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X1K Series can do AA+HDR


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http://www.guru3d.com/article/article/341/

Guru3D: HDR is pretty much the latest hip thing for current and near future games. A lovely feature. Yet up-to the X1000 family it was impossible to render both HDR and antialiasing at the same time. You now have introduced great support for it in combination with a working anti-aliasing solution (AA). Last week ATI released a really nice hot fix in which it enabled the possibility of doing AA and HDR at the same time with ATI X1000 family graphics cards.

HDR & AA for NVIDIA obviously does not work for them as well as they have to run their HDR instructions though the Shader engine. It's a non-standard approach which I believe will limit NVIDIA's support for this really nice combo. Lately I have seen tremendous efforts from ATI to push both HDR and AA to be supported with games just because you can. Why and where is that dedication coming from all of the sudden ?

Neal:  Actually, as you’ve pointed out, the support for HDR + AA has been available since the introduction of the X1000 family of ATI video cards – late last year.  We have been working with most of the industry-leading PC developers to include this feature in their games.  We have to work closely with these developers, because of the different release cycles for their games – throughout the year.  You can see that HDR + AA has been implemented in several games already:  Far Cry, Serious Sam 2, Age of Empires 3, Half Life 2: Lost Coast…just to name a few.  So, I would say that the dedication to getting HDR + AA has been there for quite awhile.  I think that the “Chuck” patch to the ATI Catalyst driver, that enabled  HDR + AA for Oblivion has really shown the public what this kind of graphic feature can do to enhance a game.

Guru3D: When we look at AA+HDR enabled in games, what is it that gives ATI the edge over the competitors solution? How does NVIDIA’s solution differ from ATI’s and if it is, why is it superior?

Neal:  The shortest answer is that NVidia simply doesn’t offer an HDR + AA solution.  ATI does.  I have to give tremendous credit to our GPU architects in championing this amazing feature a long time ago.  The combination of HDR and anti-aliasing can really enhance a game, and ATI provides that feature in an elegant, easy-to-implement way. If NVIDIA was to fake HDR + AA, I suppose they could – but either the performance would be miserable, or the resulting graphic quality wouldn’t be enough to actually improve a game.

* Hilbert - again, NVIDIA Series 6 & 7 cards can do HDR+AA, yet HDR is managed through shaders, not an optimal approach.

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! wow, if this proves to work in GRAW (which so far i don't think it has) this would be a huge boost for ATI. unless there is something in the way GRAW is coded that prevents this patch/driver from working...

only time will tell.

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while on the subject of GRAW/ATI...where can I download the ATI X1800XL Bios?

I'm getting the X1800GTO and can flash it with the XL Bios and get the full 16 pipelines.

any help on finding the ATI X1800XL Bios Driver?

Cheers!

Papa6

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! wow, if this proves to work in GRAW (which so far i don't think it has) this would be a huge boost for ATI. unless there is something in the way GRAW is coded that prevents this patch/driver from working...

only time will tell.

I can't play the demo with my current rig, so my new rig will be based on peoples headaches here. If ATI has a better solution for AA and HDR, NVidia maybe out of the picture for my upgrade.

I wanna play soooooo bad, but patience, as my mum said, is a virtue.

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I'm getting the X1800GTO and can flash it with the XL Bios and get the full 16 pipelines.

You understand there is NO guarantee this will work right? ATI uses the same chip for the X1800GTO and XL, but GTO's are the chips where they can't get 16 pipes to run reliably, that's why it's not an XL.

The X1800XL is not considred a high-end card these days either, so don't expect it to perform like an XT.

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