space_man_hal Posted March 27, 2003 Share Posted March 27, 2003 Do the different difficulty levels in the game (recruit, veteren, elite) have any effect on the AI, friendly or hostile? If so, does anyone know what differences it makes? Quote Link to comment Share on other sites More sharing options...
Kurtz Posted March 27, 2003 Share Posted March 27, 2003 The only thing I have seen is that there are more of the enemy. On veteran and elite, the enemy character attributes may be set somewhat higher, but, I can't say for sure. Quote Link to comment Share on other sites More sharing options...
Jack57 Posted March 27, 2003 Share Posted March 27, 2003 The difficulty level is done by the mission scripter. In the original RSE missions there are generally more enemy and they have better skill attributes at the higher settings. The other things you can mess with when scripting to increase difficulty include; different weapons (ie; give the elite tangos GL's and\or RPG's), different plans, different spotting distances, less helpful in-game messages, different objectives, etc, etc. In fact you can change just about any aspect of the mission by querying what the difficulty level is. So in short, it just depends to what extent the modder wants to go to. Cheers, Jack Quote Link to comment Share on other sites More sharing options...
space_man_hal Posted March 27, 2003 Author Share Posted March 27, 2003 Thanks guys! That answers my question. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.