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AI Difficulties


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The difficulty level is done by the mission scripter. In the original RSE missions there are generally more enemy and they have better skill attributes at the higher settings.

The other things you can mess with when scripting to increase difficulty include; different weapons (ie; give the elite tangos GL's and\or RPG's), different plans, different spotting distances, less helpful in-game messages, different objectives, etc, etc. In fact you can change just about any aspect of the mission by querying what the difficulty level is.

So in short, it just depends to what extent the modder wants to go to.

Cheers, Jack :)

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