pz3 Posted November 30, 2005 Share Posted November 30, 2005 Well im gunna go ahead and start this thread in here. Ill update the thread as i come out with new stuff. these are some older images. Quote Link to comment Share on other sites More sharing options...
pz3 Posted December 31, 2005 Author Share Posted December 31, 2005 (edited) Ok so our clan "ACU" is slowly getting its stuff together... Trying to design a new logo... for it. Feel free to comment or try your hand at it... ACU stands for Advanced Combat Unit. smaller simpler version. larger version. Edited December 31, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
GRT Posted December 31, 2005 Share Posted December 31, 2005 I like! Quote Link to comment Share on other sites More sharing options...
pz3 Posted December 31, 2005 Author Share Posted December 31, 2005 got a shirt now too =P http://www.cafepress.com/pz360.42581724 Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 3, 2006 Author Share Posted January 3, 2006 (edited) messing around in photoshop trying to make a underwater scene. Edited January 3, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 15, 2006 Author Share Posted January 15, 2006 Learning to make trees This would be maybe try number 5 since iv been modeling I like it but I know it is going to have issues in game. Quote Link to comment Share on other sites More sharing options...
RatoN Posted January 15, 2006 Share Posted January 15, 2006 These look good Pz, and they will become very handy if there is not enough kind of trees with GRAW when attempting to create forest maps. Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 18, 2006 Author Share Posted January 18, 2006 Project I did for a Art club im in. The idea was alcohol and blue, well I went off subject a little, and used green with a slight bit of blue in the background. Started with a photo of me =P and went crazy editing it and using filters... Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 20, 2006 Author Share Posted January 20, 2006 Ok so I want to creata Alpha channels in Max. No im not really sure how I go about setting this up for I.E. the tree im working on. I want to be able to render a scene with shadows but not the flat planes to be rendered out only what is visible in the alpha channel. can any one help? Quote Link to comment Share on other sites More sharing options...
cobaka Posted January 20, 2006 Share Posted January 20, 2006 Use ray traced shadows under shadow parameters? Where's D when you need him? Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 20, 2006 Author Share Posted January 20, 2006 I know i seen it somewhere, and I did it a couple times before.... so far i cant figure it out thoe Quote Link to comment Share on other sites More sharing options...
Sup Posted January 20, 2006 Share Posted January 20, 2006 Raytraced shadows, with light tracer enabled. Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 20, 2006 Author Share Posted January 20, 2006 (edited) that wasnt the problem sup. It was actually you have to check "Atmosphere Shadows" in the settings.... but thanks for trying to help. Edited January 20, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
Sup Posted January 20, 2006 Share Posted January 20, 2006 that wasnt the problem sup. ← It is for me. Left is default settings + Shadow Map, right is default + Ray Traced Shadows Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 21, 2006 Author Share Posted January 21, 2006 yah that didnt work for me, had to check it.. Looks horrible in farcry compared to the other trees, but it can get away with it at night heres a video http://media.putfile.com/PZ_Tree Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 29, 2006 Author Share Posted January 29, 2006 Still messing with the trees. making pine trees realistic without going over the polygon limit is troubling me Theres 2 models of trees in these pics.... The one made for specific use as a backdrop tree. 8 polygons. and then a more detailed one at 1200 somthing, in order to make it look right in game because of bad design i had to boolen/union lots of parts Try and make a better design later. atleast i get them into farcry now with only 1 problem reamaining. Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 30, 2006 Author Share Posted January 30, 2006 once i get better looking alphas in game, and figure out how the mesh is supposed to flow these should look a lot better. Quote Link to comment Share on other sites More sharing options...
pz3 Posted March 11, 2006 Author Share Posted March 11, 2006 (edited) If a mod wants to move this to the 3d section that would be fine. Gunna post up all the OE weapons renders, pretty much me and slack worked on almost all of these together. sup and texan along with other guys did some other models, but i really didnt do anything on thoes so I didnt post em. Edited March 11, 2006 by Prozac360 Quote Link to comment Share on other sites More sharing options...
pz3 Posted April 3, 2006 Author Share Posted April 3, 2006 Some video I was just messing around making earlier today. http://media.putfile.com/ACU---Intro sort of an intro to a longer video but it was fun just messing around with it Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 7, 2006 Author Share Posted June 7, 2006 Quote Link to comment Share on other sites More sharing options...
Sup Posted June 7, 2006 Share Posted June 7, 2006 Assuming you made the red one, lighting seems wrong. You've just brightened the red where you should have noticeable highlights instead. Nice work, though. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 7, 2006 Author Share Posted June 7, 2006 its no supposed to look real. Quote Link to comment Share on other sites More sharing options...
Sup Posted June 7, 2006 Share Posted June 7, 2006 its no supposed to look real. It's more a basic matter of believability. Your red car doesn't look like it's being lit at all. The color is just becoming warmer/oversaturated near the edges. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 7, 2006 Author Share Posted June 7, 2006 ONCE AGAIN its not supposed to be realistic, its artistic.. Quote Link to comment Share on other sites More sharing options...
Sup Posted June 7, 2006 Share Posted June 7, 2006 ONCE AGAIN its not supposed to be realistic, its artistic.. I know, but artistic or not it's inconsistant. Looks nice, like I said, though. Quote Link to comment Share on other sites More sharing options...
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