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Wire frame


Colin

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woah....awesome. I always wondered this, why do they always start off with like a million lines mapping out the characters? I'm not an artist and really don't understand the process of it. Sorry if its a noobish question, but I always wondered that....And by the way thanks for that.

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It's called a wireframe, and it makes up the basic 3D geometry of the models, or everything that's physical in the game world; such as cars, characters, buildings, etc.

And actually, there didn't used to be a million lines. It used to be very few, but as hardware and software technology has progressed, it's allowed for increasingly detailed game geometry.

Hope that helps. :)

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I'm a little late here, but...

I'm actually not very impressed by these. The models are great, of course, but I don't see any of the detail I'd expect from a normal map or traditional texture when I go over the transition between smooth shaded and textured.

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I'm a little late here, but...

I'm actually not very impressed by these. The models are great, of course, but I don't see any of the detail I'd expect from a normal map or traditional texture when I go over the transition between smooth shaded and textured.

What more are you expecting the normal map to do?

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I'm a little late here, but...

I'm actually not very impressed by these. The models are great, of course, but I don't see any of the detail I'd expect from a normal map or traditional texture when I go over the transition between smooth shaded and textured.

What more are you expecting the normal map to do?

A well made texture, or any normal map at all should add (fake) surface detail. The only real change I see is coloration.

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