NYR_32 Posted March 22, 2006 Share Posted March 22, 2006 2. if they are the same explosion, just with two diff processors, why does the enemie next to the truck die differently? wouldnt the shrapnel travel the same distance and still kill him the same? ← Read Bo's post on the top of page 2. Quote Link to comment Share on other sites More sharing options...
desertranger12 Posted March 22, 2006 Share Posted March 22, 2006 2. if they are the same explosion, just with two diff processors, why does the enemie next to the truck die differently? wouldnt the shrapnel travel the same distance and still kill him the same? ← Read Bo's post on the top of page 2. ← but should they be that different? the guy was like 2m away... he should still die right? Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 22, 2006 Share Posted March 22, 2006 Bo will GRAW's PPU phyics work with the upcoming Nvidia SLi Physics and have the same results? or will it only be compatible with AGEIAs ← The Nvidia physics is not supported now as it is upcoming and GRAW is imminent ← I personally think that is a mistake. Would it be possible then to add nvidia physics support in a later patch? Quote Link to comment Share on other sites More sharing options...
Striker-1991 Posted March 22, 2006 Share Posted March 22, 2006 (edited) Bo will GRAW's PPU phyics work with the upcoming Nvidia SLi Physics and have the same results? or will it only be compatible with AGEIAs ← The Nvidia physics is not supported now as it is upcoming and GRAW is imminent ← I personally think that is a mistake. Would it be possible then to add nvidia physics support in a later patch? ← there is no nVidia physics, it's Havok FX showed on a sponsored event tomorrow at the GDC San Jose on nVidia hardware ... but they stated it will run on all SM 3.0 cards I think there will be no patch for GRAW, maybe in the next GRAW version. It's not just an easy addon, it takes time to integrate this in a game depending on how different the API for PhysX and Havok FX is and if a generalized modelling and programming layer is possible. And a licence for Havok FX is needed too. Who wants to pay that after release of the game? Edited March 22, 2006 by Striker-1991 Quote Link to comment Share on other sites More sharing options...
agentkay Posted March 22, 2006 Share Posted March 22, 2006 There is one thing that just crossed my mind and its a pure graphics question. The windows/gass textures on houses or vehicles, do they have environment mapping or mimic reflections of the surroundings or the sun? I know I´m bored. Quote Link to comment Share on other sites More sharing options...
ig. Posted March 22, 2006 Share Posted March 22, 2006 didnt like the way the gun info, team info shook (bit distracting hope it can be turned off) about and the actual soldier and his gun didnt even twitch?!!! Quote Link to comment Share on other sites More sharing options...
NYR_32 Posted March 22, 2006 Share Posted March 22, 2006 didnt like the way the gun info, team info shook (bit distracting hope it can be turned off) about and the actual soldier and his gun didnt even twitch?!!! ← http://www.ghostrecon.net/forums/index.php...ndpost&p=344612 Quote Link to comment Share on other sites More sharing options...
desertranger12 Posted March 22, 2006 Share Posted March 22, 2006 didnt like the way the gun info, team info shook (bit distracting hope it can be turned off) about and the actual soldier and his gun didnt even twitch?!!! ← bo already talked about that... Quote Link to comment Share on other sites More sharing options...
Druac_Blaise Posted March 22, 2006 Share Posted March 22, 2006 (edited) Wow...some actual in-game footage!!! Well, sort of, not very well done and very short, but still!!! Even better than this is the fact that Bo was here answering questions about it. My favorite part of this whole thread: The Nvidia physics is not supported now as it is upcoming and GRAW is imminent Edited March 22, 2006 by Uncle_Buck Quote Link to comment Share on other sites More sharing options...
desertranger12 Posted March 22, 2006 Share Posted March 22, 2006 Wow...some actual in-game footage!!! Well, sort of, not very well done and very short, but still!!! Even better than this is the fact that Bo was here answering questions about it. My favorite part of this whole thread: The Nvidia physics is not supported now as it is upcoming and GRAW is imminent ← my thoughts exactly... Quote Link to comment Share on other sites More sharing options...
Steel1977 Posted March 23, 2006 Share Posted March 23, 2006 My first post here hehehe.... Well me like what me see, me gonna get a PPU Quote Link to comment Share on other sites More sharing options...
Whistle Posted March 23, 2006 Share Posted March 23, 2006 yay finally a video with audible noise. what are those noises thogh? throughout there seems to be a humming noise and is that slap/rip noise jsut the impact of the bullet? the guy on the right who walks over looks like some 2d figure in some olde tyme game. is that just because of hte video quality and the fact he is shooting at the guy the whole time and therefore will face him the whole time? im also a little unclear does the HUD shake like that only if its a headshot? I might be over analyzing this 4 second clip, its all we got though. Quote Link to comment Share on other sites More sharing options...
Tortfeaser Posted March 23, 2006 Share Posted March 23, 2006 I'm very happy. Quote Link to comment Share on other sites More sharing options...
Stalker_Zero Posted March 23, 2006 Share Posted March 23, 2006 Bo will GRAW's PPU phyics work with the upcoming Nvidia SLi Physics and have the same results? or will it only be compatible with AGEIAs ← The Nvidia physics is not supported now as it is upcoming and GRAW is imminent ← I personally think that is a mistake. Would it be possible then to add nvidia physics support in a later patch? ← there is no nVidia physics, it's Havok FX showed on a sponsored event tomorrow at the GDC San Jose on nVidia hardware ... but they stated it will run on all SM 3.0 cards I think there will be no patch for GRAW, maybe in the next GRAW version. It's not just an easy addon, it takes time to integrate this in a game depending on how different the API for PhysX and Havok FX is and if a generalized modelling and programming layer is possible. And a licence for Havok FX is needed too. Who wants to pay that after release of the game? ← If it doesn't matter which havokFX supports then (ati or nvidia) at least I know it works with a 2 card solution. I guess it would be SLI or crossfire. But the point is with havokFX you don't have to buy a seperate physics card. I think that would be better than the seperate aegia solution. Thats why I think GRIN should patch GRAW in the future to support it. Quote Link to comment Share on other sites More sharing options...
buddhiraja73 Posted March 23, 2006 Share Posted March 23, 2006 Bo, thanks for the reply. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted March 23, 2006 Share Posted March 23, 2006 (edited) so can we confirm that the HUD duznt shake like the footage? and if it duz, can we turn it off. cos straight up, if it looks like that in game - the realism is lost, and i wont buy this game. love the work GRIN is doing so far, but something like this would *&^% it right up. Edited March 23, 2006 by PoW_LigHtsPeEd Quote Link to comment Share on other sites More sharing options...
capteenix Posted March 23, 2006 Share Posted March 23, 2006 so can we confirm that the HUD duznt shake like the footage? and if it duz, can we turn it off. cos straight up, if it looks like that in game - the realism is lost, and i wont buy this game. love the work GRIN is doing so far, but something like this would *&^% it right up. ← oh boys! http://www.ghostrecon.net/forums/index.php...12entry344612 Confirmed Quote Link to comment Share on other sites More sharing options...
Solo_13 Posted March 23, 2006 Share Posted March 23, 2006 It's nice to see some footage. I definitely don't think I'll be buying a PPU anytime soon. How long will it take for developers to start making games that make use of PPU's? I also think the the explosion in the vid on the left looks more realistic. The game looks great and I wish I didn't have to wait any longer to play it! Quote Link to comment Share on other sites More sharing options...
Druac_Blaise Posted March 23, 2006 Share Posted March 23, 2006 As for the PPU, and weather or not it is worth it. Well it all depends on how much money you can blow! But really, personally I will be waiting for the future combo cards that will be coming soon enough for the tech to have any decent number of games out there. Quote Link to comment Share on other sites More sharing options...
Deosl Posted March 23, 2006 Author Share Posted March 23, 2006 It's amazing what total of 10 seconds (?) of ingame footage can generate so much activity! I can only hope Ubisoft will get their finger out and do something, an official trailer or another real ingame footage would generate allot more buzz around this game. Anyways, another thing I noticed about the commenting by Bo here. Though as he is in reccording mode he cannot be killed. My question is: Is "recording mode" an ingame option that's featured in the Diesel engine? Or are they using a third party software & turned on godmode to capture the footage? I'm on thin ice but I can try right? Quote Link to comment Share on other sites More sharing options...
NOX Posted March 23, 2006 Share Posted March 23, 2006 Nade hits, you get shrapnel, you fall, gas tank explodes, you get covered in the fume barrier and combust-lets not get hollywood here! Bodies do not fly they fall and burn. Peace out Quote Link to comment Share on other sites More sharing options...
Striker-1991 Posted March 23, 2006 Share Posted March 23, 2006 If it doesn't matter which havokFX supports then (ati or nvidia) at least I know it works with a 2 card solution. I guess it would be SLI or crossfire. But the point is with havokFX you don't have to buy a seperate physics card. I think that would be better than the seperate aegia solution. Thats why I think GRIN should patch GRAW in the future to support it. ← Thats my thoughts too. I really don't like to buy another card with extra memory, when I already have a powerful gfx card (or two). These effect physics are very bound to the gfx, so adding physical behaviour to graphical objects is a nice effort. Let's see and evaluate it when it's ready. Quote Link to comment Share on other sites More sharing options...
NOX Posted March 23, 2006 Share Posted March 23, 2006 The more I look at it the more I depreciate the technology, yes depreciate maybe a new word, but this graphics crap has got to stop, a nade will not do that in real life to a 2 ton truck, come on BO!! Quote Link to comment Share on other sites More sharing options...
FUBARnz Posted March 23, 2006 Share Posted March 23, 2006 depends what is in the back of the truck, maybe it is transporting fuel BO good to see a dev replying to posts, game is looking very good Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted March 23, 2006 Share Posted March 23, 2006 i love the viedo. i so hope there is more comeing soon. and BO thanks for answering as mujch as you can! Quote Link to comment Share on other sites More sharing options...
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