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Mission #5 MAYDAY! MAYDAY!


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I never predicted an emplaced weapon that you had to have explosives to take out, thats ridiculous.

I guess I have to trudge through this whole frustrating mission over again, I'm never going to be able to take this guy out.

Edited by shaBAM!
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..I kept aiming past the top of the outer wall with my Apache call and after about a dozen tries on a few pixels, I got it to lock on the artillery unit from outside! :) After that it was just chaotic. Two jeeps drove past me as I hugged the slope down from the castle towards extraction. Luckily for me, each car was moving fast and the gunner's aim was sloppy as ever while I pumped three rounds into each one's head.

Anyways, fun fun and again, very fulfilling.

How did you lock on from outside. Theres a gate that you could see throuh, but that gate is on the other side of a wall :-/

graw0mm.th.jpg

There are a couple of guys on there that aren't dead, but arent showing up as diamonds, like the guy directly as you enter teh main gate.

I sneaked to the outside of the wall up a narrow path :ph34r: There was nothing there except 3 guys on the out side and maybe another 2 down the hill. As soon as i started shooting, some guys ran into the castle and stood near the arty and suddenly there were guys everywhere. So I ran back to the other side of the wall.

Can't see any way that the arty can be taken out without going into the grounds. Am I missing something?

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  • 2 weeks later...
Can't see any way that the arty can be taken out without going into the grounds. Am I missing something?

He might have been able to target the barrel of the artillery cannon, which sticks up over the center part of the supply truck. The only other thing I can think of is he was able to get an angle on it underneath the truck.

I didn't have a hard time with the guys inside though. Simply peeked them from the right side of the gate and took them down one at a time. The emplacment got a couple of shots off before I killed him, but I don't think I was hit. You have to be very quick. I didn't even know he was there til I inched out in front of him, but was able to get a burst off before retreating to cover.

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  • 3 weeks later...

Get some practice with those grenades. I had to take out all three guys back there inside the wall with 'nades.

And I left the silencer off the MR-C on this one. Carried an MP5SD as a secondary for those quiet kills, and the MR-C was a little deadlier. Still taking two to three rounds per enemy to drop 'em for good. Maybe next time I'll try taking the MG and see where it gets me...

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  • 1 month later...

sorry to bring an old topic to life, but there is another way into the castle which i found much easier. After u destroy the second AA vehicle, u go down the hill and to the left. Then the chopper pilot will tell u "2 bad guys approaching ur position" and they'll be coming down the road to ur right. Take them out and go down that road. If u go down south far enough, there will be a route leading up to the innards of the hill and very quickly to the south arty piece. Take that out. And the rest of the castle, including the MG, will be much easier, as the enemies will all be looking somewhere else. Plus, u can get to the Extraction point much faster from the Northern Arty Position. Voila

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sorry to bring an old topic to life, but there is another way into the castle which i found much easier. After u destroy the second AA vehicle, u go down the hill and to the left. Then the chopper pilot will tell u "2 bad guys approaching ur position" and they'll be coming down the road to ur right. Take them out and go down that road. If u go down south far enough, there will be a route leading up to the innards of the hill and very quickly to the south arty piece. Take that out. And the rest of the castle, including the MG, will be much easier, as the enemies will all be looking somewhere else. Plus, u can get to the Extraction point much faster from the Northern Arty Position. Voila

No you cant't peeps on this board and the troll-board have told me the missions are linear so you can't possible be right. :rolleyes:

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  • 4 weeks later...

I'm on this mission right now. Because you initially get briefed that you're gonna be doing something else with a load of mates along, I took a sniper rifle. Now I'm past the two anti air defences, with 5 bullets left and 3 clips for a pistol. I keep trying to finish it, cos that's "how it turned out for real" - you're not supposed to have received prior notice that you're going on an extended solo mission so starting again and equipping for what *really* happens seems like cheating... :hmm:

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I'm on this mission right now. Because you initially get briefed that you're gonna be doing something else with a load of mates along, I took a sniper rifle. Now I'm past the two anti air defences, with 5 bullets left and 3 clips for a pistol. I keep trying to finish it, cos that's "how it turned out for real"

Sounds just like what I did on that mission and I never could finish it because I ran out of ammo. :wall: Had it go back and start over with the SCAR to be able to finish it. :rant:
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I'm on this mission right now. Because you initially get briefed that you're gonna be doing something else with a load of mates along, I took a sniper rifle. Now I'm past the two anti air defences, with 5 bullets left and 3 clips for a pistol. I keep trying to finish it, cos that's "how it turned out for real"

Sounds just like what I did on that mission and I never could finish it because I ran out of ammo. :wall: Had it go back and start over with the SCAR to be able to finish it. :rant:

I think thats the whole point of the mission, something unforeseen happens and mitchell(him being you) has to do with whats available!:)

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I'm on this mission right now. Because you initially get briefed that you're gonna be doing something else with a load of mates along, I took a sniper rifle. Now I'm past the two anti air defences, with 5 bullets left and 3 clips for a pistol. I keep trying to finish it, cos that's "how it turned out for real"

Sounds just like what I did on that mission and I never could finish it because I ran out of ammo. :wall: Had it go back and start over with the SCAR to be able to finish it. :rant:

I think thats the whole point of the mission, something unforeseen happens and mitchell(him being you) has to do with whats available!:)

My point is that why can an advanced warfighter only carry 30 some odd rounds of M82 ammo when he can carry all those 10+ clips full of SCAR ammo. What was the thinking behind that?
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I'm on this mission right now. Because you initially get briefed that you're gonna be doing something else with a load of mates along, I took a sniper rifle. Now I'm past the two anti air defences, with 5 bullets left and 3 clips for a pistol. I keep trying to finish it, cos that's "how it turned out for real"

Sounds just like what I did on that mission and I never could finish it because I ran out of ammo. :wall: Had it go back and start over with the SCAR to be able to finish it. :rant:

I think thats the whole point of the mission, something unforeseen happens and mitchell(him being you) has to do with whats available!:)

My point is that why can an advanced warfighter only carry 30 some odd rounds of M82 ammo when he can carry all those 10+ clips full of SCAR ammo. What was the thinking behind that?

6 clips i think you mean unless you get rid of your nades. M82 is 50 cal... not the average bullet. Scar L is 5.56

Edited by ROCOAFZ
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I'm on this mission right now. Because you initially get briefed that you're gonna be doing something else with a load of mates along, I took a sniper rifle. Now I'm past the two anti air defences, with 5 bullets left and 3 clips for a pistol. I keep trying to finish it, cos that's "how it turned out for real"

Sounds just like what I did on that mission and I never could finish it because I ran out of ammo. :wall: Had it go back and start over with the SCAR to be able to finish it. :rant:

I think thats the whole point of the mission, something unforeseen happens and mitchell(him being you) has to do with whats available!:)

My point is that why can an advanced warfighter only carry 30 some odd rounds of M82 ammo when he can carry all those 10+ clips full of SCAR ammo. What was the thinking behind that?

If my memory serves me right, .50 cal rounds are nearly the size of a 30-round magazine, so it's kinda right. And while deployed I routinely carried 9-10 mags on any given day. It's definitely possible.

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  • 4 months later...

Get some practice with those grenades. I had to take out all three guys back there inside the wall with 'nades.

And I left the silencer off the MR-C on this one. Carried an MP5SD as a secondary for those quiet kills, and the MR-C was a little deadlier. Still taking two to three rounds per enemy to drop 'em for good. Maybe next time I'll try taking the MG and see where it gets me...

Don't do it! This mission too much longer for me than it should because I went with the MG. It's not hard until the last part, but then it's a pain because it seems like you miss dead-on shots.

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The most interesting part about this mission is the two vehicles that get beamed in by some sinister evil force in the end. ###### was that all about?

They were stored in cleverly disguised underground bunkers, to pounce upon pro-government forces should the need arise. Also stored in those bunkers was the REAL Carlos Ontiveros. The guy you kill at the end is one of his fourteen body doubles, who he hired just before the onset of the rebellion. In fact, whether you win or not in the SP campaign, Carlos will STILL move to Costa Rica with his geeky wife and spawn ugly children while ruling the world via Blackberry and launching nuclear weapons. Your only chance to stop him is GRAW2. BUY IT! OR YOUR HOME WILL BE THE FIRST TO BE NUKED!

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  • 1 year later...

I tend to do the solo missions with the M99 and the M8-C so I just creep up the hill until I can just see him and boom he's done(trick is saving enough ammo till then)

The easy way into the castle area is just run in, all the way into the right side of the area where the machine gun is, turn and shoot the machine gunner and the wait for the one of guys to run out from behind the big truck shoot him. Then peek around the corner of the build ing take out the last two guys, the guy on the roof will keep his head down until you are sanding in the court yard, so save him for last, just wait until he sticks his head up and shoot it off! Then you can stand any where you want and order the attack!

My only trouble is my apache will not attack! The tank in the court yard! It will the other one but not that one.

Played the level fifty times, so I'm and expert, at this level, used every gun, even used a pistol once.

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@ Killer9417:

Regarding the glitch you are having with the last M109 in the courtyard...cut the savegame_**dsls' (all of them) from your Ghost Recon Advanced Warfighter\Settings\profiles\graw_profile_myprofile and paste them into a new folder named and located somewhere that you can find it later, if needed.

Then, defrag your hard disk, do a system cleanup, edit your profile.xml ...and then restart m05 from the beginning.

http://www.ghostrecon.net/faqs/index.php?s...&artlang=en

Good luck!

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