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Ive been trying to think of new game types i could script but i am fresh out of ideas. I need the communities input on what they would like to see in a game type.

Currently working on a team game type i call Warlord. Where each team has a warlord (AI) and the object of the game is to eliminate all other teams warlords while protecting your own. Does this sound fun?

I also have a coop game type with multiple objectives (rescue hostage, place demo charge, get to extraction.

This is all i got. I opened igor last night only to end up closing it because i couldnt think of anything to script.

Please i need the communties input. What do you want in a game type?

Major Playing

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More coop games with different objectives, but also missions that are changed while you are in them depending on how you operate in the game, you could start out with one set of objectives but end up with a totally different set but still complete the mission.

If you decide to go a particular route, or take out certain targets then you could get a message changing your mission objectives, but it shouldnt be the same every time you play it, there should be a way of completing the original mission without any changes if you do it properly, and it should be based on combinations of factors to make it more random, so that you never know when you start the map how it will finish.

As i know absolutely nothing about making maps or missions you will have to forgive me if i am talking a load of tosh, but thats what i dont like about maps at the moment, the fact they are so predictable once you have played them once or twice.. ;)

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ooohhh I just thought of one a coop one

One where you dont know any of the objectives before you start the missions then once you start the mission you get one and you dont get another one until you finish that one

So in Warlord the guy you protect is AI that could be insane seeing how stupid the AI can be sometimes

Edited by Kamakazi
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Currently working on a team game type i call Warlord. Where each team has a warlord (AI) and the object of the game is to eliminate all other teams warlords while protecting your own. Does this sound fun?

Sounds like alot of fun, is it possible to have the Ghost warlord be one of them US soldiers you see around the game or a UN peacekeeper, and the Russian teams having to defend a Russian actor?

The gametype itself sounds awsome. :)

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how about a regular style of mission basic generic objectives , but the game takes a turn after you lose a comrade for every death in your team the mission gets nastier .

if this is a coop style game with online players then a game thats aimed at no respawns but if you enable them then losing a player and having him respawn would actualy increase the difiliculty and goals of that mission , i dont know how feasible this is but its somthing my buds and i would be very interested in playing

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Im not scripting missions (.mis) im scripting game types (.gtf) (hamburger hill, last man standing) the difference is that a mission can only be played on one map while a game type can be played on any. Game Type Files use the mission files to get bases ect..

Sounds like alot of fun, is it possible to have the Ghost warlord be one of them US soldiers you see around the game or a UN peacekeeper, and the Russian teams having to defend a Russian actor?

Yes i could use any of the actor attributes. Im trying to stick with just GR attributes as i want all to be able to play.

So in Warlord the guy you protect is AI that could be insane seeing how stupid the AI can be sometimes

Yes i know what you are saying but i already have a game type out where the guy you are trying to protect is one of the human players (Team Assassination)

Major Playing You can check out the game types ive already got out by visiting my site.

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  • 2 weeks later...

just had a nice idea. If you have played Combatech's "Taskforce Thresher Project: Sons of Thunder there is a mission where you have to ambush a convoy and then capture the leader of the convoy. Could this be done for some maps like embassy or others with roads. I know it won't work on some maps without roads because it would look stupid. Just a thought.

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