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Weird thing going on


liteluvr

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Something weird is going on with my GR...

I have been doing some extensive mod/mission making, and I noticed that when I try to run a certain mission (using a new, custom map), it crashes.

No great surprise there, considering all things, however, the mod/map is stable as heck on another mission....

First mission using the map runs great, works fine, stable as all get out.

Same map on a second mission, using pretty much the same zones, plans, effects, scripting, etc. as the first one crashes pretty consistently.

Now, I realize it's probably a script error, but HERE's the funny part...

the IKE.LOG file references briefing shots from the OUTPOST map, a mod that I DON'T have activated. I do have it installed, but it's not selected in either GR or IGOR.

Here's the ike.log:

***** User's system configuration *****

CPU: GenuineIntel 1996 MHz Pentium 4

RAM: 1024 MB

O/S: Microsoft Windows 2000 5.1 Service Pack 1 build 2600

Ghost Recon (RELEASE) version = 1.4.0.0(0)

HAL (hw vp): Dell Precision M50 X8R8G8B8

RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga

RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb

Unable to find ike_fx_fire_type2.tga anywhere.

RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

Unable to find lighthalo_effect3.rsb anywhere.

RSSoundMgrPC: Selecting sound device Crystal WDM Audio

driver is cwawdm.sys

RSInputImpl: Could not acquire keyboardE_ACCESSDENIED

RSFILEDATA: FindFile could not find file dawn_tg1_shots.rsb

RSFILEDATA: FindFile could not find file dawn_tg1_shots.rsb

Failed to Reset Device

Failed to Reset Device Again

It was doing the same thing with reference to the day_mosque_shots.rsb files, so I copied them from the mosque mod file into the Origmiss/briefing folder, just so it'd shut up.

When this happens, 100% of the time, I have to do a hard reboot to get GR to play again...

?????

:wall::wall::wall:

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Try and activate the outpost mod and then the mod that is crashing and see if its crashes.

You may have taken a file that is used for that map accidently. Also sometimes GR wont start if the mod crashes then you try and reload GR, if this happens go into your main GR folder and find the modsset.txt, open it and delete the mod crashing and save then try and start GR.

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THanks for the info. I'd never thought about editing the modsset file. I'll have to try that.

I have a hunch... the mission worked fine during an incremental test... but after I added some trigger plans, it crashes... I'm wondering it there's something with the number of path steps I'm adding... one of the plans had 20+ steps in the path...

I'm gonna delete the paths, save to a diff name and see if it works.

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