DiGiTALY -TC- Posted May 15, 2006 Share Posted May 15, 2006 (edited) It can be done using the localization path.. If you install the game with italian for istance, it will create a "local" folder in the same root path of the game folder with localized files wich have priority access over the ones in the bundle. So, if you set the game language to "mods" in context.xml and create the folder "Mods" in c:\graw\local\ (eg path) you'll be able to run a mod just putting the modded files with the right path in this directory I'm running a uniform mod and a nointro mod and it works! You can also run different mods just setting the proper name in the context.xml PS: if you wish to keep the localized files, just move 'em to the mods folder ops, this also means that we can try mods without unpacking the bundle-->faster loading times Edited May 15, 2006 by DiGiTALY -TC- Quote Link to comment Share on other sites More sharing options...
vlad Posted May 15, 2006 Share Posted May 15, 2006 Hey, Thanks for this. Quote Link to comment Share on other sites More sharing options...
firefly2442 Posted May 15, 2006 Share Posted May 15, 2006 So you can run multiple mods at the same time or just one mod? Nice job. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 15, 2006 Author Share Posted May 15, 2006 So you can run multiple mods at the same time or just one mod? Nice job. u can run multiple mods if they don't share modded resources. so if you have 2 uniform mods, you have to choose one by setting the proper folder name in the context.xml hopefully in june we'll get mod support and this 'll be done in an easier way, but till then... Quote Link to comment Share on other sites More sharing options...
PeeWee678 Posted May 15, 2006 Share Posted May 15, 2006 Nice! Thanks a lot. Quote Link to comment Share on other sites More sharing options...
insane snyper Posted May 21, 2006 Share Posted May 21, 2006 I'm running a uniform mod and a nointro mod and it works! Could someone perchance point me to the nointro stuff? I know I saw it around here somewhere but cant seem to find it Quote Link to comment Share on other sites More sharing options...
silent_op Posted May 21, 2006 Share Posted May 21, 2006 (edited) So, if you set the game language to "mods" in context.xml and create the folder "Mods" in c:\graw\local\ (eg path) you'll be able to run a mod just putting the modded files with the right path in this directory Ok I feel dumb asking this... "c:\graw\local\ (eg path)" = c:\programs\ubisoft\Ghost Recon Advanced Warfighter\Mods I have some adjusted xml files. Can I just put them in a folder named "Mods" and then place the "Mods" folder in the top level of the GR:AW folder? Is that correct? Of course I first change the language to "Mods" in the context.xml. silent_op Edited May 21, 2006 by silent_op Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 21, 2006 Author Share Posted May 21, 2006 (edited) @ silent: and i feel dumb answering with an image it works both with bundled and unbundled files.. of course is better to have the bundle intact and extract single files in the mods (mod for me) folder to change them. Now if you wanna share a mod you just have to give a .rar (with correct paths) coz I think it works even if you label the mod dir to "english" (so no reason to change the context.xml) but I'm too lazy to test it right now @insane: there is a self explainatory option in sb_templates\global\sb_global.xml (open it with notepad, ctrl+f, search for "intro" and set that line to true --------- ok I'm not that lazy.. it works even without changing the context.xml, so just rename the "mod" dir in my image to "english" (if you have a localized version, I guess you know what to do..) Edited May 21, 2006 by DiGiTALY -TC- Quote Link to comment Share on other sites More sharing options...
Colin Posted May 21, 2006 Share Posted May 21, 2006 DiGiTALY -TC- nice work. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted May 22, 2006 Share Posted May 22, 2006 excellent. This is an important step (ya, at least 'till we get more mod support). Really good work Digital. Quote Link to comment Share on other sites More sharing options...
davros Posted May 22, 2006 Share Posted May 22, 2006 excellent. This is an important step (ya, at least 'till we get more mod support). Really good work Digital. Sweet...makes modding much more noob friendly Great work. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 22, 2006 Author Share Posted May 22, 2006 Sweet...makes modding much more noob friendly Great work. that's what it was supposed to be Quote Link to comment Share on other sites More sharing options...
PeeWee678 Posted May 22, 2006 Share Posted May 22, 2006 Sweet...makes modding much more noob friendly Great work. that's what it was supposed to be Thanks TC! This is so much better! Quote Link to comment Share on other sites More sharing options...
Dai-San Posted May 22, 2006 Share Posted May 22, 2006 Ok, really stupid question. I have no local folder in which to make a mods folder so do I make a new folder called local then another in there called mods? Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 22, 2006 Author Share Posted May 22, 2006 Ok, really stupid question. I have no local folder in which to make a mods folder so do I make a new folder called local then another in there called mods? nope.. 1-make a "local" folder 2-make an "english" subfolder 3-use this "english" subfolder as your "data" folder (so put into it a textures folder with your modded skin for istance) Quote Link to comment Share on other sites More sharing options...
Dai-San Posted May 22, 2006 Share Posted May 22, 2006 Ok, really stupid question. I have no local folder in which to make a mods folder so do I make a new folder called local then another in there called mods? nope.. 1-make a "local" folder 2-make an "english" subfolder 3-use this "english" subfolder as your "data" folder (so put into it a textures folder with your modded skin for istance) Cheers matey Quote Link to comment Share on other sites More sharing options...
silent_op Posted May 23, 2006 Share Posted May 23, 2006 This is brillant!!! I just tried it out and it worked! I used modded xml files from Creatch (Alpha Squad) and use DiGiTALY -TC- 's "english" folder technique, it worked and my load times did not increase at all. It was very easy. Creatch's xml file removed the chat box, Nar Comm video window and enlarged the compass letters. Now I'm going to use TedSmiths removing friendly tags!!! Thank you so much modders. Once again, you guys come out of nowhere with the best damn stuff. I'm so excited about cleaning up the HUD and ditching all the friendly diamonds. silent_op Quote Link to comment Share on other sites More sharing options...
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