Streinger 0 Posted October 4, 2005 Share Posted October 4, 2005 A silly question comming from me..but...does anyone remember what a projectile .qob has to be tagged like? I made one a long time ago and it seems like I deleted it, so I can't open it in max and check for myself.... Quote Link to post Share on other sites
The Worm 0 Posted October 4, 2005 Share Posted October 4, 2005 Not too sure myself, but what I know is I've made all kind of things fly out of a gun barrel, (including Jack Stone) and I never put any tagging in there, works just fine. I just centered the model on 0 and pointed it right ie down the X axis. I know things grenade-like models can do with a ^RighHandPoint helper, though. Quote Link to post Share on other sites
Streinger 0 Posted October 4, 2005 Author Share Posted October 4, 2005 Thanks a lot...I'll try it that way. Quote Link to post Share on other sites
pz3 338 Posted October 4, 2005 Share Posted October 4, 2005 Yea, A lot of Projectiles dont actually need any helper points. The Model for the weapon that the hand us holding will needs a right hand helper point. Quote Link to post Share on other sites
SnowFella 8 Posted October 5, 2005 Share Posted October 5, 2005 Looking at the original projectile .qob files it seems that none of them have any specific tagging (atleast that I can see through opening the original files). Quote Link to post Share on other sites
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