natsanwa Posted September 12, 2005 Share Posted September 12, 2005 hey all. can anyone help? i'm having some trouble getting the choppers from hx5 to move/ follow path. i've tried the usual speed - path, but doesnt seem to work. does anyone know how to get these going? i also tried it as a trigger plan, but still no luck. really want to use these choppers for an idea coz they are a pretty good shot and they can be shot down. can anyone help? Quote Link to comment Share on other sites More sharing options...
Palyarmerc Posted September 12, 2005 Share Posted September 12, 2005 hi there, someone else will probably give you a full rundown, but i know two things. I find it easier to go speed/path/speed/path etc setting the speed first then setting a new path point but NOT extending that path. The chopper will head to the new path point , so all you got is path arrows... not a line for it to follow. also, i found it prefers to travel in a straight line. Changing direction I gave up on. As well, to start with I put the chopper on a 'blue floor area' off the main map (menu/view/debuginfo/floors), then teleport using "teleportairvehicle" (chopper/to location/facing location/atspeed) You need to set up 'locations' using effects and label them eg "Heli-from" & "Heli-to" or something and keep them in line with the paths. start by getting it to move in a straight line, taking off and landing, etc hope this helps for now Paly (rookie modder) Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 12, 2005 Author Share Posted September 12, 2005 hey thanks! i'll give that a go. so you mean just click out a direction in single points,other than extending a full path yeah? i'll let ya know how i get on. thanks again for the help. Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 12, 2005 Author Share Posted September 12, 2005 hmm. tried that, still wont move! i dont get it. i can get other choppers to move, but not the hx5 choppers. i wanna use them because they can shoot and be shot down. could this be anything to do with altitude? i've tried as many things as i can think of, but they just wont move from the place i put them. bugga. thanks for trying though. Quote Link to comment Share on other sites More sharing options...
el nino foxhound Posted September 12, 2005 Share Posted September 12, 2005 Since you are using the HX5 choppers I guess you also have the HX5 mod. Why dont you open a mission from HX, and see what he did to make the choppers fly? Opening other peoples work in IGOR can be very helpfull with getting things to work. Just play the mission, and check in IGOR how he made it work. Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 12, 2005 Author Share Posted September 12, 2005 ok. good call. ill try that now. do i just open it as if building a new map? Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 12, 2005 Author Share Posted September 12, 2005 ###### sticks! tried that too, but the scripting is a bit above what i can understand. i've even tried using a heli from blackops, which moves fine, and giving it a trigger plan to drop to zero altitude when it's hit by a rocket...... but, it just fly's around the place dissappearing into this and that. BLOODY HELL!!! i'm nearing hysteria with this one...... Quote Link to comment Share on other sites More sharing options...
Palyarmerc Posted September 12, 2005 Share Posted September 12, 2005 sounds like you already know quite a bit of scripting, so the heli is at the right altitude it just won't move eh? I found I had to have my newly created mission in the HX5 missions folder for my helicopters to even appear. Since they are part of that mod. run thru the problem slowly.... let us know what it IS doing, apart from not moving. if it's on the ground, check the vehicle editor in igors tool option and make sure it isn't a "tank" (by selcting load vehicle and finding the .vcl in the actors folder) good luck Paly Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 13, 2005 Author Share Posted September 13, 2005 cheers mate. the problem is just that it wont move. it will rise to whatever altitude i give it, but wont follow any path. i've tried it with one point a-b, several path points to make it smooth, teleporting it then having it follow a path, trigger plans...... it's just not moving. it will hover and fire, but only on the spot where i placed it originally. the only reason i persist with it is coz theyre good heli's - like 'em. i've read everything on hx5 i can find, but what works for others, doesnt seem to work for me. i must have misunderstood something somewhere.... it's a challenge - that's for sure. persistance is key with igor i reckon. any ideas? cheers for the reply. Quote Link to comment Share on other sites More sharing options...
Palyarmerc Posted September 13, 2005 Share Posted September 13, 2005 Just set up a quick map with 5 HX helicopters and guess what... You're right, they don't move ! I'm working on it Quote Link to comment Share on other sites More sharing options...
Palyarmerc Posted September 13, 2005 Share Posted September 13, 2005 From what I can see in Igor, the drag_copters are tanks in the mission scripts where they work they have NO altitude, this could mean they are drawn in some way as to look as though they are airbourne, when in fact they are grounded....hmmm...it's wierd only the harn_copter in HX4 is a helicopter will need the input from somebody more qualified gonna search the forum Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 13, 2005 Author Share Posted September 13, 2005 hey. yeah, it's weird eh? thanks for trying though. much appreciated. i'll work on it some more too. take it easy paly. Quote Link to comment Share on other sites More sharing options...
Palyarmerc Posted September 13, 2005 Share Posted September 13, 2005 This is too difficult for me, There is a help folder (the first folder) in the HX5 mod folder on your PC TIP: Using Igor use edit to rename the map/mission(s) you find in the 'mapmodding' folder to "***anyname" then save as "anyname" to your HX5 missions folder...the *** means that way it will be top of the list when you run Ghost Recon. Then you can use Igor to understand how it was done. I guess. good luck, hope you triumph. Quote Link to comment Share on other sites More sharing options...
*NexuS* Posted September 14, 2005 Share Posted September 14, 2005 IIRC the choppers are tagged as tanks, they're choppers sat on top of an invisible vehicle. So just lay out a path on the ground as you would for any other vehicle, and the chopper will follow it, it's still very difficult to get turns etc in though. Quote Link to comment Share on other sites More sharing options...
tools Posted September 14, 2005 Share Posted September 14, 2005 natsanwa I had the same problem when HX5 first came out. Darn helos would just sit and not follow a path. Try this: -Place helo (the ones tagged as tanks) at a starting position slightly higher on the terrain than the first path marker. ( I used the control click to place the path point and shift click to lay out the path) -If the starting position is high enough the helo will fly over some obstacles. I just tried this on the "hx5mod-d01-coop-helotest" mission in the HX5 folder and it worked much to my surprise. Even used a trigger plan to activate it. Try it and see if it works for you. tools Quote Link to comment Share on other sites More sharing options...
natsanwa Posted September 14, 2005 Author Share Posted September 14, 2005 TOOLS!!! GIVE THAT MAN A CIGAR!! that works perfectly. tried it on the ravine map. even flew over everything. so after days and days, it was just a case of having it at a higher start point! thnking you sir. you can be my wing man anytime! Quote Link to comment Share on other sites More sharing options...
tools Posted September 15, 2005 Share Posted September 15, 2005 Glad it worked for you. Nice to know all the hours tinkering with IGOR were not a complete waist. Still touchy as to what will make it stick though so lay out paths carefully. Smoke 'em if you got 'em! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.