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Entering Vechicles


CRAZY BIKER

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Ok I did what was suggested and added the "vechicleloadplatoon" "playercontrolled platoon" to the responces in start-up block...all I did when I tested the responce was stand beside the truck...could I be i'm using the wrong vechicle (truck_m35.vcl), or is there more scripting needed to accomplish this?

Thanks for your patience.

CRAZY BIKER :o=

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Hi, looks like you already have the answer above! If you cannot figure it let me know and I can send you 3 simple files:

Entering a vehicle at the start with no driver.

Entering a vehicle with a allie driver. Plus path and unload.

Entering a vehicle with a enemy driver.(No weapon.kit)assigned. Plus path and unload.

Using an allie is best however using an enemy can simulate kidnapp and you can eliminate him when he has taken you to your destination.

Look forward to helping if I can.

www.9mansquad.co.uk

:D

Edited by Tinker
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  • 1 month later...

Entering a vehicle with a allie driver. Plus path and unload.

could you send me that one? i'm having the damndist time trying to get playerplatoon to enter a vehicle after startup. :wall:

i can't do the part where you use "enter vehicle" in a plan. Because you cannot assign a plan to "playerplatoon"

Edited by [AXE] Murdericious
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Your driver gets his own plans, being enter vehicle.

The player platoon gets loaded with the script, in the responses. Using the " Vehicle Load Platoon" script from start up :

Group: <Default>

Comment:

init start

Trigger Event:

The simulation is starting.

Responses:

Set player platoon to (The player-controlled platoon).

Place all members of player platoon in freindly ride.

Prevent this block from being reactivated.

____________

Or if you are to meet a vehicle later on and grab a ride:

Group: <Default>

Comment:

init start

Trigger Event:

The simulation is starting.

Responses:

Set player platoon to (The player-controlled platoon).

Group: <Default>

Comment:

Trigger Event:

A member of player platoon is within 5 meter(s) of freindly ride.

Responses:

Allow this block to be reactivated.

Continue executing responses if ((The number of members of player platoon within 5 meter(s) of freindly ride) is equal to (The number of active actors on player platoon)).

Place all members of player platoon in freindly ride.

Prevent this block from being reactivated.

____________________________________________

Simply use the "Vehicle Unload" in the responses at the other end. Or in the vehicles plans use the unload vehicle when it reaches the end of its journey.

PM if you need a full example np.

:D

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