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GRAW Questions Answered


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Posted: Wednesday 17.08.05

Ghost Recon Advanced Warfighter singleplayer Q&A

SINGLEPLAYER

Would it be safe to say that since GRAW PC will support Ageia Phys X Chip that it will be using the NovodeX physics engine? (question from “ZA_Coraxâ€)

Yes indeed GRAW PC will support the NovodeX physics engine. We will use it to improve the rendering of most explosions / physics in the game, and there will be a specific work on the key moments of the game (buildings collapsing, oil truck exploding etc…).

We are also using the Havok engine as a standard, so gamers not equipped with AGEIA chips can expect great physics too!

Will the enemy AI employ any tactics in their fighting, rather than just running at the player with their guns blazing?

Well of course the enemy AI will employ tactics. This is Ghost Recon, remember? When we say “tactical shooter†we really mean it.

In fact there are several layers of thinking for the AI. The first AI layer is the individual one. The AI will be self-preserving, which basically means that the enemy or your team mates will always avoid putting themselves in a situation where they could get shot. They won’t cross your line of fire while you are aiming, and they won’t stay uncovered for long. For instance if you destroy the cover of an enemy (by blowing up a car for instance), he will move away to find another place to hide.

Then we have the group AI, which coordinates the individual AI to work cooperatively. Before he moves, one enemy will not only check where you are but also where his team mates are. If he sees that one of them is giving cover, he will be more likely to make his move. When a group of AI arrives to an area where the danger can come from several directions they will all cover a different direction, which is what trained soldiers would do.

The last layer of AI is the “strategic†one. In some areas you will be surrounded by several squads and another AI will take care of coordinating them. Some groups will try to flank you while others will try to pin you down. You will really need all the tactical tools at your disposal to try to get your team out of such a messy situation.

What’s the deal with the viewpoints? First-Person Weapon View? First-Person View (traditional GR view)? Over the Shoulder view? Will we be able to choose between them? How about during multiplayer?

We use a First Person Weapon view, and only this one. You may have seen some screenshots featuring Third Person views, but that was only to illustrate some specific areas of the game, such as the advanced leaning system. The reason why we are not using the GR1 PC view is because we are implementing the body awareness feature. We wanted you to feel that you actually have a body inside the game. Body awareness helps to feel more a part of your surrounding, being immersed and not just a floating camera. In fact it is an improved FPS view that lets you see your own body and equipment. This gives you better situational awareness and makes your moves more precise. To convey this body awareness feeling, it was essential to display the weapon on-screen. You may argue that this is a limiting option, but our first experiences with this system makes us feel that it is much more realist. Together with the special moves (sliding, diving, leaning…), it really makes you feel you are a real human being “from the insideâ€.

Will we have multiple squads at our disposal?

You will be able to control several squads: the ghost squad of course and additional squads found on the battle area. Additionally you will be able to have a very fine and accurate control of the ghost squad making it possible to split into several groups and devise ambush and counter manoeuvres.

Will we be able to shoot left or right-handed?

You will not have this option precisely, but you will have the advanced leaning, which allows the same precision in shooting around corners. So instead of changing your weapon main hand, you will tilt it to the left or to the right.

Posted on UBI Today.

http://www.ghostrecon.com/uk/newspost.php?id=11925

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It sounds like certain missions will feature other AI squad(s) that you will have a level of control over. I have seen screens where the main character has control over 2 Apache gunships. There is only one main squad, but, the ability to split it up into multiple units is much better than just having one unit. More needs to be revealed about the precision of the control over the squad members.

Not being able to toggle off the weapon view does not bother me, but, it will bother other purists.

I like the different level of AI intelligence.

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There is only one main squad, but, the ability to split it up into multiple units is much better than just having one unit.

the same can be said (probably the same was said) for the flanking, advance, and hold position commands of GR2 and GR SS.

it would be nice if they just brought back the same squad system from GR1 with multiple fireteams, ability to set waypoints, and rules of engagement. if that is the case, they need to just come out and say it.

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The command system from GR 2 is very poor, too imprecise and limited. The squad order system for GRAW PC needs to be far more robust.

I would love to see the return to a GR style squad system with waypoints and ROE, combined with context sensitive commands like GR 2 or RVS, but, the truth is that games are getting dumber, not smarter. Without tactical squad control, open maps and mod tools, this game will fade quickly.

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Posted: Wednesday 17.08.05

Ghost Recon Advanced Warfighter singleplayer Q&A

Will we have multiple squads at our disposal?

You will be able to control several squads: the ghost squad of course and additional squads found on the battle area. Additionally you will be able to have a very fine and accurate control of the ghost squad making it possible to split into several groups and devise ambush and

Edited by Medic
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There is only one main squad, but, the ability to split it up into multiple units is much better than just having one unit.

the same can be said (probably the same was said) for the flanking, advance, and hold position commands of GR2 and GR SS.

it would be nice if they just brought back the same squad system from GR1 with multiple fireteams, ability to set waypoints, and rules of engagement. if that is the case, they need to just come out and say it.

I'm with ronin on this one. They already know what they'll do, they need to let the fans know.

If they bring back the GR system the game will be sick... but I'm afraid it's all too likely that we'll be seeing the GR 2 type of squad where you're stuck as one soldier, which is a damn shame.

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Posted: Wednesday 17.08.05

Ghost Recon Advanced Warfighter singleplayer Q&A

What’s the deal with the viewpoints? First-Person Weapon View? First-Person View (traditional GR view)? Over the Shoulder view? Will we be able to choose between them? How about during multiplayer?

We use a First Person Weapon view, and only this one. You may have seen some screenshots featuring Third Person views, but that was only to illustrate some specific areas of the game, such as the advanced leaning system. The reason why we are not using the GR1 PC view is because we are implementing the body awareness feature. We wanted you to feel that you actually have a body inside the game. Body awareness helps to feel more a part of your surrounding, being immersed and not just a floating camera. In fact it is an improved FPS view that lets you see your own body and equipment. This gives you better situational awareness and makes your moves more precise. To convey this body awareness feeling, it was essential to display the weapon on-screen. You may argue that this is a limiting option, but our first experiences with this system makes us feel that it is much more realist. Together with the special moves (sliding, diving, leaning…), it really makes you feel you are a real human being “from the insideâ€.

Ok now Im confused. If I remember correctly we were going to get the traditional GR view. Now were not. Any of these guys running for public office?

To me it sounds like we are just going to end up having a tweeked up version of the GR2 console game, and if thats the case thats really too bad cause it will kill GR for the PC as many of us who have tried the console versions were not all that impressed. I myself found the console version very kiddie run n gun.

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You will be able to control several squads: the ghost squad of course and additional squads found on the battle area. Additionally you will be able to have a very fine and accurate control of the ghost squad making it possible to split into several groups and devise ambush and counter manoeuvres.

I already can tell you that in GR2 you did met other squads (British, German), but you couldn't control those so this sounds as an improvement.

He also says "very fine and accurate" + "several groups" so I don't think this is like the basic flank manoeuvre of GR2 which wasn't very fine or accurate. And several also sounds really different than the things you had in GR2. So I think this is a true improvement as well.

Don't forget when GR2 pc was cancelled Ubi said: "We did not want to disappoint the loyal Ghost Recon fans, but we did not want to risk releasing a final product that did not meet their high expectations.".

But to know for sure we have to wait for WK's report...

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Creatch,

We use a First Person Weapon view, and only this one.

The reason why we are not using the GR1 PC view is because we are implementing the body awareness feature. We wanted you to feel that you actually have a body inside the game. Body awareness helps to feel more a part of your surrounding, being immersed and not just a floating camera.

The Body awarness feture is like you walking down the road with a gun in your hand you can see it. It makes it more realistice, like you are actually there.

I think we have to waite and see the view it self before commenting properly.

I also feel that some of you need to realise this is not going to be GR1 it will be very different, Time does not stand still.

Many aspects of gr1 will come out in the game, the tactical element for sure.

There will be twice as many game types as the old gr.

MP server settings are said to be around 300 this is a lot to say the least.

The point is we are getting information back.

And the powers that be are listening to us, and making changes. I think this is the most importent aspect.

I hope that helps you.

Colin

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its interesting ... wasnt GR1 meant to take the complex planning phase from R6 and simplify it?

I've certainly heard this said before, but not being a big CQB fa, I never played much R6 other than some demos. I know I found the rigid nature of the planning somewhat unatural, and I have always liked the fact that you can adapt your plan on the fly in GR. I always thought it would have been nice to be able to write short "scripts" for your squads to help coordinate assaults from multiple directions, but for the most part you can do that with creative use of waypoints and ROE commands (or better yet you can play co-op online with your friends -- prefereably on Alpha 2 <_< )

you can never tell with these guys (ie, game devs) ... they are always on their toes trying not to alienate a certain demographic.

i think the best way to ask the question would be:

how has squad control changed since GR1 for the pc?

Indeed, it would be nice to hear a respons to that. Although the promise of friendlies not crossing your line, and actually trying to avoid getting shot sounds very good when you look at how the GR AI behaves :lol:. I could even imagine that having "real" control of the squad being much better than the 3 squad GR system was. This will be true if it will allow you to move teamates between "command groups" as the mission evolves and thier roles changes (that's a LOT more than the flank stuff I understand was in GR2). Just imagine being able to hold your AT weapon in reserve with an SD teamate providing cover until your assault team gains control of some important piece of ground, then being able to transfer the AT specialist up into the assault team for the next phase of the attack while shifting his cover man to provide close cover for your sniper. Ok, I'm sure I am asking for way too much now, but it sure sounds like they are hinting that things like this may be possible (or am I just being a stupid optimist).... :wacko:

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No option for turning off the FPW view. :( Control over mutiple squads? I really just want to know if it's going to be that stupid one hero with no soldier switching. :( Some things sound good but you never really can tell until your hands tickle the keyboard and your trigger finger presses down on the mouse button. :hmm:

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While the game features a FPWV (I brought this up with Bo) and yes, iron sights, there is something that Bo and I discussed as a possible feature, but I can't say anymore than I have right now as it may not be possible to do. I will ensure I get exclusive info on it if it does come to fruition for release to the general public.

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While the game features a FPWV (I brought this up with Bo) and yes, iron sights, there is something that Bo and I discussed as a possible feature, but I can't say anymore than I have right now as it may not be possible to do. I will ensure I get exclusive info on it if it does come to fruition for release to the general public.

Hurrah! Iron sights! :bounce:

That's all I wanted to read right now, WK. Thanks.

Looking forward for the rest of the news, and that "feature" you have discussed with Bo... Could that be the ability to lower the weapon out of view as we have been discussing? :whistle:

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Looking forward for the rest of the news, and that "feature" you have discussed with Bo... Could that be the ability to lower the weapon out of view as we have been discussing? :whistle:

Sorry, but I can't discuss it anymore than I already have. Let's just hope that it does come to fruition. If it doesn't we won't be disappointed.

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Sounds nice.  I like GRIN's reasoning for using the FPWV.  It seems well thought-out and articulated.

Me too, I like reading direct quotes from Grin, they really same on the same page as the fan base in alot of respects.

Oh, hi Para *waves*.

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I love the way this is going, now feels like the forums are goldmine info rather than moaning (im no innocent party).

Loving the direct feedback, far more than we could have asked for currently as the past year has been a bit "dark".

All good. :thumbsup:

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