Scubaman3D Posted May 10, 2006 Share Posted May 10, 2006 My first attempt at modding. Thanks Nemon for the unbundler and Digitaly TC for the inspiration and the know how. This is what I call "concrete cammo". I also made an all black SCAR L Quote Link to comment Share on other sites More sharing options...
sui317 Posted May 10, 2006 Share Posted May 10, 2006 (edited) nice screenshot, good work but i would have done the barrel gunblack insted of grey/silver (might be the screenshot) the camo looks a bit plastic though.... but great effort on skinning Edited May 10, 2006 by sui317 Quote Link to comment Share on other sites More sharing options...
JASGripen Posted May 10, 2006 Share Posted May 10, 2006 Nice, good to see that there are guys who don't see any severe obstacles in their way when it comes to modding. Kudos. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 10, 2006 Author Share Posted May 10, 2006 nice screenshot, good work but i would have done the barrel gunblack insted of grey/silver (might be the screenshot) the camo looks a bit plastic though.... but great effort on skinning haha, I know...the cammo needs work! I had to take the picture in a slight shadow because if the sun was hitting the character, he was reflecting like a mirror. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 10, 2006 Author Share Posted May 10, 2006 nice screenshot, good work but i would have done the barrel gunblack insted of grey/silver (might be the screenshot) the camo looks a bit plastic though.... but great effort on skinning This better? This is Digitaly TC's cammo + my black SCAR L And you're right, the barrel looks better black. Quote Link to comment Share on other sites More sharing options...
1Bravo [CV] Posted May 10, 2006 Share Posted May 10, 2006 Great work you guys are doing... it's nice to see we have talented people (excluding myself ) in this forums. Quote Link to comment Share on other sites More sharing options...
sui317 Posted May 10, 2006 Share Posted May 10, 2006 i like the progress seeing people work at this gives me a warm feeling (don't forget the mag. for a nice black, now it kinda looks like The A-team .....no offence ) Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 10, 2006 Author Share Posted May 10, 2006 i like the progress seeing people work at this gives me a warm feeling (don't forget the mag. for a nice black, now it kinda looks like The A-team .....no offence ) None taken. Actually, I already fixed that before I saw your post . Last one before work... SCAR H Quote Link to comment Share on other sites More sharing options...
sui317 Posted May 10, 2006 Share Posted May 10, 2006 (edited) nice one camo look better from this angle too Edited May 10, 2006 by sui317 Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 10, 2006 Share Posted May 10, 2006 good job scuba! Quote Link to comment Share on other sites More sharing options...
talib_killa34 Posted May 10, 2006 Share Posted May 10, 2006 seeing people work at this gives me a warm feeling I was thinking the same thing! The whole beautiful process the mods took with loving care with the original GR is back now in this new generation, so to speak! Ha I wonder if it would be possible soon to re-mod those chr's cammo and bring back three color desert or woodland! Nahhhhh probably not but it would be interesting to see! Well done. Quote Link to comment Share on other sites More sharing options...
vlad Posted May 10, 2006 Share Posted May 10, 2006 Looking good, have to test these tomorrow. Quote Link to comment Share on other sites More sharing options...
sui317 Posted May 10, 2006 Share Posted May 10, 2006 (edited) I wonder if it would be possible soon to re-mod those chr's cammo and bring back three color desert or woodland! Nahhhhh probably not but it would be interesting to see! Well done. there is a screen shot somewhere of a green camo on these forums i think it would be in reach, the green looked okay in the screen shot forum post screenshot scroll half way down Edited May 10, 2006 by sui317 Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 10, 2006 Author Share Posted May 10, 2006 I wonder if it would be possible soon to re-mod those chr's cammo and bring back three color desert or woodland! Nahhhhh probably not but it would be interesting to see! Well done. there is a screen shot somewhere of a green camo on these forums i think it would be in reach, the green looked okay in the screen shot forum post screenshot scroll half way down I was thinking of doing black uniforms...rainbow 6 style, just for fun I am also trying to figure out how to add the reddot scope and supressor to the SAW. I still need to turn the EGLM black...a tan GL looks funny on a black gun. Quote Link to comment Share on other sites More sharing options...
Dealer Posted May 13, 2006 Share Posted May 13, 2006 Can one of you direct me to a tutorial on how to modify a skin. Quote Link to comment Share on other sites More sharing options...
vlad Posted May 13, 2006 Share Posted May 13, 2006 (edited) Can one of you direct me to a tutorial on how to modify a skin. Hey Dealer, You need a photo editing software like Adobe Photoshop or Paint Shop Pro, indeed any software which can use NVIDIA's .DDS plugins. All the skins are in .dds format. Secondly you have to unpack the quick.bundle file, after that you can alter all these skins and textures. Here is more about Nemon's Bundle Extractor , which you can use to unpack the quick.bundle file. Edited May 13, 2006 by vlad Quote Link to comment Share on other sites More sharing options...
Dealer Posted May 13, 2006 Share Posted May 13, 2006 Ya I have already done that, and have the the programs. Basically just recolor or change the existing textures? Quote Link to comment Share on other sites More sharing options...
vlad Posted May 13, 2006 Share Posted May 13, 2006 Ya I have already done that, and have the the programs. Basically just recolor or change the existing textures? You'r right. Quote Link to comment Share on other sites More sharing options...
Dealer Posted May 13, 2006 Share Posted May 13, 2006 (edited) Well I'm obviously doing something wrong what do I need to do besides saving it as a .dds. Cause that is not what it's suppose to look like. Like any settings in the Nvidia DDS plugin. Edited May 13, 2006 by Dealer Quote Link to comment Share on other sites More sharing options...
vlad Posted May 13, 2006 Share Posted May 13, 2006 (edited) Well I'm obviously doing something wrong what do I need to do besides saving it as a .dds. Cause that is not what it's suppose to look like. Like any settings in the Nvidia DDS plugin. Be sure you edit only the .dds from the diffuse folders, no need to touch bump maps. And remember to merge all the layers if you are using photoshop. Edited May 13, 2006 by vlad Quote Link to comment Share on other sites More sharing options...
Beers Posted May 13, 2006 Share Posted May 13, 2006 (edited) Im going to do a black and white combo later, I hope i dont run into those errors , im still trying to figure out xml though for the thirdperson mod head. Edited May 13, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
vlad Posted May 13, 2006 Share Posted May 13, 2006 (edited) Hmmm, that exact same thing happened to me, like with Dealer. But i edited some vegitation. I didn't save the ALPHA channel from the .dds. somebody to say that which settings I should use? Im thinking to start a winter conversion for some maps. Edited May 13, 2006 by vlad Quote Link to comment Share on other sites More sharing options...
dreamweaver Posted May 13, 2006 Share Posted May 13, 2006 I would also like to know something. When I open the dds file in Photoshop CS2 I get the following dialog: What should I choose? And when I save the file, I get another window with many options. I tried the default settings but the weapon looks wired. What are the right options. Quote Link to comment Share on other sites More sharing options...
Beers Posted May 13, 2006 Share Posted May 13, 2006 (edited) I would also like to know something. When I open the dds file in Photoshop CS2 I get the following dialog: What should I choose? And when I save the file, I get another window with many options. I tried the default settings but the weapon looks wired. What are the right options. try default or 32 using dxt5 or fp 32 tell me how it goes (ima make a skin first lol), ill tell u if i figure it out as well Edited May 13, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
vlad Posted May 13, 2006 Share Posted May 13, 2006 (edited) Try DXT1 ARGB to enable alpha channel. -Looks like it worked.. Will test some more! lol, i really dont know much about textures. No it didn't work.. Here is my new leafs and grass lol.. oh they disappeared. hehe Have to sleep, before i have to do too much work getting the alpha channels back. Edited May 13, 2006 by vlad Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.