CRAZY BIKER Posted September 16, 2005 Share Posted September 16, 2005 Good day everyone, I'm starting a new mission...and would like to know how do I have the player controlled platoon enter vechicles at start-up? Any help would be appreciated. CRAZY BIKER Quote Link to comment Share on other sites More sharing options...
31isnotapowerof2 Posted September 16, 2005 Share Posted September 16, 2005 Use VehicleLoadPlatoon Load all actors of Player Platoon into (vehicle) Quote Link to comment Share on other sites More sharing options...
CRAZY BIKER Posted September 16, 2005 Author Share Posted September 16, 2005 Thank you. Quote Link to comment Share on other sites More sharing options...
*NexuS* Posted September 16, 2005 Share Posted September 16, 2005 Or the Enter Vehicle as a step in a plan, remember that you need to check the driver box. Quote Link to comment Share on other sites More sharing options...
CRAZY BIKER Posted September 16, 2005 Author Share Posted September 16, 2005 Ok I did what was suggested and added the "vechicleloadplatoon" "playercontrolled platoon" to the responces in start-up block...all I did when I tested the responce was stand beside the truck...could I be i'm using the wrong vechicle (truck_m35.vcl), or is there more scripting needed to accomplish this? Thanks for your patience. CRAZY BIKER Quote Link to comment Share on other sites More sharing options...
Tinker Posted September 16, 2005 Share Posted September 16, 2005 (edited) Hi, looks like you already have the answer above! If you cannot figure it let me know and I can send you 3 simple files: Entering a vehicle at the start with no driver. Entering a vehicle with a allie driver. Plus path and unload. Entering a vehicle with a enemy driver.(No weapon.kit)assigned. Plus path and unload. Using an allie is best however using an enemy can simulate kidnapp and you can eliminate him when he has taken you to your destination. Look forward to helping if I can. www.9mansquad.co.uk Edited October 31, 2005 by Tinker Quote Link to comment Share on other sites More sharing options...
[AXE] Murdericious Posted October 31, 2005 Share Posted October 31, 2005 (edited) Entering a vehicle with a allie driver. Plus path and unload. could you send me that one? i'm having the damndist time trying to get playerplatoon to enter a vehicle after startup. i can't do the part where you use "enter vehicle" in a plan. Because you cannot assign a plan to "playerplatoon" Edited October 31, 2005 by [AXE] Murdericious Quote Link to comment Share on other sites More sharing options...
SnowFella Posted October 31, 2005 Share Posted October 31, 2005 Have you defined the playerplatoon first? Quote Link to comment Share on other sites More sharing options...
Tinker Posted October 31, 2005 Share Posted October 31, 2005 Your driver gets his own plans, being enter vehicle. The player platoon gets loaded with the script, in the responses. Using the " Vehicle Load Platoon" script from start up : Group: <Default> Comment: init start Trigger Event: The simulation is starting. Responses: Set player platoon to (The player-controlled platoon). Place all members of player platoon in freindly ride. Prevent this block from being reactivated. ____________ Or if you are to meet a vehicle later on and grab a ride: Group: <Default> Comment: init start Trigger Event: The simulation is starting. Responses: Set player platoon to (The player-controlled platoon). Group: <Default> Comment: Trigger Event: A member of player platoon is within 5 meter(s) of freindly ride. Responses: Allow this block to be reactivated. Continue executing responses if ((The number of members of player platoon within 5 meter(s) of freindly ride) is equal to (The number of active actors on player platoon)). Place all members of player platoon in freindly ride. Prevent this block from being reactivated. ____________________________________________ Simply use the "Vehicle Unload" in the responses at the other end. Or in the vehicles plans use the unload vehicle when it reaches the end of its journey. PM if you need a full example np. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.