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I dig the SCAR - L w/ combat sight, a worthy successor to the M4 perhaps? Just doing the demo level now with the MR-C w/ grenade launcher.

Did you guys notice that when you use the grenade launcher and it impacts too close to you it doesn't arm. I've read somewhere that in real life the grenade has an inertia device and arms after 20 ft (or something). Very cool. :g_guns:

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favorite is the scar-l with the foregrip and ironsights but i'm diggin the holosight on the MR-C because it's what i use IRL

thumb_1146309897_DSCN0684.jpg

when the SDK comes out i want to see an M4 with the same sight even if i have to do it my self

:P

Edited by zwitherow
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SCAR-L+Aimpoint+Vert grip

Glock

Extra Frags

I think it would have been nice if there was a "designated marksman rifle" of sorts included, maybe the SCAR-H with a 20" barrel and 4x ACOG. Also maybe add an Aimpoint selection for the MK-46 (it's not a 48), it's got a million rails, might as well use one!

"Did you guys notice that when you use the grenade launcher and it impacts too close to you it doesn't arm."

lol, by mistake one of my grenades bounced off a car that was just a few feet away, for a second there I was like: "oh $#!@" until I realized what had just happened; laughed my ass off until someone shot me in the head.

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SCAR L with GL and the Sniper Rifle but what's the deal with only taking 20 rounds into a combat situation? I hope this is a demo only thing as I find it rather stupid only allowing you to carry 20 rounds. :huh:

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I dig the SCAR - L w/ combat sight, a worthy successor to the M4 perhaps? Just doing the demo level now with the MR-C w/ grenade launcher.

Did you guys notice that when you use the grenade launcher and it impacts too close to you it doesn't arm. I've read somewhere that in real life the grenade has an inertia device and arms after 20 ft (or something). Very cool.  :g_guns:

Did you notice if it bounces off the wall just right it will fly backwards and arm then blow up?

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I dig the SCAR - L w/ combat sight, a worthy successor to the M4 perhaps? Just doing the demo level now with the MR-C w/ grenade launcher.

Did you guys notice that when you use the grenade launcher and it impacts too close to you it doesn't arm. I've read somewhere that in real life the grenade has an inertia device and arms after 20 ft (or something). Very cool.  :g_guns:

Did you notice if it bounces off the wall just right it will fly backwards and arm then blow up?

I better go try that out!

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M-8 with any and all combinations

SCAR-L iron sights, EGLM.

Ive started using the SCAR-H and like it.

I think it was a good balancing idea to make the scopes add more accuracy since they do eat up your FOV and iron sights take up barely any room, which is why i love em.

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mr-c or the scar H

undicided about those two but for secondairy i found the baretta silenced doing it's job darn well :P

one plus for the scar H is that it has somewhat more stopping power and i did have a good / decent shot had mid range with it

(earlier i posted that i missed the 7.63 midrange, i was wrong:P)

all in all i think most weapons are fine, but i don't like the shape of the xm8, would not be seen dead or alive with it

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there were supposed to be 2 more primary weapons.

Maybe they decided to hide them entirely and have them only in the full game. I did somehtign screwy and saw the ZEUS listed in possible weapons in the backpack slot but when i clicked on it the game crashed.

My guess for the other 2 weapons would be the M-468 and the (X)M-29(maybe MP only or an easter egg type thing like with the specialists in the original)

or there are just those weapons instead.

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