Pfarrer Posted September 13, 2005 Share Posted September 13, 2005 Forgive if this has been answered, but is there any word on if/when there will be a Mac version? Quote Link to comment Share on other sites More sharing options...
Dannik Posted September 13, 2005 Share Posted September 13, 2005 Ooh. Good question. If PC gamers are marginalized, and tac-sim gamers are further marginalized, what about the Mac users? I've helped convert a handfull of .exe and other Windows based format mods to a format that would work on a Mac. Then, those few, the proud, the right-click limited (kidding, kidding... I know all about it...) could actually use some more of the fantastic modder-crafted new content. I suspect no Mac port/version of GRAW. The most obvious is (to me) the low install base. That's not a fiscal investment a practical game house should ever do, unless they had a design plan that included an engine designed to go cross-platform. I don't mean PC-Xbox. I mean a core of code that was Win/Unix(OSX)/Linux compatible/functional. iD does this. Blizzard tries. The GRIN engine is DirectX (Microsoft) only, from the latest media 'this reporter' can find. Sure, Linux has apps to let you quasi-emulate DX calls, but I believe Macs have no native (although 3rd parties may) DX support, thus porting would require a major rewrite of the render core. GR made the Mac port list (thank you, Aspyr!), I suspect, because the RSE engine that was overhauled for Ghost Recon PC (and Xbox, historically) was an update to the Rogue Spear engine, which has OpenGL as an option. Recompile the binaries, make sure the media is in a cross-format mode, but if the audio/video tech is fundamentally different, file it in the round folder. Quote Link to comment Share on other sites More sharing options...
Pfarrer Posted September 13, 2005 Author Share Posted September 13, 2005 The GRIN engine is DirectX (Microsoft) only, from the latest media 'this reporter' can find. Sure, Linux has apps to let you quasi-emulate DX calls, but I believe Macs have no native (although 3rd parties may) DX support, thus porting would require a major rewrite of the render core. That's the probably the killer, right there. MS has not, and has no plans to, make any sort of Direct X for the Mac. Unfortunately for me (and the other Mac GR gamers I know) it means that the GR franchise has lost some guaranteed income. Also probably means that as the community moves away from GR and towards GRAW, I will leave the community. Quote Link to comment Share on other sites More sharing options...
Lethal.Ambition Posted September 14, 2005 Share Posted September 14, 2005 Sorry about that Pfarrer. Honestly, I'm sorry. It gets tiring seeing Microsoft being so monopolistic, but then again it's their property and they do with it what they want. Quote Link to comment Share on other sites More sharing options...
OkieCowboy Posted September 14, 2005 Share Posted September 14, 2005 Or you can get those fella's OS called Win4Lin and put microsoft in a window From what i understand, you can have a OS(Windows) running within a OS(Win4Lin) and still be able to load up all you microsoft programs into it. Quote Link to comment Share on other sites More sharing options...
Pfarrer Posted September 14, 2005 Author Share Posted September 14, 2005 Or you can get those fella's OS called Win4Lin and put microsoft in a window From what i understand, you can have a OS(Windows) running within a OS(Win4Lin) and still be able to load up all you microsoft programs into it. ← I already have Virtual PC installed, running Windows 2000, to unpack and install mods packaged as .exe files. But I can't imagine running GR in Virtual PC. Talk about slow. Quote Link to comment Share on other sites More sharing options...
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