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New info from the Feb OXM issue (#54)


Arachneya
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Map I know about for sure from screens, Xbox mag, and videos are:

1) The beach map ( I don't like this map...looks to pretty or something)

2) Dry docks

3) Junk Yard

4) Desert

5) Some kind of jungle with a lagoon in the middle of it.

BTW, Dry Docks is the only one that I got the name right ^.  :blink:

While waiting for ZJJ to get the clearance to post that transcript from 2 months ago, I thought I should chime in with some new (well, kinda) information:

Maps:

1. Arroyo

An uneven series of hilly rocks in the middle of the desert, this small/medium-sized map is designed for CQB. We've all seen pics of this. UAV supported.

2. Drydocks

Again, this symmetrical tribute to Nightdocks is one we should have all seen pics of by now.

3. Junkyard

"Half-like 2-like is all about surprise attacks, be it from the centrallly located airplane-cockpit husk, the northern crane platform, or the south side's building roof. The piles of garbage in the middle are aple hunting grounds." Snipers can perch at high points all over the map.

4. Rocky Cove :rocky:

"A Sniper's paradise. A lagoon in the middle is like a cereal bowl, surrounded on all sides by much higher ground, including a central mesa that tempts players with a spy drone (the UAV)."

5. Wharf

The beach map Serellan demoed a while back. There's also a forest further inland.

That's half of the 10 MP maps for the 360 version of GRAW. The Xbox version has 12 MP maps. I am also under the impression there will not be cross-platform support for the maps over Live.

Release Date:

Splinter Cell: Double Agent was listed for a "Spring 2006" release. GRAW, however, had a "March 2006" release date. Last day of March is what I'm thinking.

Differences between the console versions :

Xbox: Ubisoft Shanghai (SP & MP)

Running on Unreal Engine 2.X. Crosscom will be limited to 10 fps for MP.

Like the PC version, this is restricted to first person, weapon view only (E3 vids).

1 AI Ghost to command & a sprint button. Prone stance is not supported (It's using a similar engine, and I think that because they couldn't fix slant glitching, they decided to prevent folks from going prone)

Umm, is the PS2 port still being made?

Xbox 360: Ubisoft Paris (SP) & RedStorm (MP)

Running on a next-gen engine by Ubisoft Tiwak (makers of Tork). This, I believe, is different from the PC engine by Bo and the fellas at GRIN. Christian Allen is still lead multiplayer design.

First person, weaponless view (classic GR) AND OTS (closer than GR2?) with scope/zoom view.

3 AI Ghosts to command & no sprint button. The 3 stances are supported.

New Interview:

A new interview @ Gametrailers, this time featuring producer Prince Arrington. He talks about the 360 version of GRAW.

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Cool. IGN has a new preview up. Lots of relevant multiplayer stuff in the write-up. Much like BlimBlim over at Xboxyde, Doug Perry acknowledged the major improvements made to the game since the X05 showing. Good news for very many folks on this forum who wondered if they were setting themselves for a disappointment.

Aside for the very customizable MP, one thing I'm very proud to see implemented is restricting cross-com to first person view only. Not only will it encourage that view in most rooms, but it answers the question: "Since the cross-com is not part of the HUD, how does the hovering camera pick up crosscom footage"?

Now if ZJJ can just get that transcript posted, my appetite for GRAW news will be satiated ... until release day.

Oh, one more thing: With Sony's recent acquisition of Zipper Interactive (SOCOM: U.S. Navy SEALS), do you think future versions of Ghost Recon (including GRAW) will see a Playstation port?

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IGN has 4 MP gameplay movies up, MP looks VERY impressive!  The "Junkyard" map looks like alot of fun.

Just to clarify, the name of that map is "Boneyard" (some magazines got it wrong). ;)

Oh, and the shipping title of Arroyo is "Desert Gulch"

It is based on a military scrapyard.

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IGN has 4 MP gameplay movies up, MP looks VERY impressive!  The "Junkyard" map looks like alot of fun.

Just to clarify, the name of that map is "Boneyard" (some magazines got it wrong). ;)

Oh, and the shipping title of Arroyo is "Desert Gulch"

It is based on a military scrapyard.

awesome, those 4 mp movies. totally sold me.... cant wait.

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Oh, one more thing: With Sony's recent acquisition of Zipper Interactive (SOCOM: U.S. Navy SEALS), do you think future versions of Ghost Recon (including GRAW) will see a Playstation port?

Yes, as long as there is money to be made, you will always see a PlayStation version of GR games. In fact, the PlayStation is the ONLY console that has seen every generation of the Clancy games (R6, GR, and SC)

PlayStation 1

Rainbow Six

Rogue Spear

Lone Wolf - exclusive PSone title starring Ding Chavez

PlayStation 2

Ghost Recon 1 (incl Desert Siege)

Ghost Recon 2

Jungle Storm exclusive PS2 title (incl Island Thunder)

GR:AW

Rainbow Six 3

Splinter Cell 1-3

(No Black Arrow, or Summit Strike)

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