Frumpus 0 Posted April 24, 2006 Share Posted April 24, 2006 Will GRAW PC support joysticks - including full programmability of analog joystick axes for movement? ------------------------------------------------------------------------------ Before the groans begin, let's get this out of the way: "LOOKING" around or "AIMING" using a joystick (thumbstick or otherwise) SUCKS, and nothing will beat a mouse or trackball (... unless perhaps my TrackIR...?), and that's what I hate about current console controllers. ------------------ ...but in the same way, a JOYSTICK beats WASD keyboard buttons for movement IF the game supports analog movement - which GRAW does (at least on the X360). I did a search for "joystick" on this PC forum, but there ain't much. My choice of control for ALL gametypes has become a JOYSTICK IN RIGHT HAND and MOUSE IN LEFT HAND. It's basically like using a Nostromo, except I'm left-hand dominant. I've played PC games - mostly FPS's - this way for almost fifteen years. I use flightsim joysticks with TONS of controls (Logitech Interceptor, and now a CH Products Fighterstick). I find the keyboard cumbersome compared to my joystick: I let my wrist do the WASD movement to free up several more fingers for other controls. I literally NEVER have to touch the keyboard for gaming - only for chatting, and I prefer voice-comms anyway. I played the Xbox360 version of GRAW a bit, and really like the fluidity of movement from using a joystick (though of course thumbstick-aiming is frustrating). With other crossplatform games like Thief: Deadly Shadows and the Splintercell series, I've been able to program withIN game to control the character with my joystick similar to the thumbstick on an XBox: A light touch on the stick means a very slow crawl or walk; more means a bit faster, etc. etc. all the way up to a full-out run. Since GRAW isn't a simple "port" of the console version however, I haven't heard what kind of input devices will be supported. The problem with using a keyboard (i.e. WASD) setup for "MOVEMENT" controls is that they're either ON or OFF (digital style); there's no way to control a "range" of speed like there is with an analog-input device. Certainly I've used the provided "Speed" or "Run" buttons on games like GR1 which didn't support analog-movement, but it's far inferior. (Again, I'm not condoning that anyone try to AIM using a joystick like on a console... that's just silly. Hopefully one day, companies like Whitefusion will produce console controllers which intregrate a trackball instead of a second thumbstick.) I'll find out when the demo arrives, but any confirmed input is appreciated. Quote Link to post Share on other sites
TheEdge|Set 0 Posted April 24, 2006 Share Posted April 24, 2006 I would actually be VERY surprised to see analogue control on the PC-version. We all know that the games has been individually developed and as no video, interview has even mentioned it I would say no. It's an interesting aspect though to control steering with analogue controller but I guess at this date that there are few gamers that even consider the option. Quote Link to post Share on other sites
calius 0 Posted April 24, 2006 Share Posted April 24, 2006 Most games just have it thrown in under binding ... I mean as regards support, its xp that detects your controllers for the game to show them to bind them. I always thought (which may not be right anyway) that controllers were always found to be used by default rather than in some way having it "built in to the game" ... someone correct me if im wrong ... I probably am . I just assumed all controllers get detected via games and then you can bind them as you wish to swich from defaults. Quote Link to post Share on other sites
Frumpus 0 Posted April 24, 2006 Author Share Posted April 24, 2006 I just assumed all controllers get detected via games and then you can bind them as you wish to swich from defaults. ← I wish it were so. The irony is, the current PC games that are most likely to support a joystick are simple "ports" of console games, since the programming has already been installed as required for console controllers... just left dormant in PC versions (ala Splintercell and Thief). The x360 version of GRAW has "beautifully smooth" animations for creep/walk/jog/run (retained even in 1st-person view). It looks so natural, and would be a shame if they aren't in the PC version. Quote Link to post Share on other sites
cajun47 0 Posted April 24, 2006 Share Posted April 24, 2006 "The problem with using a keyboard (i.e. WASD) setup for "MOVEMENT" controls is that they're either ON or OFF (digital style); there's no way to control a "range" of speed like there is with an analog-input device" thats what i hate the most about ghost recon 2/summit strike on xbox. i'll try to sneak and the slightest pressure on the stick makes my character run. give me the keyboard any day. run and sneak, thats all you need. Quote Link to post Share on other sites
calius 0 Posted April 24, 2006 Share Posted April 24, 2006 Dare I speak of calibration settings & sensitivity levels, but then we are not talking about Flight Sims Or Driving games so ..... Quote Link to post Share on other sites
Frumpus 0 Posted April 25, 2006 Author Share Posted April 25, 2006 Dare I speak of calibration settings & sensitivity levels, but then we are not talking about Flight Sims Or Driving games so ..... ← I don't quite understand. Are you suggesting that analog controls incur a host of calibration problems? Personally, I WELcome the extra chance to tweak my setup to my likings! I guess I'm just used to tinkering with my control settings before entering a game (much to the irritation and delay of those I game with! If they'd setup analog controls for us on the PC as smoothly as they've done it for xb360, we'd be laughin'. Quote Link to post Share on other sites
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