sen360 Posted April 28, 2006 Share Posted April 28, 2006 So i'm putting together a small skin mod for personal use, my question is how can i get the D-boy skin from NMM2.0 to show woodland BDU in IT and GR and desert BDU in DS? I have the patches that allow me to get the woodland D-boy i was just wondering if this is even possible to do, perhaps with alittle file editing? Thanks for any help you can give me. Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted April 28, 2006 Share Posted April 28, 2006 so you have a woodland version AND a desert version of the skin, right?. the .chr files should be named that way: XXX.chr - GR XXX_desert.chr - DS XXX_cuba.chr - IT Open up an .atr file (I assume you'll use the chr as standard, not as specialist. Just copy & paste standard GR's .atr into your mod/actor folder and edit them). <ModelName>XXX.chr</ModelName> <LOD2>XXX_a.chr</LOD2> <LOD3>XXX_b.chr</LOD3> If there are no XXX_a.chr and XXX_b.chr files, delete the LOD2 & 3 Lines completely. It's really easy, just needs practice I also recommend BJB's atr generator, it's somewhere in the download section CC Quote Link to comment Share on other sites More sharing options...
sen360 Posted April 29, 2006 Author Share Posted April 29, 2006 Thanks alot I'll give it a try! Quote Link to comment Share on other sites More sharing options...
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