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First PC Screen With HUD


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Smokster. It's a mm on your screen but int he distance it's about 2 feet. If the target was even more distand it would be even wider off the mark.

Maybe it's a kind of optical illusion that makes it seem off though and if you were looking through the iron sights it would be on target.

I love the fpwv. I really missed it from GR1. Sure it obscures the view a bit but It's just nice to see the gun, flare, shell caseings etc.

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Smokster. It's a mm on your screen but int he distance it's about 2 feet. If the target was even more distand it would be even wider off the mark.

  Maybe it's a kind of optical illusion that makes it seem off though and if you were looking through the iron sights it would be on target.

  I love the fpwv. I really missed it from GR1. Sure it obscures the view a bit but It's just nice to see the gun, flare, shell caseings etc.

The rear sight needs to go 24 clicks to the right to bring the point of impact 6 inches to the right at 25 meters. Let's look at it as if the weapon is out of adjustment - GRIN guys, can you please fix this?

if my weapon is not zero-ed in real life I start sweating profusely.

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:lol: you guys are nuts! The difference would only be to swing the front of the barrel 1mm to the right(if not less), an since I wont be tring to aim with the sights and instead just goahead and use the ret, I'd rather Grin spend thier time fixing somthing like the "locked" text. eh just my 2 cents.
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:lol: you guys are nuts! The difference would only be to swing the front of the barrel 1mm to the right(if not less), an since I wont be tring to aim with the sights and instead just goahead and use the ret, I'd rather Grin spend thier time fixing somthing like the "locked" text. eh just my 2 cents.

Smoke That locked txt I guess is for the F-15 fighter or what it was he was caling in for air strike... :)

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:lol: you guys are nuts! The difference would only be to swing the front of the barrel 1mm to the right(if not less), an since I wont be tring to aim with the sights and instead just goahead and use the ret, I'd rather Grin spend thier time fixing somthing like the "locked" text. eh just my 2 cents.

^^ Ditto - Personally I don't see anything from with the FPWV.

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this single screenshot makes me feel much better about the upcoming graw. i like the hud (elthough i think its scaling down with higher res, which is good), i like the hud and the fpwv.

what i disklike about some fpwv in other shooters is, that when you lean around corners (which is obligatory imho), the char exposes too much of his silouette and you do not really look around the corner but standing more exactly at the corner, giving a good target.

in this graw-screeny it seems, like it fits just perfect. the char looks and aims around the corner while his torso should be completetely covered behind the wall.

im getting more excited from day to day. :thumbsup: good work grin! :yes:

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I personally like the FPWV. Its the same way I played RvS. While it did block more of the screen and obstruct more of the view, it felt more realistic. I do however find it funny that people are complaining about the angle of the gun not being just right. Does a milimeter to the left or right really matter?!

graw.jpg

Yes i would agree totaly that the first person weapon view is as real as you could play.In real life you would not see a crosshair + {+} (+).Well when i hold a gun or rifle what i see is the weapon in my hand/hands, my arms, the world around me, well the only area in first person shooters developers have not quite got it right is the field of view,the corner of your eyes, there is a slight rounded view, lol, the eyes are round.Well that's how i see anyway.
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