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I think that the demo was quite neat overall. The game was almost smooth with my rig @ 800*600 :rofl: ! Sometimes the graphics looked buggy and distorted but otherwise they were nice. The physics were awesome! Only the lack of a proper multiplayer lowered my rating to 8. This all because I'm not a GR1 vet or anything this was just a nice game. :g_withgrin:

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SPECS: P4 3.0GHz, 1GB DDR400 RAM, X800XT 256MB, 74GB Raptor, SB 24-bit.

My 2 cents:

Firstly, but not most importantly, I'm fairly unimpressed with the graphics; I know that this game is built for next-gen cards, etc. but it doesn't seem to scale down gracefully, and I'm not seeing what the payoff is of running at a lower resolution and with lower-quality textures; are there particle effects I'm not paying attention to, or maybe it's the physics? It just seems that in terms of output versus horsepower, we're not getting a good bang-for-the-buck ratio. Many people blame the engine, and that sounds like a reasonable conclusion.

On the plus side, I can get decent framerates if I drop my settings enough, so people in my corner (the legacy AGP, a few years older machine corner) can actually play this game.

Gameplay is slow enough for an old fogey like me, I'm immensely relieved that this game has not been Counterstrike'd like other previously-tactical titles (cough, cough, Lockdown) I find the AI doesn't handle corners as well as it should, nor do I think the stick-to-the-corner-and-peek mechanic is well-implemented. Then again, it may just take some practice. I'm not crazy about the 'personalization' setup, and not being able to switch teammates, etc. or the voiceovers and robotic voices of my teammates, but they're ultimately not deal-breakers.

Of course there are bugs . . . not even worth mentioning, hopefully someone will do something about them sooner than 6 months after release. I'll probably pick this up, although I really would have liked an adversarial MP demo, because that's the component I'm most interested in. If the feel is right for that, I can overlook anything else. If that doesn't flow in a fashion I'm interested in, naked Jessica Albas running around onscreen wouldn't be enough to make me purchase the game. Maybe.

Generally, I'm pleased, but the jury is definitely out until I'm able to try adv. MP.

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I think that the demo was quite neat overall. The game was almost smooth with my rig @ 800*600 :rofl: ! Sometimes the graphics looked buggy and distorted but otherwise they were nice. The physics were awesome! Only the lack of a proper multiplayer lowered my rating to 8. This all because I'm not a GR1 vet or anything this was just a nice game.  :g_withgrin:

Not being funny or anythink m8 but if a game is almost smooth and at 800 x 600 res with graphics that somtimes look buggy and distorted I think your very forgiving.

Here is what swat 4 looks like on my pc running at 70 fps farcry looks even better and runs fantastic.

Swat4 screen shot

I know the maps in swat4 are small compared but farcry maps are huge.

Edited by daztrek
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Not being funny or anythink m8 but if a game is almost smooth and at 800 x 600 res with graphics that somtimes look buggy and distorted  I think your  very forgiving.

Yeh. Maybe I am but at my rig I can't anymore look at the graphics so now I care more about the gameplay, sounds etc. IMO the feeling of "being there" was the best I've experienced in a game. Fully comparable to Operation Flashpoint. I think that that's good enough for GRAW so that's why I may be forgiving.

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You say "its ghost recon"

question then.....how long have you been playing ghost recon?  If its less than 5 years and involves playing GR2 at all......then people I would question his statement of "its ghost recon".  My official assessment will be posted shortly.

Oh please! So playing GR2 is like losing your GR virginity? Give me a break. You are the all knowing source right? :rolleyes:

LOL. And I was only guessing. No not all knowing. Just in the know. :thumbsup:

Only the vets would understand. I can't explain it to you.

Please note that I didn't say it was a bad game. lol not outstanding but not a bad game. But...........its not ghost recon.

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Not being funny or anythink m8 but if a game is almost smooth and at 800 x 600 res with graphics that somtimes look buggy and distorted  I think your  very forgiving.

Yeh. Maybe I am but at my rig I can't anymore look at the graphics so now I care more about the gameplay, sounds etc. IMO the feeling of "being there" was the best I've experienced in a game. Fully comparable to Operation Flashpoint. I think that that's good enough for GRAW so that's why I may be forgiving.

Fair enougth dood. This game is a next gen game and athough I for one think game play is very important graphics have a role in the whole experience. Iv payed out a additonal £147 on memory and have made my system to be faily high spec. By the way this game is looking and running at this moment Id expect my frame rate to be 85fps This is only a grip on the demo and hope that my issues with it dont transend to the full version.

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You say "its ghost recon"

question then.....how long have you been playing ghost recon?  If its less than 5 years and involves playing GR2 at all......then people I would question his statement of "its ghost recon".  My official assessment will be posted shortly.

Oh please! So playing GR2 is like losing your GR virginity? Give me a break. You are the all knowing source right? :rolleyes:

LOL. And I was only guessing. No not all knowing. Just in the know. :thumbsup:

Only the vets would understand. I can't explain it to you.

Please note that I didn't say it was a bad game. lol not outstanding but not a bad game. But...........its not ghost recon.

Ok. You know I played GR since it came out and still play Co-op with friends. I enjoy co-op the most, and I still play the original today. I don't know if that disqualifies me from being a "vet" or not.

Anyways, I agree with you that its not exactly like the original GR. I accept this game for what it is and have really enjoyed it so far. I think GRIN has done an excellent job with the game so far. I also don't have impossible standards though.

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There was a huge thread a while ago about RAGDOLL Physics and death animations and i'm sure it was stated by a dev that the silly death poses and positions would not be a factor in GR:AW.

I beg to differ.

GRAW1.jpg

GRAW2.jpg

The Horizontal Tango?

Shall we Dance ;)

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There was a huge thread a while ago about RAGDOLL Physics and death animations and i'm sure it was stated by a dev that the silly death poses and positions would not be a factor in GR:AW.

Shall we Dance ;)

Yeah the very first guy I killed had his back to me and fell straight over into a 'doggy style' position... and was twitching back and forth... it looked downright sexy... :blink: errr i mean disgusting! :nono:

Also - I must add to my previous thoughts and say the prone position is in need of major fixing. Aside from the well documented 'floor' where you can't aim below --- you also cannot lean from prone??? GR1 had this and it was awesome... what soldier cannot lean or peek from a prone position? And the peek toggle acts funny in game - sometimes it stays at peek and you can slowly step to the side, other times as soon as you take a step it goes back to the non-peek positioning. :unsure:

I agree about the weapon selection. give me single buttons to bring up my pistol, nades, etc.. and lose the instant selection of the teammates using 1,2,3. If I want them, Im using the tac map anyhow and giving them orders.

Still adjusting..... is it Saturday yet? :whistle:

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Gameplay quirks:

Multiplayer chat box need to be removed. Takes up too much space and when people aren't chatting it doesn't need to be there. Do it more like everyone else where it's in the top left corner and goes away after 5-7seconds

If I have to see that intro chopper rice when playing COOP online with the full version i'm going to kill someone. Just make the online/lan play start on the ground. I don't wanna have to wait 2 minutes everytime

Multiplayer server is bulky/redundant. Needs to be more like the old GR. No need to join a server, say ready, load the game, choose weapon, say ready, load map. I hope this is changed in the full version. if not it needs to be addressed.

Recoil feels wrong with some weapons.

Switching weapons is a pain.

Reloading you shold not throw away your old mag. if you reload with a half a mag you lose that ammo. a soldier will not throw away his mag espically if it has ammo in it.

I was unable to select extra ammo when taking the sniper rifle.

I also got some artifacts when switching views from player to player when i was dead and looking through their cross com.

I had a lot of texture clipping on the player models.

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Rocky........

the demo is out.

I understand that there was some graphical hiccups concerning the nvidia drivers. I used 84.21 and that seemed to fix it. And there are a few bugs here and there in the demo. .........fine.

Now putting that all aside I want your HONEST opinion of this game. It has been several years now so I don't even need to go into what needs to be talked about.

I am not saying to blast GRIN nor am I saying to give them high praise.

I'm just asking that you give an unbiased, and frank assessment. You seem to be an honest man so get to the nitty gritty. I wanted to hear from you before I hit the forum with my assessment which I will put in a seperate thread.

Thanks.

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Yeah, I guess so far, its alright...definately has potential, though.

I guess I'm just not that big of a fan of the urban environment.  Maybe if an expansion comes out with outdoors areas, I'd like it better.

Same thoughts here. This type of environment reminds me a lot of Full Spectrum Warrior

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I hit the forum with my assessment which I will put in a seperate thread. 

If it is feedback about the demo, a separate thread is not necessary... just add it to the demo feedback thread. :thumbsup:

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I cannot play the game. Heres my PC specs:

GeForce FX5500 256MB AGP8

Kingston PC-3200 DDR400 1GB

AMD Athlon 64 bit 3200+

I cant play the game at all. No problem loading the starting page. But when click play, i cant see nothing, all in pitch black, i can hear voice and the small screen on my upper right screen. It also lag very bad even when i run at lowest setting and resolution set to 800x600.

I bet this is only due to vid card. Guys need some help, is it okay if i buy ATI Radeon X1600Pro 256MB DDR2 AGP8 for this game. Can this card take it?

---danish

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I hit the forum with my assessment which I will put in a seperate thread. 

If it is feedback about the demo, a separate thread is not necessary... just add it to the demo feedback thread. :thumbsup:

Ok.

Its just that I wanted to especially have Rocky respond to the request. I'm afraid this post will just get buried in this thread and that he would never see it. Can ya mention it to rocky to glance through this thread and read this post? I want to hear his views on it before I gather all my thoughts and start writing my opinions.

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I hit the forum with my assessment which I will put in a seperate thread. 

If it is feedback about the demo, a separate thread is not necessary... just add it to the demo feedback thread. :thumbsup:

Ok.

Its just that I wanted to especially have Rocky respond to the request. I'm afraid this post will just get buried in this thread and that he would never see it. Can ya mention it to rocky to glance through this thread and read this post? I want to hear his views on it before I gather all my thoughts and start writing my opinions.

Will do. :thumbsup:

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AMD Athlon 64bit 3200 2.15MHz

OCZ 2GB PC4000 Dual

ATI Sapphire Radeon X800PRO 256MB

1024x768 @ 85hz

Window XP SP2

Running the game on highest settings possible bar texture quality where it doesnt give me an option of high!? because my gfx card isnt 512MB? It runs very very well anyway... I appreciate this is only a demo and that some of the things i mentioned might be in the full game before you go flaming me!

The main issue is the movement...

- Movement feels like im controlling a robot, its far too restrictive... You cant even peek and walk... :blink: When you slide it takes slighty too long to scope, in fact you cant until you are at a complete stop but i can scope when im at walking speed when walking? All this creates a lack of fluency

- Walk is a little too slow

- That ret; ok immersive but big and nasty

- Changing weapon is a complete nightmare

- Cant toggle off the peek like you can with the scoping. Also no quick peek which im sure i heard someone mention before as a feature in the game.

- Stance system; "switch stance" does nothing unless your running where it appears to do the exact same as the "drop stance/backslide" does when running and nothing else. Er?

- Black screen just before you go into the kit selection. Maybe lag/Hamachi issue?

- No lmg gun jamming because of prolonged firing. Im sure i heard someone mention that before as a feature in the game.

- The nades. They automatically release, you cant hold onto them

- http://img275.imageshack.us/img275/4889/grawlol7lk.jpg I appeared to fall through the map after I slid down the rope one time!!!

- I set a button as scroll up and another as scroll down. I then couldnt switch weapon what so ever as there doesnt appear to be a button for moving up and down the weapon menu/ selecting a weapon - had to restore controls to default

- Couldnt hide the chat box - Noticed on MP screenshot that the people who you eliminate appears in this box... would be better if it just appeared as text in your screen not inside this chat box

The game has alot of potential just needs some tweaks or mods especially the movement and as I said before I appreciate this is only a demo.

Edited by ig.
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iq, what? walk is slow? that's why there is run. I think movement is incredibly done in this game.

no radar? you mean there's no magic button to show you all the enemies? oh noes

no quick peak? just hit the lean button quickly.

i just had some issues with those things you said. I totally agree about the chat box and the rets and several other things you mentioned.

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iq, what? walk is slow? that's why there is run. I think movement is incredibly done in this game.

no radar? you mean there's no magic button to show you all the enemies? oh noes

no quick peak? just hit the lean button quickly.

i just had some issues with those things you said. I totally agree about the chat box and the rets and several other things you mentioned.

u really didnt read what he said did ya..me and ig and loads of players on this forum / irc alone are ex ravenshield players.. we saw the unlimited potentinoal that the gameplay showed with that game. To have it all runied by lack of support and a ######ty community of kids. With this in mind we KNOW what makes not only a good mulitplayer game but a competitive one aswell.. which for most of us is excatly what we want, a tacitcal competeive game which has good backing from leagues and sponsers to take this game onto a new level.

the walk in graw is slow.. we all kno this is depentant on what your carring yeh.. but we feel maybe a 0.5 speed increase wud make this game more fun. I argee the movement is really well done, but from a serious gamers pov i argee with ig, it can be very restrictive at times. Think of all the games that made it to the top.. they all "flow". Graw doenst seem to have this key element for top multiplay action.

By radaar he means not for teh tango ya nab.. but for your team m8s.. if your not the team leader it can be very difficult in the middle of a fight trying to communitcate others where u are and whats going on. He simply means a radaar for team m8s.

The quick peak function he refers to, is having the ability to peak with the touch of one button for example. U go close to a corner and instead of having to activate peak and it jus stays he and i want is to able to just hold and let go and it will perform a "quick peak". This will make the gameplay and movement a lot smoother and "flow" better.

And the rets and chatbox issues are fundemental and will carry some weight from other "serious" gamers in this community.

But with all said a job well done.. i played it @ i27 so i knew what to expect but these issues are something i feel a small SDK wouldnt fix ;) personally id soon make very small changes to make this league/lan worthy.

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@ig.

Not flaming, just pointing something out in your post that is hard to understand.

Its the issue of sliding and scoping at the same time. Take a broomstick, cut it to rifle length, take a toilet paper roll and glue it to the top to make a scope. Go in your backyard, run full speed and slide and try to scope in. If you can do that without falling over 6 outta 10 times, take a video and send it to GRIN. It shold be pretty easy since the homade version is lighter then the real thing.

Well, I know that is coming off like it sounded like a flame, but honestly its not.

It is possible to scope while walking, because your legs act like shocks, keeping your head at a steady level, so you have a solid base in which to aim. When sliding, the first thing you encounter is the downforce which will make you want to use your arms as a balance to keep you upright through the slide. The second thing is friction, which will slow you down at a rapid rate, which in turn would make the gun barrel shift forward. Kinda like sitting in the car and someone hits the brakes hard, your body goes forward and your upper body leans forward.

I know it sounds cool, and would be great in a video game somewhere, just not GRAW.

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I didnt feel like digging through this thread but I really hope that you can map your individual weapons to keys like 1234 in MP. It would be incredibly difficult to quick switch when you need it most if not. Quick peek option would be great as well. These are the only 2 main problems I have with this game.

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the walk in graw is slow.. we all kno this is depentant on what your carring yeh.. but we feel maybe a 0.5 speed increase wud make this game more fun. I argee the movement is really well done, but from a serious gamers pov i argee with ig, it can be very restrictive at times. Think of all the games that made it to the top.. they all "flow". Graw doenst seem to have this key element for top multiplay action.

By radaar he means not for teh tango ya nab.. but for your team m8s.. if your not the team leader it can be very difficult in the middle of a fight trying to communitcate others where u are and whats going on. He simply means a radaar for team m8s.

The quick peak function he refers to, is having the ability to peak with the touch of one button for example. U go close to a corner and instead of having to activate peak and it jus stays he and i want is to able to just hold and let go and it will perform a "quick peak". This will make the gameplay and movement a lot smoother and "flow" better.

And the rets and chatbox issues are fundemental and will carry some weight from other "serious" gamers in this community.

But with all said a job well done.. i played it @ i27 so i knew what to expect but these issues are something i feel a small SDK wouldnt fix ;) personally id soon make very small changes to make this league/lan worthy.

i did read it.

I think the walk speed is fine. When you're walking, you are aiming. I don't think you can walk real fast and shoot at the same time. Combining the walk with all the different types of run makes the movement quite fluid. I think the point was to be somewhat restrictive so you can't go running and gunning. I think there is flow, you just have to go with the GR:AW flow.

i guess I sorta see what you mean with the radar, but you can see your guys through the hud and the TACmap. how much more do you need?

i think quick peak is in there. Go into your settings and switch off the toggle lean.

i agree with the rets and chat box as i said.

"serious" gamer :rolleyes: A serious gamer would master the game and make it work for them. Not try to make it into a different game that they are used to playing. The game flows quite well. It's very much a duck and cover game and that's what it was supposed to be according to what the devs and much of the community(that I read online) said. I like all kinds of different games, and I think this one flows quite well for the type of game it is. Just wish they'd fix the tech issues.

Edited by Ghost9
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the walk in graw is slow.. we all kno this is depentant on what your carring yeh.. but we feel maybe a 0.5 speed increase wud make this game more fun. I argee the movement is really well done, but from a serious gamers pov i argee with ig, it can be very restrictive at times. Think of all the games that made it to the top.. they all "flow". Graw doenst seem to have this key element for top multiplay action.

By radaar he means not for teh tango ya nab.. but for your team m8s.. if your not the team leader it can be very difficult in the middle of a fight trying to communitcate others where u are and whats going on. He simply means a radaar for team m8s.

The quick peak function he refers to, is having the ability to peak with the touch of one button for example. U go close to a corner and instead of having to activate peak and it jus stays he and i want is to able to just hold and let go and it will perform a "quick peak". This will make the gameplay and movement a lot smoother and "flow" better.

And the rets and chatbox issues are fundemental and will carry some weight from other "serious" gamers in this community.

But with all said a job well done.. i played it @ i27 so i knew what to expect but these issues are something i feel a small SDK wouldnt fix ;) personally id soon make very small changes to make this league/lan worthy.

i did read it.

I think the walk speed is fine. When you're walking, you are aiming. I don't think you can walk real fast and shoot at the same time. Combining the walk with all the different types of run makes the movement quite fluid. I think the point was to be somewhat restrictive so you can't go running and gunning. I think there is flow, you just have to go with the GR:AW flow.

i guess I sorta see what you mean with the radar, but you can see your guys through the hud and the TACmap. how much more do you need?

quick peak is in there. Go into your settings and switch off the toggle lean.

i agree with the rets and chat box as i said.

"serious" gamer :rolleyes: A serious gamer would master the game and make it work for them. Not try to make it into a different game that they are used to playing. The game flows quite well. It's very much a duck and cover game and that's what it was supposed to be according to what the devs and much of the community(that I read online) said. I like all kinds of different games, and I think this one flows quite well for the type of game it is. Just wish they'd fix the tech issues.

At first I didnt like the idea of a no running while firing option, but after trying it I think its going to add a steep learning curve which is a good thing. Im really liking it so far.

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