Sup Posted October 3, 2005 Share Posted October 3, 2005 Modeling a character, likely to be meshsmoothed and highpoly modeled. This is my first real attempt at character modeling. Character modeling. (The image for reference is temporary, and from GR2. It's not my work, and not the final concept I'll be modeling. I just happened to have it on hand.) Update: http://img.photobucket.com/albums/v229/SupRore/Progress5.gif . 'Getting past use of that reference. ... 2300 polygons... Lots of flaws on the back. http://img.photobucket.com/albums/v229/Sup...der1soldier.jpg Quote Link to comment Share on other sites More sharing options...
SnowFella Posted October 3, 2005 Share Posted October 3, 2005 Now that's off to a very good start mate! Quote Link to comment Share on other sites More sharing options...
Sup Posted October 3, 2005 Author Share Posted October 3, 2005 Thanks, Snowfella. I did some work on the shoulder area this morning, but I'm afraid I'm going to need to delete and remodel the whole area. Quote Link to comment Share on other sites More sharing options...
Sup Posted October 3, 2005 Author Share Posted October 3, 2005 'Needs a lot more work, but it's taking shape. ADDED: Just so that when I have the head modeled it'll seem a bit more impressive... Quote Link to comment Share on other sites More sharing options...
Sup Posted October 4, 2005 Author Share Posted October 4, 2005 This shows GRnet's opinions on aircraft vs infantry... . Quote Link to comment Share on other sites More sharing options...
SnowFella Posted October 4, 2005 Share Posted October 4, 2005 Not at all mate. I'm just alittle bit further along with my model and that always seems to attract a crowd. Have to say it looks good so far. I'd have a little look at how the shoulders and knees are built up though, if you want reliable deformation here you really would need some more edgeloops. But then again it's early days still and you were most likely planning to add that geometry in anyways. Quote Link to comment Share on other sites More sharing options...
element11 Posted October 4, 2005 Share Posted October 4, 2005 Awesome work sup! I must say that the body is nicely build. I agree with SF on the shoulders and knees. With the way his shoulders are now, he looks kinda small. Maybe try building his shoulders up a bit more. BTW, Is this model going to be used for anything? Or is it just a personal experience type project? Quote Link to comment Share on other sites More sharing options...
Sup Posted October 5, 2005 Author Share Posted October 5, 2005 (edited) I happened to have the eye area of a face modeled for another project, so I went ahead and put it in the model just to get an idea how the final version would look... So, with the temporary face and a smooth (not meshsmooth) modifier applied to the early version of this model: http://img.photobucket.com/albums/v229/SupRore/Tempface.jpg Element: Just personal practice. I'm trying to learn how to apply my knowledge of character modeling to actually doing it. Added: Edited October 5, 2005 by Sup Quote Link to comment Share on other sites More sharing options...
Sup Posted October 8, 2005 Author Share Posted October 8, 2005 3200 tris right now. I'm going to make some heavy changes on the arms next. Quote Link to comment Share on other sites More sharing options...
Snake@War Posted October 8, 2005 Share Posted October 8, 2005 (edited) Looks good! The upperpart of his chest is a bit flat, he needs some pectorals. Edited October 8, 2005 by Snake@War Quote Link to comment Share on other sites More sharing options...
Sup Posted October 8, 2005 Author Share Posted October 8, 2005 Looks good! The upperpart of his chest is a bit flat, he needs some pectorals. ← You're right, I'll fix that. Quote Link to comment Share on other sites More sharing options...
element11 Posted October 8, 2005 Share Posted October 8, 2005 Excellent work! Just a couple things, as was already mentioned, his chest is flat. I would give him a litttle broader shoulders and id round his back a bit more. Also, those hands look too square to be able to pick anything up (just kidding) Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 8, 2005 Share Posted October 8, 2005 (edited) looks good, not that im any good at it, but an easy way i would do it is start with a guide, (im sure u did) http://img243.imageshack.us/img243/7995/lay1xc.jpg that is bassicly naked, Make the basic figure and then model over that with making a jacket or any model of sort. Its a better refrence the a 2d image and you can curve the clothes to the actualy shape of a person instead of making them from a picture. Its like a super fine guide but im no character modeler.... good work thoe Edited October 8, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
Sup Posted October 8, 2005 Author Share Posted October 8, 2005 Make the basic figure and then model over that with making a jacket or any model of sort. ← Yeah. I chose not to do that with this model since it's entirely covered in 'baggy' clothing. As this is, I really don't think you'd see a big difference in quality or speed with either method. Thanks for the suggestions (and praise), though. Latest changes are some minor (likely not final) changes on the chest, and removal of the arms. Also, a complete restructuring of the shoulders, the by far biggest flaw of this model. The topology has been vastly improved, but the shape is unfinished. Quote Link to comment Share on other sites More sharing options...
Sup Posted October 10, 2005 Author Share Posted October 10, 2005 I don't much like the new arms... Quote Link to comment Share on other sites More sharing options...
Snake@War Posted October 10, 2005 Share Posted October 10, 2005 (edited) Looks good, but they're a bit to big. Edited October 10, 2005 by Snake@War Quote Link to comment Share on other sites More sharing options...
Sup Posted October 10, 2005 Author Share Posted October 10, 2005 I'm calling this modeling exercise done. I could make hands, but they wouldn't look good on the arms anyway. Most of this model's big problems are all actually technical ones, from mistakes I've now (mostly) learned to avoid. The next model will be a whole lot better. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.