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Extract unknown actor?


kukomamasan

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hello, been a while since i have been here :-), but im back, just want to finish this mission before, ill start more on the GR3 :-) , so here is my question, how can you extract multible prisoners (but not all) and still keep count on the ones extracted?

Lets say i have scattered 20 hostages on a map, when 10 of the hostages is extracted, mission is over. i tried some possible sollution i though of, and none worked, the game crash when i want the nearst actor in location of my trigger to become non hostage, guess its the human player that is applied on, thats why the crash, but how can i make it work?

Thx in advance.

edit:

I know that i can just add 20 lines of scripting that checks all 20 if they are near the extraction ect. But i hope there is an easier way hehe

Edited by kukomamasan
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Try to have all your hostages in the same platoon.

Split them all into diffrent teams so you can reference them and assign plans for each.

Trigger: A member of Hostage plt is within 10M of Extraction.

Response: Block preserve

Continueif the # of members of hostage plt is equal to 10.

Display 10 Hostages in Extraction!

That should be fine.

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  • 14 years later...

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