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GR4 Requests from "the other side"


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A thread in Console area was interesting for request of GR4 (after they have had a bash at GRAW 360):

http://www.ghostrecon.net/forums/index.php?showtopic=31779

I know a lot of this is not going to apply to the PC version , but I have taken these out and put them here.

Some of this might be in already which will be great but just in case its not I would like to see it in GRAW2 or in the expansion Pack.

1. MULTIPLE FIRE TEAMS.

This is something I especially miss from GR1.

2. More Open Maps 600x600 to 800x800.

Some sections should be on rails for cinematic reasons, but I think that most of the map should be explorable as viable paths for attack.

3. SOUND DETECTION

Enemies should notice the sonic boom of a sniper rifle.

4. DESTROYABLE LIGHTS

The dark is a good friend of mine.

5. CUSTOM WEAPONS

These are SF guys, so they should get SF treatment when it comes to weapons. Bipods, grenade launchers, foregrips, red dots, ACOGs, holos (EOTECH!), all of which affect weight, stability, etc.

6. AREA-BASED DAMAGE

If a team mate gets shot in the leg, I want to see him limp. Same with the player character and enemies. If the legs get shot up enough, I want to see the characters fall to the ground and hold the leg. If an enemy gets shot in the arm, he should drop his weapon.

7. LIMITED REVIVALS

Team members that you let get shot up too much should not get back up after getting very limited field meds. Any team members that go critical should, after the area is cleared of enemies, get picked up by the chopper and EVACed, the player may need to carry the wounded to the EVAC point. If they are left on the field they will die. They should no longer be selectable to join you for missions.

No one is left behind.

8. CIVILIANS

ROE should play an important factor in any environment. It would also add a lot of tension and importance to the mission.

9. VOICE COMMAND

I want to be able to command my Ghosts while keeping my hands free.

10. MORE EXPLOSIVES

I really miss setting up claymores and detonation packs around corners and blowing the crap out of people that peek around.

Grenades shouldn't produce a firey explosion, it should be over pretty quick, with most of the visual effect from dust where the inital explosion took place and shrapnal impacting.

11. MORE SMOKE

Gun impacts on concrete, etc. should produce a cloud that obscures the vision somewhat, not too much however. Furthermore, rockets should have more of a trail on them and move faster.

12. SLIDES

In GRAW they seem a bit slippery, like you're sliding on a gym mat rather than tarmac. I'd be nice if they were a little more "rough."

I know its a post quote from the "other side" but I pointed it out here as he requests tally to what PC players are wanting for GRAW on alot of areas stated here. Sorry to Moderators if this is deemed deletable or repeat or needs to be merged (Im getting more lost on the fine lines with threads in this area of late :wacko::D )

Edited by Colin
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:D lets just say I have already thought about all of this.

Even the E-vac ... to a high detail :rocky:

for any old time GR players familiare with my mods or mods i helped with... well.... things might happen in the future :ph34r:

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Right now, I would say that we can't comment on much of it as we still haven't seen how the PC version of GRAW will play like. Without playing the game or at least seeing a video, we are in the dark.

True indeed, my post wasnt realy to do with requesting or stating as we are still in the dark at this stage. It was just an interesting link/read to see a thread that mirrored what we have been looking into / talking about but from XBOX perspective & from people who have had hands on play of it.

Thought I would link & quote it before it disapears in a mass of posts & new threads now that its full released and that section will get hammered no doubt.

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Even the console lads are crying out for games to be less bell and whistle oriented.

Jeez, they only need to show the respect for gamers intelligence that 'OpFlash Elite did on Xbox (game design wise), throw in a mouse and i'll happily become a console player.

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I would say that the console people who want things to be more PC flavored are the very small minority. For the most part, the console people on the other forum, keep talking about how great GR2 is or was. They all love the OTS view, etc. Read other console forums besides GR.net.

That is exactly why I would never want a developer to start confusing the PC audience with the console audience. We would start seeing more games like Letdown or GR2. All of that is great for console players, but horrible for me as a PC player. You can buy a mouse and keyboard for xbox (maybe the 360 as well), but you'll be the very small minority that plays on a console seemingly longing for a PC.

After reading lots of the posts on the other console forums, I understood that the console audience for the most part really does have differnet tastes in games (from me at least). When PC players complain about games being "dumbed down", the average console player sees it the other way around.

Oh yeah, I want to see GR:AW PC first before I even begin to make a list of what GR4 should have.

silent_op

Edited by silent_op
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S.O.

I would say that the console people who want things to be more PC flavored are the very small minority. For the most part, the console people on the other forum, keep talking about how great GR2 is or was. They all love the OTS view, etc. Read other console forums besides GR.net.

Seems to be the general trend, diff breed of gr player here, on both versions I feel.

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well you have to realize that the "console" GR player was introduced a good bit after the PC Gr player. once we, i really mean they, went to GR2 the GR console group increased from regular GR players to average play GR everyonce and awhile players that want a completely different style of gameplay. when GRAW came out for consoles, the devs had to alter the gameplay to contour to the console group's gameplay style.

just my view on the issue

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I would say that the console people who want things to be more PC flavored are the very small minority. For the most part, the console people on the other forum, keep talking about how great GR2 is or was. They all love the OTS view, etc. Read other console forums besides GR.net.

That is exactly why I would never want a developer to start confusing the PC audience with the console audience. We would start seeing more games like Letdown or GR2. All of that is great for console players, but horrible for me as a PC player. You can buy a mouse and keyboard for xbox (maybe the 360 as well), but you'll be the very small minority that plays on a console seemingly longing for a PC.

After reading lots of the posts on the other console forums, I understood that the console audience for the most part really does have differnet tastes in games (from me at least). When PC players complain about games being "dumbed down", the average console player sees it the other way around.

Oh yeah, I want to see GR:AW PC first before I even begin to make a list of what GR4 should have.

silent_op

I think people make the mistake of thinking that console players and PC players want different things. I don't believe that is true. Lockdown was Suckdown on both the PC and Consoles, because it did go arcadey. The only real differences between consoles and PCs are mods and comfort. I prefer the latter :D , however, I also want my "tactical" games realistic. On the other hand, games like Halo are perfectly fine, because they don't try to be realistic. They're different kinds of fun, regardless of platform.

EDIT: For the record, I think the people who liked GR2 were former SOCOM players and never played the original GR1. I still remember the swamp map and circling around to murder the tangoes in the back, but I have no such memories of GR2.

Edited by Deepblue
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S.O.

I would say that the console people who want things to be more PC flavored are the very small minority. For the most part, the console people on the other forum, keep talking about how great GR2 is or was. They all love the OTS view, etc. Read other console forums besides GR.net.

Seems to be the general trend, diff breed of gr player here, on both versions I feel.

GRAW may keep the GR2 OTS view, but the gameplay is moving towards GR1 again. A good thing IMHO. And the "console" people were whining so incredibly much after they learned that GRAW on the 360 would not have the FPWV that every other version had.

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Certainly looks that GRAW itself has closed the gap more between the two in different areas. Plus the fact of whats being asked for GR4 ... prepping more for tactical play and that further nudge toward more realism.

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S.O.

I would say that the console people who want things to be more PC flavored are the very small minority. For the most part, the console people on the other forum, keep talking about how great GR2 is or was. They all love the OTS view, etc. Read other console forums besides GR.net.

Seems to be the general trend, diff breed of gr player here, on both versions I feel.

GRAW may keep the GR2 OTS view, but the gameplay is moving towards GR1 again. A good thing IMHO. And the "console" people were whining so incredibly much after they learned that GRAW on the 360 would not have the FPWV that every other version had.

It shows some one is listening, which is good.

It also looks like its going to sell very big, which is another posative message to the devs that made it.

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A quote from Killer Boo in Console thread ... yet again shows the above :

Yeah I'm in the same situation!

Playing with people who just run about and shoot at anything... Bloody play HALO!!!

also another quote :

P.S. If anyone actually plays Games as a Team, Send me a Friend Request. I'd love to get in on the more Tactical side of GRAW frequently.

Good to see that from Consolers they are seeing this game for what it is and also at the same time turning console players into tactical PC minded types. Funny with alot of PC V Console threads (this isnt why I started this by the way) ... that we have a situation where a GRAW console players complain about run & gun. Certainly a minefiled of that to wade through with online play im sure.

Lets hope this trend carries through into other console games, then I might consider buying one.

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Right now, I would say that we can't comment on much of it as we still haven't seen how the PC version of GRAW will play like. Without playing the game or at least seeing a video, we are in the dark.

*

*

*

* edit :thumbsup:

(if a '*' is the way to say you agree with the above post, then I would like to add my '*' under the above also ;) )

Edited by Toniezz
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kind of crowman....

most console players just cant afford PCs.... althoe there are some who just like the systems better because you dont have to hassel with them.

I still think its more rewarding to build and tweak systems myself. Just my hobby i guess.

Edited by Prozac360
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Why wait for GR4?

1. MULTIPLE FIRE TEAMS.

This is something I especially miss from GR1.

-Got it in MP, and in SP you have individual orders to split your group as you want.

2. More Open Maps 600x600 to 800x800.

Some sections should be on rails for cinematic reasons, but I think that most of the map should be explorable as viable paths for attack.

-You got it 600*600 is actually small.

3. SOUND DETECTION

Enemies should notice the sonic boom of a sniper rifle.

-You got it.

4. DESTROYABLE LIGHTS

The dark is a good friend of mine.

-Friend of GRAW too....destroyable realtime lights on every level in SP and MP.

5. CUSTOM WEAPONS

These are SF guys, so they should get SF treatment when it comes to weapons. Bipods, grenade launchers, foregrips, red dots, ACOGs, holos (EOTECH!), all of which affect weight, stability, etc.

-You got it.

6. AREA-BASED DAMAGE

If a team mate gets shot in the leg, I want to see him limp. Same with the player character and enemies. If the legs get shot up enough, I want to see the characters fall to the ground and hold the leg. If an enemy gets shot in the arm, he should drop his weapon.

-Not animations on the FPS character but damage decetcion per bodypart with different damage and armour. Thus hitting the head will not be enough with small arms - you have to hit the face...and so on.

7. LIMITED REVIVALS

Team members that you let get shot up too much should not get back up after getting very limited field meds. Any team members that go critical should, after the area is cleared of enemies, get picked up by the chopper and EVACed, the player may need to carry the wounded to the EVAC point. If they are left on the field they will die. They should no longer be selectable to join you for missions.

No one is left behind.

-NO revivals, no healing medics - this is WAR.

8. CIVILIANS

ROE should play an important factor in any environment. It would also add a lot of tension and importance to the mission.

-No Civilians as in the 360 - it is a general direction.

9. VOICE COMMAND

I want to be able to command my Ghosts while keeping my hands free.

-No voice commands - you got too many orders. You have shortcut keys though so you don't get bogged down by the control much.

10. MORE EXPLOSIVES

I really miss setting up claymores and detonation packs around corners and blowing the crap out of people that peek around.

Grenades shouldn't produce a firey explosion, it should be over pretty quick, with most of the visual effect from dust where the inital explosion took place and shrapnal impacting.

-Lots of shrapnel and dust - got you.

11. MORE SMOKE

Gun impacts on concrete, etc. should produce a cloud that obscures the vision somewhat, not too much however. Furthermore, rockets should have more of a trail on them and move faster.

-Yepp it is there.

12. SLIDES

In GRAW they seem a bit slippery, like you're sliding on a gym mat rather than tarmac. I'd be nice if they were a little more "rough."

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Bo what are you trying to do? I almost couldn't contain myself while reading your post. Thank you so much for jumping in with some more info like that. You are really making me and I guess the entire PC crowd very happy and excited about "our" GR:AW. :D:thumbsup:

silent_op

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Bo what are you trying to do? I almost couldn't contain myself while reading your post. Thank you so much for jumping in with some more info like that. You are really making me and I guess the entire PC crowd very happy and excited about "our" GR:AW.  :D  :thumbsup:

silent_op

Agreed - excitement levels are getting excesively high, may be hazardous to my health :thumbsup:

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