Chode 0 Posted March 27, 2003 Share Posted March 27, 2003 Hey everyone. I am just getting into this modding stuff. So far a bunch of buddies from work and I have been playing a ton of mods, seeing what we like and don't like and what weapons/skins we like as well. I am trying to make a little personal mod for us to use when we play at work that includes all of our favorite weapons, so we will always have what we want. So far, this is what I know about the weapons part of it from poking around the install directory and reading forum posts... \kits Holds the .KIT files that specify the .RSB icon file to be used, as well as the .GUN files to be used for the primary and secondary weapons. The .KIT files also have the NameToken flag for naming the gun. \equip Holds the .GUN files that specify the .RSB reticle to be used, as well as the .QOB file for the model of the weapon and the .WAV files for the specific sounds of the gun firing, etc. as well as all the gun specifics (velocity, scope zoom, etc). \model Holds the .QOB files for the weapon models. \shell Holds the STRINGS.TXT file to specify the name of the gun based on the NameToken flag in the .GUN file. \shell\art This is where the .RSB files go for the reticles. \shell\art\kit This has the various sub-directories for sniper/rifleman/demo/support that hold the .RSB file to be used for the kit icon. \textures This holds the .RSB files for the textures of the weapons. Some weapons may need more than one .RSB file to make the complete texture. \sound This holds the .WAV files for all the weapons, which are specified in the .GUN files. NOW...here are my questions. Is there an easy way to find out all the files needed to complete a weapon (specifically all the textures)? For instance, I am making a kit with a Sig 551, and I have the sig_551.rsb file for the texture of the gun, but the scope is still un-textured and I am not sure what .RSB file is needed for the scope. Is there another file somewhere that links all the textures together? Is there a way to make a kit available to all classes, as opposed to a specific class? How can I make a kit available in the single-player campaigns? Any help and/or tips and tricks would be appreciated Quote Link to post Share on other sites
Pain 0 Posted March 27, 2003 Share Posted March 27, 2003 Is there an easy way to find out all the files needed to complete a weapon (specifically all the textures)? Ask the original modder. Trial & Error, place a texture in, if it doesn't work, try another. Hex Editor, you can open the .qob file with it and if you look hard enough through the code it will show you the files used to texture it. Is there a way to make a kit available to all classes, as opposed to a specific class? Add the kit in the specific class you want to use it. How can I make a kit available in the single-player campaigns? Pretty much the same as the answer above. Wait and see what others say about this, they may have a more detailed answer than I do but this is the way I would do it. Quote Link to post Share on other sites
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