Stalker Posted March 8, 2003 Share Posted March 8, 2003 i wanted to script new gametypes for my campaign but i don't know how to make it! can somebody help me! I want to have this gametype: a mix between recon and firefight 1st objective: kill all enemies 2nd objective: get to extraction Greets, Stalker Quote Link to comment Share on other sites More sharing options...
San Posted March 8, 2003 Share Posted March 8, 2003 gametypes for my campaign thats going to be hard, as a campaign only have missions. Quote Link to comment Share on other sites More sharing options...
Stalker Posted March 8, 2003 Author Share Posted March 8, 2003 thats going to be hard, as a campaign only have missions. I want to make a mod with a campaign and some gametypes!!! Quote Link to comment Share on other sites More sharing options...
hypopibb Posted March 8, 2003 Share Posted March 8, 2003 Just a quick thought. Although the missions would still be considered missions in the selection, you could just make the objectives as you want in the script. I.E.- First objective complet when all enemy units dead, second complete when extration zone reached. This is probably the most obvious answer, so you probably already saw this- oh well I tried. Quote Link to comment Share on other sites More sharing options...
MajorPlayer Posted March 10, 2003 Share Posted March 10, 2003 My best advice to give you on gametypes is to really have the hang of igor. Second learn looping. A .gtf script is very different from a .mis script but once you get the looping understood the rest should come to you. Quote Link to comment Share on other sites More sharing options...
billee Posted March 12, 2003 Share Posted March 12, 2003 A quick question. If you've already completed Objective 1: Kill all enemies then what will remain to stop you completing Objective 2: Get to extraction? Are you thinking of spawning a new set of enemies to try and stop you reaching the extract point or instead give a time limit for reaching there? If it's the second option then that could certainly lead to an interesting mission to clear a building of hostiles, rescue the prisoners / get the intel and then get out before the demo charges go up / shelling starts. Quote Link to comment Share on other sites More sharing options...
The_Slink Posted March 12, 2003 Share Posted March 12, 2003 If it's the second option then that could certainly lead to an interesting mission to clear a building of hostiles, rescue the prisoners / get the intel and then get out before the demo charges go up / shelling starts. I like the sound of that... Quote Link to comment Share on other sites More sharing options...
billee Posted March 13, 2003 Share Posted March 13, 2003 Me too - that's why I thought I'd ask if that was what Stalker had in mind. The idea of getting to an extract point before shelling begins seems particularly fun to me. You'd probably want a timer running throughout the mission (shelling starts in 15) and have some sort of story about exactly why you've got an SF team in an area that's about to get pasted. You COULD maybe get out during the bombing (or whatever) but it'd be a mad dash between cover etc. Spend too long completing an objective and you're on your own. As for the demo charges, accidents happen. Maybe the terrorist leader you kill had a dead-mans trigger on the detonator. Alternatively he has a third-party with whom he must check in every 10 minutes or the bombs go off. If you pop him once you've completed the other objectives you're fine - 10 minutes to clear the area. If you kill him before then though it becomes more interesting. Especially if he appeared in random positions and looked just like a normal bad guy. Even if you played it many times you'd probably never really know if you'd started the timer. And if there were multiple people who had to check in.... Perhaps this belongs in a new thread? Quote Link to comment Share on other sites More sharing options...
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