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3D- SupRore [Archive]


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okay.

Yes the one at the top of the page, is there another one I missed?

Not sure.

Anyway, I appreciate for the offer, but I don't really need it. I've done much better than that, and know what's wrong with it.

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I'm doing a model for the current polycount challenge, Boardgame character redesign (mr green from clue, for me.)

Fooling around with Ben Cloward's skin shader

1445lp4.jpg

Flat diffuse

1445lyo.jpg

Diffuse/alpha only, fullbright...

1445mrq.jpg

Construction, 2334 tris two 512s wip

1445n44.jpg

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Calling it done. Every part of the texture could use at least another pass (especially the body sheet), but I need to move on to the cgchat competition if i want to continue getting a good amount of practice.

Mouse + Photoshop 6 and max 8. No side reference on head, two 512 diffuse sheets, one 512 alpha. Screencaptured fullbright (vertex colors) from Max viewport.

14mcnqu.jpg

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24bjk2d.jpg

I don't consider this to be any good, just fooling around trying to get over my problems modeling human heads (and highpoly) in Max.

Started with a quadified version of the model on the right last night, got it to around http://i1.tinypic.com/24bjn0i.jpg in an hour or two, and then tweaked it off and on today to be a little bit more presentable.

I'd like to excuse a few of it's failings on style, but it's really just bad all around.

The goal was never realism, though. Just character and believability.

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