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UV mapping help needed.


Sup

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I've gone back to doing a few weapons for a project, and I'm UV mapping for pretty much the first time (UVW unwrap.) I've got everything great save the barrel of the weapon.

How does one properly UVmap a cylinder (preferably with the seam at the bottom)?

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I'm guessing Zeko's video shows how it's done...but here's a quick walkthrough.

1: Apply your map to the cylinder, guessing a checker map.

2: Apply a UVW Map modifier to the cylinder.

3: In the UVW Map options select "cylindrical" and tick the cap box...if you have the cylinder capped that is.

4: Now you have 2 options to get the seam at the bottom, as it usually ends up at the top. Either rotate the cylinder ;) or expand the modifier in the tree to see an option called "Gizmo". By clicking that you can rotate, scale and move your mapping just like if it was geometry.

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I'm guessing Zeko's video shows how it's done...but here's a quick walkthrough.

1: Apply your map to the cylinder, guessing a checker map.

2: Apply a UVW Map modifier to the cylinder.

3: In the UVW Map options select "cylindrical" and tick the cap box...if you have the cylinder capped that is.

4: Now you have 2 options to get the seam at the bottom, as it usually ends up at the top. Either rotate the cylinder ;) or expand the modifier in the tree to see an option called "Gizmo". By clicking that you can rotate, scale and move your mapping just like if it was geometry.

I understand that concept, but this is all one mesh. I don't think I can do that in the midst of my UVW unwrap.

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Well, I do keep my models in pieces atleast untill I have mapped them. But if it is in one piece can't you just collapse the stack (convert to Emesh). Then select the polygons making up the cylinder and with them selected just apply the UVW map modifier?

It won't change the mapping for any other part of the mesh than your selected faces and once you have layed their mapping out just collapse again.

Then if you apply a UVW Unwrap you instantly get the whole meshes mapping as editable.

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