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Model rendering question


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:( I decided to give a few weapons a shot and I made my first weapon model. It is a shotgun, no big deal, nuthing special, and prolly not a very good job anyway. However, when I export the model, it exports fine, or so it says, but in GR it is invisible. In game, the gun fires as it should, but there is simply nothing there. Any ideas? I'm going to go back and try some stuff, but at this point I am totally stumped. I have made other hand held items and fixed weapons before, so I'm pretty sure I am exporting it correctly. I'm using ^righthandpoint, ^lefthandpoint, ^muzzleflashpoint.
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First, does the weapon texture have an alpha channel? Maybe that's the problem.

Second, if you step way back and look up do you see a 400 meter long gun in the sky? If so, your export units are wrong. Otherwise, they may be wrong the other way - a 4 millimeter long gun :huh: . Check the export settings, and maybe try changing them one way or the other and see what happens.

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Try scaling the weapon to the same size as the model pack by piggyson (i think) if you dont have it, PM me and ill email it to you. It has weapon models the exact size and location they must be in for a succesful exxport. You need to make sure the gun is in the right spot and it needs to be the right size, as cobaka suggested. You also need another point on your weapon. ^BrassEjectionPoint. This is where the casings come out. Duh!

Edited by element11
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Yeah, I was just being a total idiot and forgot that I had changed my grid settings to centimeter, so yeah, I was like in the palm of the dood's hand. I scaled it up and it's all good. I was really just trying to see if I could add a light halo effect for the tac light but it wouldn't work. I even tried tagging it as a head light node, no dice.

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Hummmm....... Could you use a spotlight for it? Maybe attatch it to the model? ive never tried that before so i dont know what the heck im talking about :D. Glad you fixzed your size problem tho.

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