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This might help, if not Ill get hold of Harn.

HX5 Red Sun

Description: Welcome to HX5 Codename: Red Sun this mod contains over 300 megs of original content created by numerous authors, used with their permission HX5 Features: 10 new maps a complete 8 mission single player campaign on 7 new maps loaded with new vehicles and actors over 200 unique weapons, distributed among 10 soldier classes and 20 kit restrictions support for 100% un-modified GR kit restricts and stats, for squad practice without mods support for your squads own custom kit restriction 50 new actors, including 30 new mp player skins 550+ hx5 kits with an additional 400+ arcade kits a 4-platoon international kits restriction with unique weapons in each platoon 40 new MP map configurations for team games, including 8 day/night conversions of original maps 8 new coop game types: assault, rambo, demo run, firefight 85 & 200, interrogation, pow rescue, recon hx 3 new solo games: behemoth hx, DeathMatch (yep pick up weapons in gr), and riot 4 new team games: Capture the Flag!, siege hx, pow rescue, riot 3 25-player coop games where you play as 1 team: defend, demo run, assault over 30 additional coop missions including some that feature riding vehicles online in MP 20 scripted defend missions -- 10x harder then the defend game type 15 armor battle team-missions server control scripts for new maps, cqb, and urban map rotation command map grids for every GR map, synced to mortar rangefinder new music, videos, and sound effects Server Control Scripts Allows you to select just the maps you want. For lazy or non-existant admins. How to use: 1). select all the options for the game you want except Map & Game Type. You will have to select Solo/Coop/ Team option. Make sure you select the desired platoons and color for team games. 2). exit the server. 3.) re-enter the server, press the Load button. Select the script you want: new maps, hx-mp maps, cqb or urban maps! If you make any changes to the options after this, you will have to repeat step 2-3. Thats it, have fun playing the maps you want. NOTE: these scripts will not work from the mod folder, you will have to copy them to your GR game folder and place them in Data/Save/Script folder for server or client to use them. They will only work on a dedicated server. The Campaign HX5 features a fictional 8-mission campaign that takes place north of Iraq, in the region known as Kurdistan. The Ghosts will visit many exotic locations, meet the locals, defend some of them, and kill the rest. The terrorists are everywhere and in great numbers throughout Iraq, Iran, Syria, Kurdistan, and Turkey. These missions feature teamwork, stealth, and plenty of interaction with vehicles in new ways on new maps. Some of these missions are bandwidth dependant -- however, you should be able to get by on recruit with DSL or cable modem. Be warned -- these are not easy missions, and they each feature numerous random scenarios so it will be very unlikely you will experience the exact same challenge each time you play. The year is 2010. NATO has collapsed Terrorist cells have united worldwide to form the New Axis The USSR has been restored under a hard-line dictator The European Union, led by Germany, holds its ground in the face of the revival of the Cold War The UK and Commonwealth nations have joined forces in a unilateral stance against the EU and USSR. The United States now stands alone A new terrorist world order threatens to shatter world peace Your mission awaits – HX5 Codename: Red Sun Modding Tookit HX5 contains content for modders to write new missions with map placeable objects, new vehicles that work with players riding them online, new actors and new maps. As long as the clients have HX5, they will be able to play your server-side missions in single-player and multi-player. Check out this link for more info on writing missions for HX5. Custom Clan Kit Restrictions HX5 has open-ended server-side kit and weapons support. This means you can completely re-write the mod's kits and weapons on your server! The members of your squad need only to download one file: clan_restrictions.kil. All the rest of the .gun and .kit files can be modified on your server. The only limitation is you cant add new sounds or weapon models, but you can completely re-design everything else with guns and kits to suit your squads' specific needs. If a member doesnt have the new .kil, he/she wont crash, instead it will indicate that an update is needed by displaying a convenient message in the inventory bitmap. Have fun playing and modding with HX5! =FC=Harntrox member of =DRAG= modworks

Colin

PM if not.

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welll I start Gr with firedeamon, so cant configure from graphic user admin

why not ?, we ran ours with FD and the GR server browser is available and you can change all settings in there.

or do you have the FD service set to run "silent" with no desktop interaction ? On a normal service install you should be able to see the GR browser screen.

or what remote software are you using to connect to the server ? as the drivers in some of them don't allow you to use the edit function in the GR server browser

Any file to edit ?

Sure, you can activate/deactivate mod(s) by editing the modsset.txt file

and edit the Default.ass file to select which maps/missions and mode runs as default and in what order they rotate.

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