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WLG to kick off GRAW with 3 Domination Ladders


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Hello all,

War League Gaming will proudly kick off Ghost Recon AW with 3 Domination Ladders - each with their own flavor of battle.

The Total Domination Ladder will be a challenge-only ladder featuring infinite respawns on 1 single map (1 or 3 times TBD) with a long 30-45 minute time-limit (TBD), giving the competitors plenty of time and two ways to win, either control the map or hold the most zones when time expires.

The World Domination Ladder will be a challenge or open play ladder featuring limited (3 or 5 TBD) respawns with a first to win 5 alternating map pick format. Time limit will be 10-15 (TBD) minutes, giving competitors 3 ways to win.

The Xtreme Domination Ladder will be a challenge or open play ladder for those craving the most realistic combat TvT Domination has to offer. It will feature no respawns, with a first to win 5 random map format and 10-15 minute (TBD) time limit.

For those of you who don't know, WLG is the ONLY Competition Site to be totally dedicated to one game and one game only - GRAW for PC and it's expansions/sequals. This means that our community will be closer, our admin support will be better, and our competition variety will be greater than any other site to feature this game.

We hope to see you all there soon.

WLG|Apache

Competition Director

War League Gaming

http://www.warleaguegaming.net

Edited by WLG|Apache
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imho, this is the best way to do it. Have seperate ladders for respawn/no respawn game, instead of having it as an option as some other ladders have proposed.

The problem with the match option method that i can see happening is that a clan that only plays respawn gets to the top of the ladder and then refuses all non-respawn challenges.

I remember in the Enemy Down BF2 ladders when a lot of old guard Battlefield players wanted to play BF2 12vs12 instead of 8vs8 which most of the new clans wanted. Ultimately after lots of bickering between these two groups they created seperate ladders.

Its seems clear to me that something similiar will happen with GRAW, a lot of the old GR1 players will want to play with no respawns and many new players will want to play with respawns, i hope other ladders follow WLG's model.

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Thanks Roceh,

In my experience, allowing teams to choose between options causes a lot of bickering. Either match start times are prolonged due to indecision between match settings, or like you said, certain teams will refuse to play unless certain settings are on.

WLG will not have any ladders with choosable options, each ladder will have it's own unique rules which will always be non-negotiable, and if a team prefers to play the game a certain way, they can join Ladder A, if not, they can join Ladder B.

Edited by WLG|Apache
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