Pave Low 16 Posted April 15, 2006 Share Posted April 15, 2006 in the latest PC Format magazine (#187 - May 2006) there is a "behind the scenes" article on ArmA & Game2 Here is a sample of what they said on Game2 Game2 uses an entirely new game engine, co-developed with VBS2 military software The dynamic radio system that let AI report events without scripting in OFP, has morphed into a system that allows you to have a meaningful chat with any AI. Talking to an AI soldier at Bohemia's studio, PCF witnessed something greater than the conversation tree we were expecting, For example, an AI soldier may randomly have something in his inventory, like a letter from his girlfriend, He may try to show it to you, and talk about it, Refuse and you risk demoralising him. on the other hand he could also have chosen to show the letter to another AI and the same conversation could have happened between them, all dynamically ~and many thing in the game are random like this, For example, you may capture a guy and he wont talk to you because your just a soldier. But you can take him back to camp and have him interrogated Two hours later, your side may know the location of an enemy base , because you took that guy back to the camp Unlike OFP, Game2's mission editor can be used in 3D so modders can playtest their missions instantly There is also a feature BIS calls The Library All content in Game2 is an add-on, whether it came with the game officially or not. the Library keeps track of add-ons in the mission editor, listing additional data such as vehicle speed and armour values so designing a mission becomes easier to balance Models are detailed down to the individual engine notes of vehicles (BIS popped the hood of a hummer to show us) the AI is already unbelievable: NPC's intelligently search for high vantage points during combat, changing their tactics if backed by armour. All flora is generated procedurally with BIS own rival to Speedtree Game2 is already the ultimate warzone sim and BIS has two years development time left Quote Link to post Share on other sites
2nd Ranger 1 Posted April 15, 2006 Share Posted April 15, 2006 These game magazines are going to have to start drawing up some 'Game of the Decade' awards. Quote Link to post Share on other sites
deleyt 0 Posted April 16, 2006 Share Posted April 16, 2006 A lot of innovative topics there. I really like the fact that trees are drawn procedurally. This makes the gameworld more lifelike as every tree or shrub is different. Quote Link to post Share on other sites
capteenix 0 Posted June 28, 2006 Share Posted June 28, 2006 me likey! Quote Link to post Share on other sites
CrowmanUK 0 Posted June 29, 2006 Share Posted June 29, 2006 Well we've got 2 years to wait for it looking at that so it looks like we'll have to have a good go on ArmA Quote Link to post Share on other sites
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