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Xbox 360 Lost Planet Impressions


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The combat's fun - largely because of the control system and the quality of the visuals. As your bullets and rockets find their targets, the landscape erupts in fiery showers of snow, leaving you to cut through the smoky aftermath. It's a great effect, and it feels good to play. It's a third-person game, and uses the typical two-stick approach, but the camera doesn't follow you inch for inch; there's a bit of wiggle room before it actually starts turning, so you find yourself actually aiming at enemies rather than just doing the old trick of strafing to find them with the crosshair - so often an annoying necessity in games with large analogue dead zones and such. Headshotting enemies with the rifle is a lot easier than it is any number of similar titles, and while the demo doesn't allow you to invert your aim, apparently this will be sorted out.

As E3 demos go, Lost Planet's definitely a looker. It's explosive fun, with a few nice concepts to get your head around. We're also promised 32-player multiplayer over Xbox Live, which should be interesting. Ultimately, the E3 demo gives the impression that it could go either way, but providing Capcom's refinement of the health system works out, Lost Planet could be stellar.

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