ghost627 Posted February 18, 2006 Share Posted February 18, 2006 (edited) Do you think the single player portion will have barriers that close off the levels? I've been wondering if anyone has concrete details about how open the enviornments will be? How open ended? I've heard the objectives will chang a little every time you play if you do things different. But will it be like past games like in summit strike. The urban level. Buildings block you in and keep you in that certain portion. I want to be able to explore freely through out the streets without hittin the end of the level. I know there will be a closed off portion to play in but it should be very big that you wont even notice it. Edited February 18, 2006 by ghost627 Quote Link to comment Share on other sites More sharing options...
Clum-Z-Boy Posted February 19, 2006 Share Posted February 19, 2006 (edited) Well, I noticed in the GameInformer vids that the HUD would "flicker" when it seemed the player strayed too far. Was it caused by going out-of-bounds? I can't be sure, but it sure looks like it. Maybe if you get too far, your HUD disappears entirely... Edited February 19, 2006 by Clum-Z-Boy Quote Link to comment Share on other sites More sharing options...
USMC Maggot Posted February 19, 2006 Share Posted February 19, 2006 I dont know... But i hear that the SP will only be 10 or so hours long, like in GR2. Quote Link to comment Share on other sites More sharing options...
desertranger12 Posted February 19, 2006 Share Posted February 19, 2006 I dont know... But i hear that the SP will only be 10 or so hours long, like in GR2. ← each mission is gonna take like 3 hours, so if there is only 3 missions, you heard right. but i doubt it Quote Link to comment Share on other sites More sharing options...
Lysander Posted February 19, 2006 Share Posted February 19, 2006 There is about 10 missions or something in sp. I think it will work like Full spectrum warrior; part of the city for each mission is open and Blach hawk will transport you there. Quote Link to comment Share on other sites More sharing options...
ghost627 Posted February 19, 2006 Author Share Posted February 19, 2006 And of course, on top of that it has, er, spangly graphics and sound. The multiple Xbox 360 cores have allowed Red Storm to do really good multi-window visuals, high dynamic range effects add a tangible humidity to the atmosphere, walls are specked with bullet holes but windows crack and then shatter and solid metallic surfaces are dented rather than their surfaces broken. The play area may be 800 metres square, but you can see for 2km in any given direction - the game uses a Battlefield-style "you are leaving the battle area" prompt to keep you hemmed in without resorting to invisible walls - and if you look closely at each ghost you'll be able to pick out all their equipment. There is the awnser . I found it. http://www.eurogamer.net/article.php?article_id=62900 In this article. Quote Link to comment Share on other sites More sharing options...
PoonTaco Posted February 19, 2006 Share Posted February 19, 2006 Who said anything about 3-hour missions? There are 12 single-player missions by the way. Quote Link to comment Share on other sites More sharing options...
FA sear Posted February 20, 2006 Share Posted February 20, 2006 If the missions are as openended as [GR], but with a much larger area of operation I will be satisfied. Quote Link to comment Share on other sites More sharing options...
BigOlBrain Posted February 20, 2006 Share Posted February 20, 2006 Who said anything about 3-hour missions? There are 12 single-player missions by the way. ← Ghostnine1 from the IGN boards said it's shorter than 20 hours for the singleplayer. Before anyone ask...he works for UBI. Quote Link to comment Share on other sites More sharing options...
Cobblers Posted February 20, 2006 Share Posted February 20, 2006 A 3 hour long missions to me sounds superb. For coop games this will make players have to really work as a team to finish off the level. Quote Link to comment Share on other sites More sharing options...
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