 1, 2010 Share Posted June 1, 2010 I know how to open quick.bundle files modify files for skin but how to remake the quick.bundle files after open it with BundleReader.exe and extract ? so you wanna put it back into a bundle? download and install patch 1.35 and go to the GRAW directory and go to tools and there is something called a bundler there then bundle all the things you want in there. easy as that Quote Link to comment Share on other sites More sharing options...
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