OPSIXDELTA Posted February 18, 2006 Share Posted February 18, 2006 hey guys nothing big i pulled this from the mp video. this is 9 of the 10 mp maps. Desert Gulch A rocky desert landscape carved into channels by rivers long since dried, featuring rolling terrain. Ridges overlooking twisting paths make long-range engagement and close quaters tactics both viable options. Day, suitable for 8-16 players. Rocky Cove A coastal area, featuring tidal pools and an imposing ventral promontory, Beaches are littered with large rocks, and long sight lines invite marksmen to test their skill. Day , suitable for 6 -14 players. Fishing Village Dilapidated urban area gives way to a rustic fishing village near the shoreline, Features a rolling, open terrain, abundant trees, and thick underbrush, making tactical movement a key to victory. Day, suitable for 6 to 16 players. Boneyard A vehicle graveyard, with rusting aircraft parts and scrap metal piled all around. Tight quarters ensure no one is ever far from the action. Dusk, suitable for 2 - 8 players. Dry Dock Twin ships dry docked for repair with decks cluttered with shipping crates and construction equipment. Multiple catwalks provide opportunities for numerous over and under engagements. Night, heavy rain, suitable for 4 to 12 players. Nowhere A mountainous ghost town in the middle of nowhere. Featuring junkyards and abandoned buildings. Points of thick cover are seperated by stretches of open area, making tactical choices essential to success,. Day, suitable for 2 -10 players. Old Town An older urban area featuring a good balance between open streets and tight alleyways. A school yard, cafe, and contruction zone all set the stage for intense firefights, Day, suitable for 8 - 16 players. Wharf Jungle encroachers on coast in this waterfront village and open forest areas, are contrasted by the cluttered wharf build along the shoreline. With access both up onto and below the wharf, tension runs high on this nighttime map. Night, suitable for 4 to 12 players Treasury A governmental district area bordered by a park and market place with large open areas and a number of enticing sniper perches. A central bridge divides the map and provides a dominating high ground. Day, suitalbe for 8 - 16 players. Quote Link to comment Share on other sites More sharing options...
Poita Posted February 18, 2006 Share Posted February 18, 2006 speaking of night maps. Are the day/night cycle on maps selectable. It always seemed a waste to me to fix them. You can essentially double the number of maps if you make them selectable. Quote Link to comment Share on other sites More sharing options...
OPSIXDELTA Posted February 18, 2006 Author Share Posted February 18, 2006 speaking of night maps. Are the day/night cycle on maps selectable. It always seemed a waste to me to fix them. You can essentially double the number of maps if you make them selectable. ← i am guessing that is a negative. the descriptions pulled from the mp build serallen played on that one movie are pretty close to final i imagine, and it only had the one time of day listed. i too wish they were selectable Quote Link to comment Share on other sites More sharing options...
audiolab Posted February 19, 2006 Share Posted February 19, 2006 (edited) will there be downloadable content for the game in the future.if the maps take a lot of man hours I would pay a small fee on marketplace to download .What does anyone else think? good idea? that way ghost recon av could have a longevity to outlast the console itself. edited:looking in search serellan states more downloads for nicaragua campaign,is this just coop maps or multiplayer team etc? Edited February 19, 2006 by audiolab Quote Link to comment Share on other sites More sharing options...
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