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Concrete Cammo...Black SCAR


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nice screenshot, good work

but i would have done the barrel gunblack insted of grey/silver (might be the screenshot)

the camo looks a bit plastic though....

but great effort on skinning :D

Edited by sui317
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nice screenshot, good work

but i would have done the barrel gunblack insted of grey/silver (might be the screenshot)

the camo looks a bit plastic though....

but great effort on skinning :D

haha, I know...the cammo needs work!

I had to take the picture in a slight shadow because if the sun was hitting the character, he was reflecting like a mirror.

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nice screenshot, good work

but i would have done the barrel gunblack insted of grey/silver (might be the screenshot)

the camo looks a bit plastic though....

but great effort on skinning :D

This better? This is Digitaly TC's cammo + my black SCAR L

DijTC-blackSCAR.jpg

And you're right, the barrel looks better black.

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i like the progress :D

seeing people work at this gives me a warm feeling

(don't forget the mag. for a nice black, now it kinda looks like The A-team .....no offence )

None taken. :) Actually, I already fixed that before I saw your post :P . Last one before work...

SCAR H

DigTC-blackSCARH.jpg

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seeing people work at this gives me a warm feeling

I was thinking the same thing! The whole beautiful process the mods took with loving care with the original GR is back now in this new generation, so to speak! Ha

I wonder if it would be possible soon to re-mod those chr's cammo and bring back three color desert or woodland!

Nahhhhh probably not but it would be interesting to see!

Well done. :)

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I wonder if it would be possible soon to re-mod those chr's cammo and bring back three color desert or woodland!

Nahhhhh probably not but it would be interesting to see!

Well done. :)

there is a screen shot somewhere of a green camo on these forums

i think it would be in reach, the green looked okay in the screen shot

forum post screenshot scroll half way down

Edited by sui317
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I wonder if it would be possible soon to re-mod those chr's cammo and bring back three color desert or woodland!

Nahhhhh probably not but it would be interesting to see!

Well done. :)

there is a screen shot somewhere of a green camo on these forums

i think it would be in reach, the green looked okay in the screen shot

forum post screenshot scroll half way down

I was thinking of doing black uniforms...rainbow 6 style, just for fun :ph34r:

I am also trying to figure out how to add the reddot scope and supressor to the SAW.

I still need to turn the EGLM black...a tan GL looks funny on a black gun. :)

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Can one of you direct me to a tutorial on how to modify a skin.

Hey Dealer,

You need a photo editing software like Adobe Photoshop or Paint Shop Pro,

indeed any software which can use NVIDIA's .DDS plugins.

All the skins are in .dds format.

Secondly you have to unpack the quick.bundle file, after that you can alter all these skins and textures.

Here is more about Nemon's Bundle Extractor , which you can use to unpack the quick.bundle file.

Edited by vlad
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graw20060513145907850zo.gif

Well I'm obviously doing something wrong what do I need to do besides saving it as a .dds. Cause that is not what it's suppose to look like. Like any settings in the Nvidia DDS plugin.

Edited by Dealer
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graw20060513145907850zo.gif

Well I'm obviously doing something wrong what do I need to do besides saving it as a .dds. Cause that is not what it's suppose to look like. Like any settings in the Nvidia DDS plugin.

Be sure you edit only the .dds from the diffuse folders, no need to touch bump maps.

And remember to merge all the layers if you are using photoshop.

Edited by vlad
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Hmmm, that exact same thing happened to me, like with Dealer.

But i edited some vegitation.

I didn't save the ALPHA channel from the .dds.

somebody to say that which settings I should use?

Im thinking to start a winter conversion for some maps.

Edited by vlad
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I would also like to know something.

When I open the dds file in Photoshop CS2 I get the following dialog:

th_51747_open.jpg

What should I choose?

And when I save the file, I get another window with many options.

I tried the default settings but the weapon looks wired. What are the right options.

th_51755_saving1.jpg

th_51760_saving2.jpg

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I would also like to know something.

When I open the dds file in Photoshop CS2 I get the following dialog:

th_51747_open.jpg

What should I choose?

And when I save the file, I get another window with many options.

I tried the default settings but the weapon looks wired. What are the right options.

th_51755_saving1.jpg

th_51760_saving2.jpg

try default or 32 using dxt5 or fp 32 tell me how it goes (ima make a skin first lol), ill tell u if i figure it out as well

Edited by Beers
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Try DXT1 ARGB to enable alpha channel.

-Looks like it worked.. Will test some more!

lol, i really dont know much about textures.

No it didn't work..

Here is my new leafs and grass lol.. oh they disappeared. hehe

trees6mc.jpg

Have to sleep, before i have to do too much work getting the alpha channels back.

Edited by vlad
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