Beaver Posted April 27, 2006 Share Posted April 27, 2006 Any smart people figured out the file formats being used by GR:AW. I see there are the usual BIK files for the movies, but there's some stuff I dont recognise... .bundle (main game files, probably some sort of compressed format) .bank (some sort of audio format) Quote Link to comment Share on other sites More sharing options...
Ben Posted April 27, 2006 Share Posted April 27, 2006 I looked into it as well, tried opening that bundle with winrar and other programs like that. Googled it, but nothing That's the file with the maps and probably most interesting files in it Quote Link to comment Share on other sites More sharing options...
Reb Posted April 27, 2006 Share Posted April 27, 2006 sounds are simple for example: reb.bank rename it to reb.wav and you have the wave file Quote Link to comment Share on other sites More sharing options...
Beaver Posted April 27, 2006 Author Share Posted April 27, 2006 sounds are simple for example: reb.bank rename it to reb.wav and you have the wave file ← lol - they didnt even use a compressed audio format like ogg. Quote Link to comment Share on other sites More sharing options...
MadMike Posted April 27, 2006 Share Posted April 27, 2006 Any smart people figured out the file formats being used by GR:AW. I see there are the usual BIK files for the movies, but there's some stuff I dont recognise... .bundle (main game files, probably some sort of compressed format) .bank (some sort of audio format) ← I am pretty sure that .bundle and .bank are specific files for the GRAW engine. I have never seen these before and I am a config-file tweaking freak I would love to get into the HUD files and remove the multiplayer talk window Mike Quote Link to comment Share on other sites More sharing options...
Reb Posted April 27, 2006 Share Posted April 27, 2006 sounds are simple for example: reb.bank rename it to reb.wav and you have the wave file ← lol - they didnt even use a compressed audio format like ogg. ← Thanks God they didnt compress the audio. Else we would have crappy sound Quote Link to comment Share on other sites More sharing options...
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