ETE_Eddie Posted May 13, 2006 Share Posted May 13, 2006 Good day, I was playing Co-op in Singleplayer mode(normal) and the mission was Bulldog. The crash happened after quicksave 4 (when the blackhawk gets shot down). GRAW aftercrash report: Crash in application version: grpcrc1.06 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call. SCRIPT STACK data\lib\managers\viewportmanager.dsf(0) data\lib\setups\setup.dsf(0) data\levels\mission10\mission10.dsf(0) If any other info is helpfull plz let me know. Greetings, Eddie Quote Link to comment Share on other sites More sharing options...
Pave Low Posted May 13, 2006 Share Posted May 13, 2006 Going to need to know your system specs, particularly your full graphics card details Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call. and do you have textures on high and did you by any chance edit the XML for the textures settings ? Quote Link to comment Share on other sites More sharing options...
ETE_Eddie Posted May 13, 2006 Author Share Posted May 13, 2006 (edited) Going to need to know your system specs, particularly your full graphics card details Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call. and do you have textures on high and did you by any chance edit the XML for the textures settings ? Thanks for qiuck reply. After reloading the last quicksave it does not crash anymore but have no idea why. I thought I'd post it anyway because maybe more people have this problem. CPU: Pentium 4 3.2 Ghz RAM: 1024MB GFX card: Radeon X800 Pro As is detected by GRAW in the data/render settings file: adapter = "RADEON X800 PRO" driver = "ati2dvag.dll" resolution = "1280 1024" windowed = "false" refresh_rate = "85" I have textures on Medium, underneath is the rest of the render settings file: I did not edit anything in the xml-file. <variable name="aspect_ratio" value="0"/> <variable name="brightness" value="1"/> <variable name="dynamic_lights" value="true"/> <variable name="effect_quality" value="high"/> <variable name="max_anisotropy" value="4"/> <variable name="post_effect_quality" value="medium"/> <variable name="shadow_quality" value="high"/> <variable name="texture_managed_backdrop" value="false"/> <variable name="texture_managed_buildings" value="false"/> <variable name="texture_managed_buildings_low" value="false"/> <variable name="texture_managed_characters" value="false"/> <variable name="texture_managed_default" value="false"/> <variable name="texture_managed_effects" value="false"/> <variable name="texture_managed_ground" value="false"/> <variable name="texture_managed_lightmaps" value="false"/> <variable name="texture_managed_no_lod" value="false"/> <variable name="texture_managed_plants" value="false"/> <variable name="texture_managed_player_vehicles" value="true"/> <variable name="texture_managed_props" value="false"/> <variable name="texture_managed_props_bump" value="false"/> <variable name="texture_managed_props_high" value="false"/> <variable name="texture_managed_silhouettes" value="false"/> <variable name="texture_managed_sky" value="false"/> <variable name="texture_managed_vehicles" value="true"/> <variable name="texture_managed_weapons" value="true"/> <variable name="texture_managed_weapons_third" value="false"/> <variable name="texture_quality" value="medium"/> <variable name="texture_quality_backdrop" value="high"/> <variable name="texture_quality_buildings" value="medium"/> <variable name="texture_quality_buildings_low" value="high"/> <variable name="texture_quality_characters" value="medium"/> <variable name="texture_quality_default" value="medium"/> <variable name="texture_quality_effects" value="high"/> <variable name="texture_quality_ground" value="medium"/> <variable name="texture_quality_lightmaps" value="high"/> <variable name="texture_quality_no_lod" value="high"/> <variable name="texture_quality_plants" value="medium"/> <variable name="texture_quality_player_vehicles" value="high"/> <variable name="texture_quality_props" value="high"/> <variable name="texture_quality_props_bump" value="medium"/> <variable name="texture_quality_props_high" value="medium"/> <variable name="texture_quality_silhouettes" value="medium"/> <variable name="texture_quality_sky" value="high"/> <variable name="texture_quality_vehicles" value="medium"/> <variable name="texture_quality_weapons" value="high"/> <variable name="texture_quality_weapons_third" value="medium"/> I did notice now that there is a crashlog file. In that file I had it once before previous patch. Mon May 08 14:40:08 2006 Crash in application version: grpcrc1.02 Could not load geometry because IDirect3D9::CreateVertexBuffer failed. Direct3D could not allocate sufficient memory to complete the call. SCRIPT STACK data\lib\managers\viewportmanager.dsf(0) data\lib\setups\setup.dsf(0) data\levels\mission02\mission02.dsf(0) Greetings, Eddie Edited May 13, 2006 by ETE_Eddie Quote Link to comment Share on other sites More sharing options...
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