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how realistic do u want ghost recon 2 to be?


cajun47

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Ture the AK-47 does have a nice kick when in full-auto but it is controlable with tranning. the rumors of poor accuracy come for the fact that most times the AK-47 seen in combat the person with the AK is just not a good shot. also the M-16, M4, and SAW use the 5.56mm round thats know for not having much recoil.

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Iv´e tried on the AK and the accuracy is sadly a bit of i most cases due to fact that the precision in the making of the sights isn´t always top notch.

The weapon I´ve tried is in the so called "Foreign Weapons Cache" used for training in the swedish army, so the quality was probably better on this particular AKM then in most third-world copies.

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How realistic do I want it?

I want bullets whizzing past me out of the screen. I want to bleed when I get hit. I want to eat crappy MREs and go without a shower fior days (I hear Yoda does that anyway). I want to joke about poontang with the friendly AI and I want to be given a real medal when I finish the campaign. Is that too much to ask?

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Keep the replay's too...alway's a good learning tool to see where you went wrong and where others went right on a mission(sadly missed on Ravenshield).

Edited by Cull
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Been in the Army

I can tell you that the m16 variants (m16a1/m16a2) are far superior in acuracy

than the AK47, my Dad have one of those and the recoil its a way to much for my taste but the damn AK its made to last even in the worst conditions but if you take care of your m16 it will last to.

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Ture the AK-47 does have a nice kick when in full-auto but it is controlable with tranning. the rumors of poor accuracy come for the fact that most times the AK-47 seen in combat the person with the AK is just not a good shot. also the M-16, M4, and SAW use the 5.56mm round thats know for not having much recoil.

If you are using the AK-47 for burst fire it is somewhat managable.

Burst fire is really only good with two shots unless you are using a support machine gun. Firing fully automatic just wastes bullets.

Special forces generally only use semi-automatic because burst fire just wastes rounds. Full auto is only good for very close ranges (under 15 yards).

5.56 N.A.T.O. round is a good combat round, but I prefer .30 caliber bullets so I can also use my rifle for hunting which is the reason I will probably never own an M-16. The 5.56x 45 is not good for hunting large game unless you like tracking wounded deer.

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Been in the Army

I can tell you that the m16 variants (m16a1/m16a2) are far superior in acuracy

than the AK47, my Dad have one of those and the recoil its a way to much for my taste but the damn AK its made to last even in the worst conditions but if you take care of your m16 it will last to.

Oh no, you opened up the ugly subject on the AK rifle versus the M-16 rifle :D

I think the M-16 is a good gun, but the slightly better accuracy does not compensate for the reliability of the AK-47. A well trained shooter firing the semi-automatic AK-47 can hit with the 7.62x39 round out to ranges past 250 meters and still have good knockdown while the 5.56 N.A.T.O. round loses half of it's stopping power by 200 meters.

But most engagements happen at under 200 meters anyway.

Hear the story about the U.S. soldiers that surrendered in Operation Freedom in Iraq because their M-16 rifles had jammed from the sandstorms? The Iraqis AK-47 rifles were still working.

It comes down to personal choice when choosing between the AK-47 rifle and the M-16. I would choose the AK-47 because it is less expensive personally and I also like .30 caliber bullets.

The M-16 is not superior the semi automatic AK-47. Both are equal rifles with different pros and cons. The person shooting the gun is what really makes the difference :)

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:o=

would love to see bigger squads 8 to 10 men.Ability to call in supporting fire from artillary mortars airstrikes etc

CQB denser maps civilians urban enviroments room clearering and helicopter assaults, how bout the outcome of mission depends on route scenarios will take you not a claer cut success or fail or percentage successes lead to side missions? better choice of support options in team so 60mm mortar team that can be called on by your squad but can still be overrun on map by enemy?

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I'd like to see:

-dazzle/ear ringing from grenades and artillery, RS does this ok.

-getting knocked off your feet from explosions, getting hit, etc.

-Scopes fogging in bad weather, getting out of zero or broken from explosions, getting knocked down, etc.

-It's impossible to look through a scope while running, fix that.

-Realistic recoil effects, especially with sniper weapons, you should lose your sight picture after a shot.

-getting winded from running (sprinting 100 meters with a M60, etc).

-Tracers actually being useful for aiming.

-Mortars.

-Make bolt action guns work right.

-Machineguns own the battlefield, yet they pretty much suck in the game, that's not right.

-Squad restrictions, so everyone can't have a sniper rifle or a machinegun.

-Anti-cheating, big time.

And design the engine with modders in mind. For example, the War of Infamy team runs into the limits of the engine all the time. While they do a good job making due, opening up more variables would help them and all modders out tremendously. Remember, without the modders, GR would have died out a long time ago.

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Been able to rappel from a helo would be good, for insertion it would make a nice little video. Rappleing from buildings from and the like would turn the game into splinter cell IMO

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I don't know if this has been added yet, sorry I don't want to read through 16 pages of stuff to catch up, but the following two things are things that will keep me from buying GR2 if it is ever actually made.

1. Being unable to host private online games. EA recently went to a system where if you want to play a multiplayer game the only way you could is on their servers. NHL 2003 is one example.

2. For the sake of making cheating harder, not allowing the use of mod packs. It seems that Rocky posted something about this on the news section of this website.

Either one of these two items will prevent me from ever buying GR2. These are the two things that have made Ghost Recon such an enjoyable game for me. So UBI and RSE be warned! I am sure that I am not the only one that feels this way.

On a positive side I would like to see more intense firefights in GR2. Like most others also a smarter AI both for my team and the tango's.

Stout Hearts

Warhawk

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Anybody played LOS:Vietnam or Delta Force: BHD? if so, you should know what I'm about to say? NO??...then let me enlighten you a little...more realistic environments...waste high grass swaying in the breeze, realistic tree models and actions, better water effects (anybody seen the trees and water traps in Tiger Woods 2003?) but I'm sure many have already pointed this out and if none of you have played LOS:Vietnam, then you have to...not for the game play but for the overall feel of the jungle environment and the tension it creates. Not seeing the enemy straight away makes for some great firefights...panic ensues and you could inevitably end up dead.

Edited by Cull
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I know I might be delving into the realms of fantasy here but I'm on a roll...lol...how about, when you eventually run out of bullets or there are just too many tangos...surrender? it's not unthinkable and it saves losing a man to gun fire. The next mission could then be...with your original team members...to get your captured comrade(s) out. how about it? I thought as much...lolol

Edited by Cull
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Now you're talking about branching, non-linear campaigns; the ones where your results from one mission affects the objectives of the next. A lot of people want to see this, including me. SEAL Team did this back in 1993 (up to 80 missions, but no two campaigns the same). It's a shame to see modern developers stuck in the "complete level two to get to level three" world of Mario Bros.

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Please fix the bug in Ghost Recon that shows the enemy's rifle through walls. Sometimes you can also see an entire hostile soldier through a wall.

This definately needs to be fixed and not passed on in Ghost Recon II.

If you are going to also do anti-cheat stuff keep those who create mods in mind. I would much rather have mods and no anti-cheat software than have anti-cheat software and no mods.

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If you are going to also do anti-cheat stuff keep those who create mods in mind. I would much rather have mods and no anti-cheat software than have anti-cheat software and no mods.

Wow, there's a real debate behind that statement!

If I had to choose I'd probably agree. I don't have any problems finding cheat free servers, and I'd hate to think of GR with no mods.

Ladder sites might not agree though....

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If you are going to also do anti-cheat stuff keep those who create mods in mind.  I would much rather have mods and no anti-cheat software than have anti-cheat software and no mods.

Wow, there's a real debate behind that statement!

If I had to choose I'd probably agree. I don't have any problems finding cheat free servers, and I'd hate to think of GR with no mods.

Ladder sites might not agree though....

yeah, thats true

without mods GR will be boring soon.........

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The things that I would like to see in the next Ghost Recon would be a better story line. Everyone knows that the main purpose behind special forces is to train other countries how to fight. What would it hurt to have a team go out and you teach the nationals HTF and then lead then on raids, patrols etc..

I would also like to see pod rides (on the side of little birds), fast roping, stabo,rapelling as well as both static line and HALO jumps. You could even show the Ghosts getting JMPI and walking on the bird before the mission starts. Support from aircraft would also be great. Getting a mini-gun from a mh-60 or a Pave-Low and a spectere gunship supporting you on demmand would be awsome. Of course it would be great to include such things as your mission is not important because all support aircraft are tasked out at the moment. Mounted patrols like what occured in afghanistan on Hummers and Toyota pick-ups (yes they did use them) possibly even using donkies to carry added equipment.

Characters would be great as well. A team is composed of not just shooters. You also have engineers, commo guys, medics, as well as officers and warrant officers in A-teams. Women are not used in special ops missions. I don't want to offend anyone but keeping women in the game would be alright to keep gender diversity with game palyers.

I would like to see better reticles, more accurate ballistics, scopes and weapons. Bar-none. Getting nailed by some ass at 300 yards with a pistol and losing that teammate is idiotic.

The best way that I see to get the most out of a game is to go and spend time with a group or groups. I am sure that they will cooperate with the ubi-soft to create a better game. It would be nice to include the 160th SOAR and the air force spec ops since they all work hand in hand.

Thanks for listening to my rants.

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I like the ideas of interacting with the enviroment. Climbing, falling, moving items, driving, more civilians, calling for extraction under fire and suprise operational changes in the middle of the mission. Also it would be great to create your own characters from choosing the sex of characters, uniforms, armour, supplies, weapons, and putting names to your characters which you can already do. Finally maps should be larger, options for weather conditions, and more urban 3 world types would be great.

Ghost Recon 2 Hunt for Osama and Saddam with a Korean Expansion Pack

Edited by E.Lombardi
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