Soroc Posted September 1, 2005 Share Posted September 1, 2005 You guys need to gome on-line and try it out. We'll put on one of the GR-remakes for ya, and we promise not to tell anyone you were playing...<whispers>...farcry... Quote Link to comment Share on other sites More sharing options...
Sup Posted September 1, 2005 Share Posted September 1, 2005 When I get my computer replaced I'll give it a try. I'm pretty fond of FC. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted September 1, 2005 Share Posted September 1, 2005 Way to go guys. Congrats to all the OE team. Quote Link to comment Share on other sites More sharing options...
Soroc Posted September 2, 2005 Share Posted September 2, 2005 (edited) We had talked to TCZ and set up a ladder there, and last night I was approached by someone from TWL to set up another ladder. So we're hopeful of some good competition support for the game. We are very dedicated to rejuvinating the tactical FPS competitive environment. We played POWCamp last night with 21 people in the server and it was like a flashback...but with better graphics...lol Edited September 2, 2005 by Soroc Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 2, 2005 Share Posted September 2, 2005 (edited) Im starting to question my motives of why i work on this mod. I think its safe to say Im enjoying seeing the weapons i work on with higher polys looking super sweet in first person. Trying to find ways of getting my models made quicker mapped faster and texturing better. Hopefully ill be slamming cool stuff out more and faster. oh the gameplay is one aspect of why too Edited September 2, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 4, 2005 Share Posted September 4, 2005 got a little boredom going on today. http://media.putfile.com/Movie_00033268 some video of the guns in game. with credits on screen. Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted September 9, 2005 Author Share Posted September 9, 2005 Ya'll are missing out on some fun games. We're having a ball w/everyone on the servers. Anyhow, cyaz in a couple of weeks. I'll be sampling some fine beer in the Czech Republic. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 14, 2005 Share Posted September 14, 2005 (edited) Somthing im working on for OE http://img354.imageshack.us/img354/2429/farcry00077ny.jpg Its not even 30% completed yet Edited September 14, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted September 25, 2005 Author Share Posted September 25, 2005 Wow, that's come a long way in the 2 weeks I've been gone. Looking great PZ! Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted September 27, 2005 Share Posted September 27, 2005 Great looking map Prozac. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 29, 2005 Share Posted September 29, 2005 (edited) Mp5 navy loaned to us from the old Navy Seal premptive ops mod. Rigged and ready to go now. http://img105.imageshack.us/img105/5875/mp54ua.jpg Edited September 29, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
RatoN Posted September 29, 2005 Share Posted September 29, 2005 (edited) Nice dude! Edit: How long does it take to make something like that? Edited September 29, 2005 by RatoN Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 29, 2005 Share Posted September 29, 2005 rigging it an hour. Modeling and texturing a weapon depends, a week to 2 weeks animating... i think it takes slack jaw like a day or a couple of hours Quote Link to comment Share on other sites More sharing options...
Sup Posted September 29, 2005 Share Posted September 29, 2005 Modeling and texturing a weapon depends, a week to 2 weeks ← 'Sounds like a high estimate, Prozac. My experience is that those things take much less time. That sounds somewhat high even for vehicles, really. Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted September 30, 2005 Author Share Posted September 30, 2005 He has to make 2 models of each weapon. A low poly for what the player sees the other players holding, and a high poly for first person view. PZ textures the whole gun in FPS view, even though you don't see the right side of the gun. He could probably save a bunch of time doing so, but he's kinda anal like that. And his texturing takes a while cuz they look so sierra hotel when he's done. He's one of the more talented modelers out there. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 30, 2005 Share Posted September 30, 2005 I dont spend all day everyday working on models. If i did it would be a 4 day job for high poly and 1 day for low poly Quote Link to comment Share on other sites More sharing options...
Sup Posted September 30, 2005 Share Posted September 30, 2005 He has to make 2 models of each weapon. A low poly for what the player sees the other players holding, and a high poly for first person view. PZ textures the whole gun in FPS view, even though you don't see the right side of the gun. He could probably save a bunch of time doing so, but he's kinda anal like that. And his texturing takes a while cuz they look so sierra hotel when he's done. He's one of the more talented modelers out there. ← I understand that he's making two models. And I know very well how long it takes to make a high quality model. I've talked with people who have modeled and textured professionally. The whole weapon should be textured for FPWV, additionally. Prozac: Alright. 'My experience is that a low poly model shouldn't take more than a few hours, though. Never more than a day. And by 'low poly' I mean 2000-3000. Videogame high poly. Quote Link to comment Share on other sites More sharing options...
snared_gambit Posted September 30, 2005 Share Posted September 30, 2005 Who cares how long it takes as long as they look nice in the end? And they always look nice when PZ makes em. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 30, 2005 Share Posted September 30, 2005 Im not working for EA theres no reason to be slave driven. Quote Link to comment Share on other sites More sharing options...
TeXaN Posted September 30, 2005 Share Posted September 30, 2005 Im not working for EA theres no reason to be slave driven. ← Says you * Snaps Whip * get back to work Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted September 30, 2005 Author Share Posted September 30, 2005 He hasn't figured out the Polishing Weevils is much more heinous than EA is.... Quote Link to comment Share on other sites More sharing options...
Sup Posted September 30, 2005 Share Posted September 30, 2005 Im not working for EA theres no reason to be slave driven. ← In professional work, you're always on tight deadlines. If you even consider getting a job in the industry later on, efficiency is a good thing to learn. snared_gambit: I've never been saying Prozac's doing anything wrong. The original question, though, was 'How long does it take to make something like that?', and Prozac works at an unusual pace. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 30, 2005 Share Posted September 30, 2005 (edited) If you even consider getting a job in the industry later on, efficiency is a good thing to learn. good thing im not planning on to do that. this is my hobby, If I work for some big corporation it wont be as much fun as as i have modding. nuff said Edited October 1, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 2, 2005 Share Posted October 2, 2005 (edited) Let me explain in full as I dont think any one really understands. The models iv worked on for OE, did not literally take 2 weeks to make. I maybe worked on them once or twice a week, some times more and usually not much more then an hour or 2 hours per day. I never time myself to see the exact amount of time i spend on models/ textures. When in reality its probly closer to a day or two. work hours 9-6 Edited October 2, 2005 by Prozac360 Quote Link to comment Share on other sites More sharing options...
Specter Posted October 3, 2005 Share Posted October 3, 2005 Im not working for EA theres no reason to be slave driven. ← Amen. Kick back, and have fun at it. set your own schedule. I used to love working on computers. Anything I could get my hands on. Networking, OS's, you name it. Then I went into it professionally. And while still fun, having to work at it takes so much of the fun away from it. You find yourself not wantig to do it for fun anymore because you get enough of it at work. 8-12 hours and beyond of fun a day is usually enough for anyone to stomach. And while I still love working on computers, in my off time, I find that I rarely even want to talk about them. Now think where'd we be if all of our modders ended up that way. Quote Link to comment Share on other sites More sharing options...
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