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Anyone who has experience Omega Drivers?

Just want to know if they are really better than nVidia's Forceware.

I got an old MSI GeForce4 Ti 4200 that I'm trying to maximize, not OC'ing.

Anything that I should know before I try it out. I mean what steps do I do before installing these drivers.

thanks

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Omega Drivers are DA' BOMB ! ! Dude ! !

You can't go wrong with them. I swear by them, and they are all I have used for years, for either Nvidia, and definitely ATI. They beat the stock ATI drivers all to hell.

This guy knows his stuff, believe me. He is highly reputable, and his driver work is awesome.

Nothing special to do, just like with any other driver, completely uninstall the old ones first, reboot, then install. Then configure to your heart's content.

Enjoy ! !

Omega Drivers always get a resounding thumbs-up from me ! !

GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! ! GET THEM ! !

:thumbsup::thumbsup:

Edited by Specter
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I haven't used Omega Drivers since my Voodoo3 days, but I know that even back then, they performed significantly faster than the stock driver revisions.

Omega is highly regarded by the folks at ATI and Nvidia, unofficially, of course, as taking their stock 'safe' drivers and stripping them down, unlocking features that aren't officially supported, and generally creating drivers designed for raw speed.

The stock drivers are build for stability. Omega tosses that out the window and rebuilds the official drivers (as in he doesn't create new drivers, just heavily edits released builds) for pure FPS, and some occasional eye candy boosts.

For a regular desktop machine, stick with official drivers. For a primarily gaming rig, the latest build of Omega Drivers should at least get a test drive.

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I've used Omega drivers where Doom 3 wasn't working with ATI stock drivers (messed up pixels or something) and it was great. However, I suggested to a friend to use Omega drivers and he seemed to think that the Omega Nvidia drivers were outdated, is this true?

Edited by firefly2442
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he seemed to think that the Omega Nvidia drivers were outdated, is this true?

The official Omega site states that Nvidia driver revisions have been on hold since late September, 2005. No word on why, just that development is currently suspended. ATI drivers are still being worked on.

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only game I got running on this recent upgrade:

NASCAR 2003 patched

Ravenshield patched (I used demo since I cannot find my disc at that time)

Will get to GR as soon as I sort out my Mods. I can't seem to find my Earl Weapons and Frostbite CD

Nice to play Frosbite when its really snowing outside

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System Configuration

Operating System Microsoft Windows XP

DirectX Version 9.0

Mobo Manufacturer ASUSteK Computer INC.

Mobo Model A7N8X

AGP Rates (Current/Available) 4x / 1x 2x 4x

CPU Unknown 1997 MHz

FSB 133 MHz

Memory 512 MB

Graphics Chipset NVIDIA GeForce4 Ti 4200

Driver Name NVIDIA GeForce4 Ti 4200 (Omega 1.6693) (Q)

Driver Version 6.14.10.6693

Video Memory 128 MB

Program Version 3DMark2001 SE

Resolution 1024x768 32bit

Texture Format Compressed

FSAA Disabled

Z-Buffer Depth 24bit

Frame Buffer Double

Rendering Pipeline D3D Pure Hardware T&L

Detailed Test Results

3DMark Score 9200 3D marks

Game 1 Car Chase - Low Detail 149.9 FPS

Game 1 Car Chase - High Detail 55.7 FPS

Game 2 Dragothic - Low Detail 146.4 FPS

Game 2 Dragothic - High Detail 85.3 FPS

Game 3 Lobby - Low Detail 132.3 FPS

Game 3 Lobby - High Detail 63.0 FPS

Game 4 Nature 41.8 FPS

Fill Rate (Single-Texturing) 795.4 MTexels/s

Fill Rate (Multi-Texturing) 1834.3 MTexels/s

High Polygon Count (1 light) 48.3 MTriangels/s

High Polygon Count (8 lights) 7.9 MTriangels/s

Environment Bump Mapping 135.6 FPS

DOT3 Bump Mapping 95.1 FPS

Vertex Shader 73.2 FPS

Pixel Shader 95.7 FPS

Advanced Pixel Shader 75.7 FPS

Point Sprite 22.6 MSprites/s

Activated Pro ORB Features

3DMark05 Pro: No

3DMark03 Pro: No

PCMark05 Pro: No

PCMark04 Pro: No

FM Approved Drivers

Was this a good result?

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This test using nVidia Official ForceWare 81.98

System Configuration

Operating System Microsoft Windows XP

DirectX Version 9.0

Mobo Manufacturer ASUSteK Computer INC.

Mobo Model A7N8X

AGP Rates (Current/Available) 4x / 1x 2x 4x

CPU Unknown 1997 MHz

FSB 133 MHz

Memory 512 MB

Graphics Chipset NVIDIA GeForce4 Ti 4200

Driver Name NVIDIA GeForce4 Ti 4200

Driver Version 6.14.10.8198

Video Memory 128 MB

Program Version 3DMark2001 SE

Resolution 1024x768 32bit

Texture Format Compressed

FSAA Disabled

Z-Buffer Depth 24bit

Frame Buffer Double

Rendering Pipeline D3D Pure Hardware T&L

Detailed Test Results

3DMark Score 8966 3D marks

Game 1 Car Chase - Low Detail 139.0 FPS

Game 1 Car Chase - High Detail 56.6 FPS

Game 2 Dragothic - Low Detail 150.1 FPS

Game 2 Dragothic - High Detail 80.2 FPS

Game 3 Lobby - Low Detail 132.8 FPS

Game 3 Lobby - High Detail 63.2 FPS

Game 4 Nature 37.3 FPS

Fill Rate (Single-Texturing) 815.1 MTexels/s

Fill Rate (Multi-Texturing) 1852.2 MTexels/s

High Polygon Count (1 light) 42.6 MTriangels/s

High Polygon Count (8 lights) 6.4 MTriangels/s

Environment Bump Mapping 129.8 FPS

DOT3 Bump Mapping 111.5 FPS

Vertex Shader 75.9 FPS

Pixel Shader 96.8 FPS

Advanced Pixel Shader 76.6 FPS

Point Sprite 22.7 MSprites/s

Hmmm seems obvious some drivers are better than others. :whistle:

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