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How open do you think the single player portion wi


ghost627

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Do you think the single player portion will have barriers that close off the levels?

I've been wondering if anyone has concrete details about how open the enviornments will be? How open ended? I've heard the objectives will chang a little every time you play if you do things different. But will it be like past games like in summit strike. The urban level. Buildings block you in and keep you in that certain portion. I want to be able to explore freely through out the streets without hittin the end of the level. I know there will be a closed off portion to play in but it should be very big that you wont even notice it.

Edited by ghost627
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Well, I noticed in the GameInformer vids that the HUD would "flicker" when it seemed the player strayed too far. Was it caused by going out-of-bounds? I can't be sure, but it sure looks like it.

Maybe if you get too far, your HUD disappears entirely...

Edited by Clum-Z-Boy
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And of course, on top of that it has, er, spangly graphics and sound. The multiple Xbox 360 cores have allowed Red Storm to do really good multi-window visuals, high dynamic range effects add a tangible humidity to the atmosphere, walls are specked with bullet holes but windows crack and then shatter and solid metallic surfaces are dented rather than their surfaces broken. The play area may be 800 metres square, but you can see for 2km in any given direction - the game uses a Battlefield-style "you are leaving the battle area" prompt to keep you hemmed in without resorting to invisible walls - and if you look closely at each ghost you'll be able to pick out all their equipment.

There is the awnser . I found it. http://www.eurogamer.net/article.php?article_id=62900 In this article.

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