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Alpha Squad Stealth Recon 2005


SimDooD
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"Stealth Recon 2005 - Middle East Eclipse"

Alpha Squad is proud to announce that Stealth Recon 2005 is all go! With a short-timeframe between announcement and kick off, expect a flurry of activity as this send-off to GR1 is set in motion.

We'll be incorporating some never-seen-before concepts in to GR that will make sure that any Co-Op team inserting will be tested as never before!

The website front is now up at www.stealthrecon.net and the whole interactive site will go live on the 1st October for team registrations. Registrations will ONLY be accepted through this portal. At this stage we will be limiting the tourney to 20 teams, but may stretch it to 25.

First drop is expected to be 1 November, so slot requests for Mission 1 will open shortly after registration.

For this tournament, Alpha Squad will be utilising both the Alpha MOD and the DTD MOD, and as such will be required to participate. One of the key features of this tournament is that players will be required to maintain their "soldier-class" throughout the tournament. The Alpha MOD currently has the following classes available:

CQB Specialist

Support Expert

Demo Expert

Rifleman

Spotter

Sniper 1

Sniper 2

All teams will be required to nominate each of their team members into one of these classes, reflecting the specialised nature of the ghost team which is going to undertake this series of missions. More clarification on how the soldier-class rules are applied will be found on the portal.

The following information is also useful..... the SR2005 Storyline.

*** EYES ONLY DOCUMENT *** EYES ONLY DOCUMENT ***

Classification: ARMA-1

TO: Commander USECOM

SUBJECT: Middle East Eclipse

DATE: November 11, 2007

Overview

Although Iran has been openly developing a nuclear power generation capability since the late 1990’s, at the time it was still largely unknown whether it had made advances in developing its weapons systems capabilities that would make Iran a nuclear weapon capable country.

Although U.N countries could agree that Iran would most likely never take a threatening stance from the position of using nuclear weapons in a pre-emptive strike against its traditional foes, there was a bigger problem to deal with. The methodologies that Iran had used to manage the nuclear materials could only be best described as “ad-hocâ€. No formal processes had been developed with regards to handling, transportation or storage, and this caused great concern to allied nations with respect to terrorist factions who could take advantage of these lax methodologies to secure nuclear material which had the ability to be utilized in a weapons environment.

It seems those fears have been realized.

Background

Intelligence has discovered that Al Qaeda have attained all of the necessary items to develop a reasonably sized nuclear device, and that it is positioning itself to have it assembled on the U.S mainland before detonating it at an, as yet, unknown location.

Such is the fanaticism of Al Qaeda, they see this operation as their “crowning gloryâ€, and if successful, believe that the world will see just what they are capable of, and the world powers will realize how futile their attempts are in terms of the war on terrorism, and will seek to appease Al Qaeda in any way possible.

Information at hand suggests that, based on the amount of materials and equipment sourced, the atomic yield would be sufficient to level a city the size of Boston, but the type of nuclear materials being used would have detrimental long-term effects over approximately 15% of the U.S mainland due to environmental conditions and other factors. Translating these figures into deaths and casualties, we are dealing with an immediate fatality rate of approximately 750,000 civilians, with the toll rising to over 3.5 million over the short to medium term due to the effects of radiation, starvation and disease. It would also render the affected areas uninhabitable for the next 200 years.

At this stage it is unclear whether the materials and equipment are already on the mainland, or are still in various locations overseas being readied for shipment.

Ops Information

It has been determined that it is time to take action, and the decision has been made to assemble an elite team of experts to ascertain the status of Al Qaeda’s plans, and take appropriate action to ensure that there is no possible way that this weapon can be deployed, let alone be detonated.

This force will consist of a specially trained group of nine (9) Spec Ops warriors, codename “Ghostsâ€. Because of the hazardous nature of this mission, direct conflict with Al Qaeda forces might be unavoidable. That call will be made by the Team Leader, if and/or when the situation dictates such action needs to be taken. No group has ever attempted a mission as dangerous as this is. We feel that it will not be an easy task.

Understand that these soldiers already know that once they are in country, every participating nation will deny they even exist. All of their personal records have been “cleansedâ€. They have no record of even being born…they are truly “Ghostsâ€.

I wish you and these fine troops the best of luck.

Signed

Thomas W. Sanderson

Secretary of Defense

*** EYES ONLY DOCUMENT *** EYES ONLY DOCUMENT ***

Edited by SimDooD
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There are a few tweaks comming for the AS mod in the next week or so.

The missions will be seperate from the mod, but with that in mind you will need the lastest version in order to play in the tourny.

The scripters at Alpha Squad are going to be digging deep into our bag of scripting secrets to bring everyone a few new things to add to the experiance.

Further info to come :D

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speaking of additions/tweaks to the AS mod ... is it at all possible for a patch to be created that brings the pips back to the rets? the pips were the only representation of recoil in GR. i realize i might be the only one that feels this way, but it feels LESS realistic without them. other than that, it's a good mod!

also ... i haven't seen any rules on minimum squad size for the tournament. is a 2-man team allowable?

(yo creatch!)

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speaking of additions/tweaks to the AS mod ... is it at all possible for a patch to be created that brings the pips back to the rets?  the pips were the only representation of recoil in GR.  i realize i might be the only one that feels this way, but it feels LESS realistic without them.  other than that, it's a good mod!

also ... i haven't seen any rules on minimum squad size for the tournament.  is a 2-man team allowable?

(yo creatch!)

Hey Griz.... to answer your questions.

1) We don't have any plans to put the pips back in. The real funny thing is, that when we played in the +SD tourney with the original kits, seeing the pips there was oddly distracting :blink:

2) The rules for participation will be on the portal, and available to read before sign-up. To be quite honest about it, a team with 2 players probably wouldn't finish this tourney. Any merc squads want to sign up Griz and 1 other? :lol:

Edited by SimDooD
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I'm SP only, I was wondering if y'all at AS could make a 'watered down' version (less enemies) for us SP guys... Your missions are MURDER on me...

Once the tourny is over we will have them avail for dl. As far as making versions for sp Im not sure, but we will keep it in mind. :rocky:

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No reason why you can't ronin.

Yes there is ... and it rhymes with dial up ... I dont get my hi speed for a little while sorry.gif

Will replays be available? Nothing like watching people who know what theyre doing!!

Replays will be available direct to the teams only. You'll have to cross their palms with silver, and they may let you have them. :D

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I hope that U guys in Alpha can make the enemy AI a bit more realisitc then on some earlier missions.. Nott shoting U thru the hill and stuff..I known that to happen on a earlyer mission

other than that SEE U IN THE TRENCHES

We at Alpha Squad work very hard to bring the community the best possable missions. Unfortuneately we do not have total control of tangos. I myself have been shot through walls, hillsides and the infamous russian butt rifle, but have accepted this as part of the game as most of us hard core players have come to realise over the years.

The AI are only controlable to an extent, if you get shot through a hill I can guarentee we would never program anything like that on purpose.

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For those not fluent in mods, could you provide a link to the DTD mod, Im not sure exactly where to find it if its a skin mod, weapons mod, total conversion, ect. Pls also confirm the version of the mod if needed.

Thx in advanced.

When the portal goes live, it will have the links to everything you need. :thumbsup:

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Maybe i shouldnt post it but these are the requirements for Alpha Mod v2:

This mod requires Ghost Recon version 1.4 and the following other mods:

1. Desert Siege

2. Island Thunder

3. Standard Upgrade v1.1

4. DTD Team Mod v1.1

Standard upgrade is on the download of the mod and u dont need to download it, it will be installed when u install the Alpha mod.

What u need to download is the DTD team mod v1.1.

Just go to this page:

http://www.ghostaholic.com/page.php?id=432

There u will see the main ASv2 mod download link and the link for the patches, if u read the page(is a copy of the readme file) u will see the requeriments and the link for the DTD mod.

Edited by bati_gol_20
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There u will see the main ASv2 mod download link and the link for the patches, if u read the page(is a copy of the readme file) u will see the requeriments and the link for the DTD mod.

We will have a brand new v2.5 available for SR2005. It will be available on www.stealthrecon.net shortly after registrations close for download from several servers in the U.S and Europe.

As stated, this mod requires Ghost Recon version 1.4 and the following other mods loaded in the following ORDER:

1. Desert Siege

2. Island Thunder

3. DTD Team Mod v1.1

4. Standard Upgrade v1.1

5. Alpha Mod v2.5

Once the tourney participants have had a good lead in time for downloading, it will be available to the rest of the GR community.

Edited by SimDooD
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