element11 0 Posted September 15, 2005 Share Posted September 15, 2005 Hey guys. As you may or may not know, i have modelled probobly adozen or so weapons, all from spline extrusions. I honestly think that at least half of them look good. I watched a weapon modelling video on edit poly, and they showed how to make a weapon with edit poly. The person in the video had max 6 or 7, and with edit poly, he would go to edit poly then edge.Then he would select several edges, hold shift, and clone new polygons to the existing element. When i tried this with my max 4, i could not clone the edges. What happened, is instead of making new polygons, while holding shift and moving the edges, all that happened was the edges moved. I hope you know what im talking about and if you dont understand me please reply. I guess my question is: is there an easier way to make new polygons in max 4? I have been doing some work with edit poly, and what i had to do was clone verticies then use the create tool to get the polygon. Is there an easier way? THis is a real pain, and i think ill just stay at edit mesh if i cant figure this out. Surely someone models edit poly in max 4?? Quote Link to post Share on other sites
pz3 338 Posted September 15, 2005 Share Posted September 15, 2005 i edit poly in max 7 .... I tried doing what you just said and its a no go. The only ones that worked for cloning as an element were Vertex, Polygon, and Elelements. Quote Link to post Share on other sites
Sup 0 Posted September 18, 2005 Share Posted September 18, 2005 i edit poly in max 7 .... I tried doing what you just said and its a no go. The only ones that worked for cloning as an element were Vertex, Polygon, and Elelements. ← Odd. I use it almost exclusively for basic modeling. I'm on Max 7. Quote Link to post Share on other sites
pz3 338 Posted September 19, 2005 Share Posted September 19, 2005 i dont get it... edges makes copies for polygons? Quote Link to post Share on other sites
SnowFella 8 Posted September 19, 2005 Share Posted September 19, 2005 In Epoly try selecting an edge and while holding down the shift key move that edge. Works pretty much exactly as selecting an edge and extruding it. I use this teqnicue from time to time and for me it works both in Epoly and Emesh...could be because I'm on max 7.5 though. Quote Link to post Share on other sites
Sup 0 Posted September 19, 2005 Share Posted September 19, 2005 i dont get it... edges makes copies for polygons? ← Take a non-divided plane. Shift click and drag an edge. You should now have another four sided polygon. Quote Link to post Share on other sites
Zeko 33 Posted September 19, 2005 Share Posted September 19, 2005 In Epoly try selecting an edge and while holding down the shift key move that edge. Works pretty much exactly as selecting an edge and extruding it. I use this teqnicue from time to time and for me it works both in Epoly and Emesh...could be because I'm on max 7.5 though. ← This was already supported in v.5 of Max AFAIK. I'm not sure about v.4 though. Quote Link to post Share on other sites
SnowFella 8 Posted September 19, 2005 Share Posted September 19, 2005 As far as I can remember Epoly was brought in with 3dsm 5. I've used 4, 5 and now 7 but can't really remember if it was there in v4 Quote Link to post Share on other sites
SnowFella 8 Posted September 20, 2005 Share Posted September 20, 2005 It's a pretty easy way to model aswell, working on a little side project here and I've more or less made this whole model through cloning edges, it started it's life as a 12 sided Ngon KA-6D Intruder About 4 hours into modelling and there are plenty of problems with the mesh that needs fixing. Getting kinda dense with mesh smooth though, looking at around 40 000 quads at the moment. Quote Link to post Share on other sites
swartsz 7 Posted September 20, 2005 Share Posted September 20, 2005 awesome model so far, m8! Quote Link to post Share on other sites
Zeko 33 Posted September 20, 2005 Share Posted September 20, 2005 Yeah nice one Snow! U using some scripts to make life easier? I'm using OrionFlame and find it very usefull so far for epoly. Quote Link to post Share on other sites
SnowFella 8 Posted September 20, 2005 Share Posted September 20, 2005 Nah, no scripts used at all...just plain old epoly modelling. Just got the fun part of trying to figure out how to attach the wings to the body ahead of me, aswell as getting the exhausts modelled. Might even have to put the turbines into the engines depending on what angle I'll do the final render in. Quick wire of the low res cage, comes in at around 5000 polys at the moment. And speaking of the final render...might just take a few months before I can show that. Only have 2 airframes, pilot models, carrier and environment to model, texture (colour, bump and spec maps) and then light Quote Link to post Share on other sites
element11 0 Posted September 20, 2005 Author Share Posted September 20, 2005 I like that plane SF. Ok thanks for all the replies, and i am certain now that its jsut my max 4. Ill just stick to my edit mesh i guess Quote Link to post Share on other sites
pz3 338 Posted September 20, 2005 Share Posted September 20, 2005 good stuff Quote Link to post Share on other sites
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