kukomamasan Posted February 23, 2006 Share Posted February 23, 2006 (edited) hello, been a while since i have been here ), but im back, just want to finish this mission before, ill start more on the GR3 ) , so here is my question, how can you extract multible prisoners (but not all) and still keep count on the ones extracted? Lets say i have scattered 20 hostages on a map, when 10 of the hostages is extracted, mission is over. i tried some possible sollution i though of, and none worked, the game crash when i want the nearst actor in location of my trigger to become non hostage, guess its the human player that is applied on, thats why the crash, but how can i make it work? Thx in advance. edit: I know that i can just add 20 lines of scripting that checks all 20 if they are near the extraction ect. But i hope there is an easier way hehe Edited February 23, 2006 by kukomamasan Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 23, 2006 Share Posted February 23, 2006 Try to have all your hostages in the same platoon. Split them all into diffrent teams so you can reference them and assign plans for each. Trigger: A member of Hostage plt is within 10M of Extraction. Response: Block preserve Continueif the # of members of hostage plt is equal to 10. Display 10 Hostages in Extraction! That should be fine. Quote Link to comment Share on other sites More sharing options...
kukomamasan Posted October 3, 2020 Author Share Posted October 3, 2020 Better late than never, thx From Miracle-ecp Quote Link to comment Share on other sites More sharing options...
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